+ Reply to Thread
Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 74
  1. #31
    Quote Originally Posted by JonDav View Post
    Giving AI laser accuracy is flat out lazy programming. "Hey, let's not waste time creating AI that functions better than a potatoe. Let's just give these vegatables auto-aim and pray no one notices". A true shame how so much potential was flushed down the toilet.....
    Some people lack comen sense. Trion has more pressing matters, for them to waste time on the AI when so many other things need fixing would be stupid. I'm glad they increased their accuracy because they lacked it. It's funny that you wrote and wish no one notices when they put it in their patch notes and it was something a lot of people requested.

  2. #32
    Member Orbital's Avatar
    Join Date
    Apr 2013
    Location
    Iowa
    Posts
    582
    Quote Originally Posted by Rhorge View Post
    Use cover...
    cover doesn't work for heat seeking grenades lol

  3. #33
    Member Orbital's Avatar
    Join Date
    Apr 2013
    Location
    Iowa
    Posts
    582
    Quote Originally Posted by RegularX View Post
    My only accuracy complaint is the Blacklung's ability to hit my little toe from about 500 yards away.

    But even that is rarely an issue, just due to the map dimensions.
    I ran into two blacklungs at once, that was fun

  4. #34
    Quote Originally Posted by Dist0rt3d Hum0r View Post
    This is a terrible idea... except for Dark Matter Snipers. They have aimbots and wallhax.
    And take half a minute to shoot you again ... a single sniper can never kill you.

    This goes for quite a lot of mobs, their rate of fire is so low they don't really do anything on their own.


    Quote Originally Posted by Orbital View Post
    I ran into two blacklungs at once, that was fun
    Since it's impossible to get hit by one without suffering a brain anorism and forgetting to move, I'm pretty sure it was.



    As for the spot on 100 meter molotov cocktails ... you see those things flying your way ages before they hit ... the bright red blinking sign is there to make sure you're not missing it because of sleep deprevation. Very nice and thoughtful by Trion.
    Only way you get hit by one of those is if it comes flying at you from behind or up close and in both cases there's no issue really. Or you're lazy and don't pay attention ... which is still not an issue with the game.

  5. #35
    Senior Member Foxhop's Avatar
    Join Date
    Mar 2013
    Location
    USA
    Posts
    242
    I am a sniper. When facing NPC's I often find an overlook and take out the enemies one by one without having to enter combat, but even up close I never have any issues with the AI, just need to use cover and think tactically, it's not like CoD or such where it's more run and gun.

  6. #36
    Member B_Draco's Avatar
    Join Date
    Mar 2013
    Location
    I lurk in the darkest caves, the deepest oceans, and on the highest mountain peaks.
    Posts
    580
    Raiders get damn annoying when I'm caught in the open... I'd roll, jump, and take cover yet they'll rarely miss a single shot of their ARs... Otherwise Defiance AI combat is relatively easy.
    Said the Dragon, "Many knights have left their lives here, I shall soon have an end to you, too," and he breathed fire out of seven jaws. -Brothers Grimm
    PSN: Benjamin_Draco (NA servers)
    Defiance Character: Tristran Dracoss
    EGO Rank: 5821
    Current Clan: Infamous
    I don't t-bag, I air-bag

  7. #37
    Well they can either improve their AI behavior or their aim to make it harder. AI is appalling and there is little chance of it becoming better, so the easy solution is to make their aim better.

  8. #38
    Junior Member
    Join Date
    Apr 2013
    Posts
    16
    Quote Originally Posted by Rhorge View Post
    Use cover...
    I would tend to agree.. if the game had any sort of cover system in it. Running behind a rock and recharging shields is not a great cover system.

    If you crouch behind something you should get a bonus to defense at least.

  9. #39
    Junior Member
    Join Date
    Apr 2013
    Posts
    26
    The game is easy, can't believe someone thinks it's hard.

    I die sometimes, but that's just because I'm used to modern games being so easy I don't always bother with cover. Glad Defiance at least has some semblance of difficulty.

  10. #40
    Member Blackwolfe's Avatar
    Join Date
    Jan 2013
    Location
    Tibro, Sweden
    Posts
    1,242
    If they make the enemies AI smarter, then they can tweak the accuracy down a bit.
    Platform: PC
    Character: Blackwolfe (EU)

    Rolling with the Red Thugs!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts