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  1. #11
    Senior Member Sull's Avatar
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    I agree. Nicely put.

  2. #12
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    Quote Originally Posted by thebigrig View Post
    One way to encourage more co-op play would to give credit to all party members in a group. This way everyone in the group gets the credit for a kill that is part of a contract.
    This needs to be implemented. As a result of this, as far as I could tell, you no longer get XP or credit for kills by group members in a co-op mission if you did not tag the mob before it dies. This is ridiculous to me. In the contract for getting dark matter in Scrapworks, this meant you actually have to tag each mob to get credit for it.

  3. #13
    Quote Originally Posted by DejaVooDoo View Post
    I wondered why I got so many fewer blastpods on my 2nd run at diablo when 4 people showed up. I agree it was nice to get credit for contracts when I was in the area. it let me know there was a nearby fight to jump in on. Admittedly, it was absurd when I would be in Madera checking vendor specials and randomly getting credit for collecting dark matter swords in san fran.
    Yes, but fixing one extreme with another doesn't fix anything. At this point I don't want other players near me whem I am completing my contracts. This mentality will soon become the norm and will kill an MMO that already has limited player interaction. Besides, we all know that players are selfish (or ignorant) and simply don't care about how this change will affect anyone other than themself. The pursuit for getting the kill shot at major Arkfalls has proven this time and time again. I say ignorant because many players keep shooting with no clue about the pursuit; I regularly need to remind others not to shoot at the end (and most keep shooting anyway, thus the selfish part).

  4. #14
    Member Pyth's Avatar
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    Quote Originally Posted by Hiero Glyph View Post
    The pursuit for getting the kill shot at major Arkfalls has proven this time and time again. I say ignorant because many players keep shooting with no clue about the pursuit; I regularly need to remind others not to shoot at the end (and most keep shooting anyway, thus the selfish part).
    I've tried to tell others the same thing to no avail.

    I almost feel like they should step in and make it so you can't land the kill shot if you're already gotten it, leaving it open to others who haven't. I've personally already have the Hellion kill shot so I refrain from shooting near the end, but like you said, most people just don't care.

  5. #15
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    I agree to both major points. I LIKED not having to play "selfish." It's not THE worst thing in the world, but I much preferred the older system of just being in the area. Now I'll be afraid to help somebody out less I screw up their contract or quest. And vice versa, everytime somebody enters the area of my contract I'll be panicking try to tag all the mobs before I lose credit of them.

  6. #16
    Senior Member boosted gear's Avatar
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    I have to agree with this post after reading it makes more sense than the current system that has been implemented. I prefer it being more co operative as it was before.

    Nice well written post.
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  7. #17
    Senior Member OGkush's Avatar
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    Totally agree man!

  8. #18
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    Well said OP, completely agree. The main thing this game has going for it is that it's fun, and it feels like Trion have patched out a large amount of that fun with these needless changes, when there are many other more pressing issues that require attention.

  9. #19
    Junior Member Kryopsis's Avatar
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    Thanks guys, I appreciate the kind words. Hopefully this leads to some improvements.
    "The pleasure is to play, it makes no difference what you say."
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  10. #20
    Member RoG Goat's Avatar
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    I for one, enjoy the fact that you cannot get a t4 lockbox in under an hour game time.

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