
Originally Posted by
elquietone
I'll agree with the accuracy needs to be dealt with and those that think otherwise should st.fu.. Its not about the game been easy and so on, its about the fact that the AI is using aimbot tracking and no matter where you go, they hit you without missing. If you watch them closely, they shoot out the side of their guns if you run circles around them... The grenading mutants, can shoot a grenade 180 degree's behind themselves to hit you, if your friend is distracting them from the front. The Raider Tanker, tracks you no matter where you go, so if you run behind cover just before he begins blasting out his 3 missiles and plan to come out behind him on the other side. He will be facing you, to blast you in the face with his 3rd rocket... That means aimbot accuracy is set to 100% tracking condition and is not correct, as sure the bad guys can "know" your behind stuff, but they shouldn't know where your moving while behind a wall, but they do.
Running into a group of raiders in the open, rolling down a hill to avoid being hit does nothing, they hit you with each bullet and you die. The 99er's grenade lobber (big)guy, can lob grenades from his gun, 1km away from himself, perfect ark in the air and land between your legs. It's just not properly coded, the AI cant miss at all, and that's what this post is getting at. I don't care if you think the game is easy, or you can duck and roll. The problem is, unless I'm allowed to shoot out the side of my gun and hit AI 90 degrees to my left (and this is not lag), then the AI shouldn't be allowed to do it either. Dont know what I'm talking about? Have a friend distract some bad guys, then you start shooting them from behind or side as they run at your friend. The AI will run at your friend for about 2 seconds but his bullets will hit you, and come out the side of his guns, or in case of the mutant grenader, he will shoot through his own back while facing your friend. Then will turn and look at you to keep firing.