Yeah i thought i was good at the game until i crossed the bridge to San Fran... I felt like a huge nub
Yeah i thought i was good at the game until i crossed the bridge to San Fran... I felt like a huge nub
My Rig:
i7 4820k
Corsair RM 850 PSU
Asus P9X79 Deluxe Mobo
Asus GTX 970
256 gig mushkin SSD sata 3
4tb Seagate Hybrid HD
WD Black 1TB
Corsair H105 CLC
NZXT SWITCH 810
ASUS VG248QE Black 24" 144Hz
HP w2338h (Movie/show monitor i use while gaming, its only 60hz)
Game is too easy already, theres only one enemy in the game that is SOME times challenging and those are Bullwarks, because some times they can catch you off guard. other than that, this is just whining.
Use explosive weapons that aren't clusters against Bulkwarks or a gun with high critical damage and the thing will be stunned most of the fight.
Suddenly one of the easiest mobs around.
When I was leveling assault rifles and used them for everything, yes then Bulkwarks really were able to really be annoying.
Platform: PC
Character: Blackwolfe (EU)
Rolling with the Red Thugs!
Wait so they should change the game because you suck and refuse to learn to play better? Oh boo hoo ain't you so hard done by.
IpunchYoFace - EGO 2600
Nom - 50
The name is because all you bad men/women/aliens stole all my names i wanted xD
Many assault rifles, pisols and SMGs have almost no spread and many even have almost no recoil as well.
Detonators and rocket launchers show no deviation at all and neither do the North Star and Cluster Shot grenade type weapons.
Frag grenades one shot most normal mobs and can be accurately thrown at long ranges.
Cluster grenades deal potentially even more damage but it's hard to damage small mobs or moving ones with all hits.
It's not the game, it's you.
You're on to something with the first part, they're covering up poor enemy AI with incredible accuracy so indeed they can't just nerf the accuracy without making the game terribly easy.
Cloak is doing exactly what Trion intended; when you cloak it suspends aggro about a second later (to give the illusion of line of sight) then when your cloak fades it immediately draws aggro again unless someone else has "gotten the enemy's attention" (also one of the reasons cloak is more suited to group play). Stupid yes but they didn't code the the AI to "lose interest (completely lose aggro)," notice that they only stop chasing you when they hit a certain leash point, they just temporarily suspend aggro so when you uncloak it is like you never left the enemy's line of sight and the immediately resume attacking since they aren't coded to do anything but attack or mill about.
Most of this game's problems are due to laziness, this one being no different. That is just as much our fault as the DEV's though. As gamers we endorse this trend by buying tons of games that are just as half-assed and very few DEVs take it upon themselves to push the envelope so we mostly get the same old crap.
Domari Nolo -- Molon Labe
if anything increase the ai difficulty not nerf them they are all ready to easy as it is and iam fully soloing this game with out any challenge at all its almost disappointing please devs do not nerf the anemy ai make them smarter