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  1. #21
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    Accuracy is a lil too high

    A minor adjustment would help. Grenade launching enemies are spot on accurate, even from 200-ft away. Also, enemies with SMGs become the deadliest since their perfect accuracy coupled with high right of fire = high DPS. I find it hilarious that Raiders with SMGs at 200-ft are doing more dmg and landing more shots than enemies with assault rifles.

  2. #22
    I do feel like they are a bit too accurate, I'm off crouched behind a wall at sniper range, dark matter with SMG far far away, hits me with every shot. Seems legit.

  3. #23
    if you get hit too much by sniper and kill them all at max range

  4. #24
    Member Arsenic_Touch's Avatar
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    What is this I don't even.... given how easy the game is as it stands, nerfing the accuracy would just make it downright pathetic.

    Is it better to out-monster the monster or to be quietly devoured?
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  5. #25
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    Giving AI laser accuracy is flat out lazy programming. "Hey, let's not waste time creating AI that functions better than a potatoe. Let's just give these vegatables auto-aim and pray no one notices". A true shame how so much potential was flushed down the toilet.....

  6. #26
    my only real complaint with the ai aim is them dam heat seeking maultov coctails. Man when they can throw a flaming bottle from 400 feet away, bank that crap off a wall have it roll down the hill and pop up over a wall to hit me yea thats alittle much lol. Ok so maybe i exagerted alittle but still them things are way to acurate for aflaming bottle of whiskey.
    Life is a big enough gamble without gambling with your life.

  7. #27
    Game is too easy anyway. Buffing enemies makes game more fun

    But! I would like to see better A.I not buffing
    But, sadly A.I is still in children shoes in games

  8. #28
    Senior Member Digital Soulja's Avatar
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    I think Dark Matter need a slight accuracy nerf, others don't seem too bad just them. And/or take away their infinite ammo clip, seems like they never have to reload, ever! DM do my head in, they're a cheap *** enemy.

    People complain that the game is too easy already but if nothing else it's just not very realistic that a Dark Matter soldier can hit you from 1000 ft away with every single bullet from an AR! They never miss a single shot, It can get quite annoying, especially if there's no cover about and 20 DM's just appear out of nowhere, all around you (as they are inclined to do) then your screwed.

    Be easier if this was a multiplayer game and you had other people around you to take some of the heat off but this is a single player game (isn't it?).

  9. #29
    Quote Originally Posted by Era View Post
    Cover's all well and good WHEN THERE IS COVER.
    Lack of cover at some emergencies isn't the same as 'accuracy too high'.
    And there's cover pretty much everywhere else.
    Missions and co-ops (excluding the endless adds bug for Dekuso if you somehow manage to wipe) have plenty of cover.

    If you engage in combat while standing in the middle of the field with nothing but a fence as protection instead of the treeline 100m to the other side of the mob squad, then it was your choice to do so.

  10. #30
    Senior Member Dist0rt3d Hum0r's Avatar
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    This is a terrible idea... except for Dark Matter Snipers. They have aimbots and wallhax.

    Y'all whine too much.

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