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  1. #1
    Junior Member Kryopsis's Avatar
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    An Open Letter To Trion

    Dear Trion,

    I've always had great respect and admiration for you. Ever since I first tried RIFT, I knew you were a company that strives for excellence and one that cares deeply about its customers. Nathan Richardsson's posts in the community section of the main website are an example of the former while my experience with Trion support has always been positive and a firm proof of the latter.

    I love Defiance. I've been playing it since launch week and I am having a blast. Aside from PlanetSide 2, I've never seen such a successful combination of shooter and ARPG mechanics. While not without its faults, Defiance can subsist on the strength of its gameplay alone. The horizontal progression system, the ability to summon a vehicle minutes from making a character, the dynamic events... There is a lot to like in Defiance. I log in almost every day to simply ride around in my roller, looking for trouble. In short, Defiance is a game I wanted ever since I first experienced the total wreck that was Hellgate: London.

    I am writing this to express my dismay over the rationale behind the recent changes to the game. One of the changes that I am referring to is the fact that roadside events no longer reward with keys. I am aware that pedestrian events such as 'Skitterlings!' should not grant 4 keys. This said, fixing the issue so that no event rewards with keys is extreme. Besides character and weapon XP, there is really no reason to stop for events anymore. Why not offer one key for a roadside event, 3 for a minor arkfall and 5 for a major arkfall? Alternatively, why increase the number of events in the world when they offer so little to the player?

    As far as the contribution credit 'fix' introduced in patch 1.012, I find it even more problematic. Yes, driving around Marin and suddenly getting credits for a couple of 99er kills for your daily contract was silly. Nonetheless, given how mind-numbingly boring some of the contracts are, the 'bug' was a welcome addition. If anything, it should be a documented feature! As a consequence of the fix in 1.012, I ended up having to revisit Diablo Oil thrice in order to gather my 15 digestive sacs from Blastpods. The first time, I was part of 5-6 ark hunters doing exactly the same thing. I only managed to get credit for two Blastpod kills, despite the fact that we completed the mission. This does not encourage cooperation, this is not fun and, I feel, this goes against everything the game stands for. If you are not willing to revert the changes, at least let people get credit for kills and missions within earshot. It makes no sense that events scale dynamically to accommodate a larger number of players and yet often only reward one person upon completion. It's unfair to everyone involved: the one player has to deal with the increased difficulty of the encounter while the rest get nothing out of assisting him.

    I am not throwing a tantrum or threatening to leave the game. I am not going to draw a comparison to any other games I've played in the past either. This said, I find the 'fun police' approach to patching to be counter-intuitive at best. Defiance doesn't have a lot of content at the moment so making the existing content less rewarding is a questionable decision. There are quite enough issues that need to be addressed without the team grasping at straws. For instance, some weapons have incorrect values listed in the description, cluster grenades and explosives result in people getting Arkfall rewards for dealing 0 damage and the counters for several challenges keep resetting... There are even larger problems with the game, such as the PC UI that I am not even going to discuss here. My point is that there are enough real issues with Defiance that can and should be addressed before patching fun out of the game.

    Thank you for your time.

    - A concerned player
    "The pleasure is to play, it makes no difference what you say."
    - Motörhead - Ace of Spades

  2. #2
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    Great post. Agree with all of it.

  3. #3
    Senior Member IGears's Avatar
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    Quote Originally Posted by Kanix View Post
    Great post. Agree with all of it.
    this... +1
    Reflexive Fire: Failure Drill

  4. #4
    Member Cutlass Jack's Avatar
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    Long post. Actually read it. Largely agree.

  5. #5
    I agree so hard it hurts. Please revert these horrible changes. If not at least revert them with less rewards like 1 ir 2 keys depending on size of the emergency.

    Removing shared credit was a horrible move for a game that already almost feels single player.

    Whoever u are i vote u into office!

  6. #6
    Junior Member
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    I agree whole heartedly...the game is still pretty fun, but it has lost the coop side dramatically...I remember when I first started, I'd be in a mission battle...others would show up and it would get harder...they would get credit for what I did, that way we could concentrate on finishing the mission...the other side is that when in a group, main missions still get done solo...what is the point of grouping up to help each other, if we can't help others progress in the game as well...really hope a moderator or dev actually reads this post. We are the REAL fans of the game...not just a bunch of whiners who cry refund at every turn...

  7. #7
    I agree with alot of the things being discussed here. I feel they could bring back the key fragment system, even if they up the ratio of fragments to keys. I hope a dev does get the chance to read this post as it does bring up some of the main concerns of players that enjoy Defiance and want it to succeed.

    One way to encourage more co-op play would to give credit to all party members in a group. This way everyone in the group gets the credit for a kill that is part of a contract. You could even split your group to tackle multiple contracts at once. Bottom line is it gives reason to stay grouped up while playing keeping the social and co-op feel to the game.

  8. #8
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    Quote Originally Posted by Kryopsis View Post
    As a consequence of the fix in 1.012, I ended up having to revisit Diablo Oil thrice in order to gather my 15 digestive sacs from Blastpods.
    ^ This. I did Diablo Oil twice to get the contract yesterday, and only because I was the only one the second time around. My first visit to Diablo had me and another player competing for Blastpods. That cannot be the intention here. My suggestion for this change:if you are within the mission radius, which you can clearly see on the mini-map, then you should get credit for the kills. The current implementation is awful and encourages single-player play.

  9. #9
    Great post and I completely agree. Hopefully Trion acknowledges their mistakes.

  10. #10
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    I wondered why I got so many fewer blastpods on my 2nd run at diablo when 4 people showed up. I agree it was nice to get credit for contracts when I was in the area. it let me know there was a nearby fight to jump in on. Admittedly, it was absurd when I would be in Madera checking vendor specials and randomly getting credit for collecting dark matter swords in san fran.

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