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  1. #1
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    I am an infector user, here is all the bugs, now please nerf shotgun damage

    Infectors are OP as anything. I will tell you the bugs that make it OP. Just please nerf shotguns since they are far worse.

    1. Infector burst +1 mod does not give you full burst, it gives you full auto
    2. If the first hit is a crit all of the infector damage over time is a crit
    3. This one is HUGEEEEEEE, the bugs DO NOT deal the damage it says i.e. 34 damage they do up to 700 damage each. This bug has not been revealed on the forums.

    This is why you die in 2s flat from an infector. Now understand that the shotgun is even more overpowered than the 40 range 2s killing immunizer that is full auto with bugs that deal insane amounts of damage.

    Nerf both these weapons so we can have fun please.

  2. #2
    -The bug damage stat is actually the dot damage. Bugs are supposed to do that much damage.
    -The dot damage can crit?!
    -A real bug is that none of the added damage perks/abilities actually add damage to infector's bugs and or dot damage

  3. #3
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    1. yeah this is a bug. someone posted on the forums they reported it a dev and it's getting looked at.
    2. haven't noticed this, although maybe it's intended?
    3. i think this is more of a tooltip error than a bug. reason being is that if the bugs actually only did 34 damage infectors would be by far the lowest dps gun in the game. i doubt that is the intention.
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  4. #4
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    Yeah the bug damage on the tooltip actually has nothing to do with the damage the actual bugs do. I dont know why they named it that. I have an FX Tactical Innoculator that does 0 bug damage on the tooltip, but it spawns bugs and they do a lot of damage.

  5. #5
    Quote Originally Posted by Ravzar View Post
    Infectors are OP as anything. I will tell you the bugs that make it OP. Just please nerf shotguns since they are far worse.

    1. Infector burst +1 mod does not give you full burst, it gives you full auto
    2. If the first hit is a crit all of the infector damage over time is a crit
    3. This one is HUGEEEEEEE, the bugs DO NOT deal the damage it says i.e. 34 damage they do up to 700 damage each. This bug has not been revealed on the forums.

    This is why you die in 2s flat from an infector. Now understand that the shotgun is even more overpowered than the 40 range 2s killing immunizer that is full auto with bugs that deal insane amounts of damage.

    Nerf both these weapons so we can have fun please.
    Don't cry about shotguns. They are shotguns, CQC. You have an infector, stop getting close. Do shadow wars.
    No valid stats/feedback about shotguns? Probably because you haven't used them.

  6. #6
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    Quote Originally Posted by Arache View Post
    Don't cry about shotguns. They are shotguns, CQC. You have an infector, stop getting close. Do shadow wars.
    No valid stats/feedback about shotguns? Probably because you haven't used them.
    If you do your own research and want to tell me why you think shotguns are balanced, I would be happy to talk it over with you. However, merely stating that close quarters weapons should be good in close quarters does not mean that shotguns are not overpowered. I have many shotguns and one of them does the same damage at medium range as it does close range and has 0 recoil or bloom and a 15 mag. It's not very balanced. I have shotguns that one shot people from cloak. I have shotguns that fire a 3 round burst in rapid succession doing 900 per hit. The scatterguns are only half the story. I can normally survive a scattergunner even if they come up from cloak (running 5 defensive perks and a rhino shield). The other shotguns around are completely insane as they don't have individual reload and can do similar damage like 71x16 with full mag reload etc and a very tightly packed ball of pellets.

  7. #7
    Quote Originally Posted by Arache View Post
    Don't cry about shotguns. They are shotguns, CQC. You have an infector, stop getting close. Do shadow wars.
    No valid stats/feedback about shotguns? Probably because you haven't used them.
    Even in shadow wars, a supposedly open world pvp, shotguns are dominant. Might be a sign that the weapon type needs a second look as a whole.
    Quote Originally Posted by Omnifarious View Post
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  8. #8
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    Shotguns should be handled from a falloff damage angle. They should suffer the worst from falloff damage yet they are on par with smg and pistol. AR/LMG need a buff in regards to falloff damage while they are at it since it is pathetic that they barely out range smg's. Trion didn't do a good job of giving weapons a niche or range at which they are effective. Their CQC is too big and mid range is non-existant, while long range is out of the question because of draw distance and the current maps. So some better calibrating the effective ranges of weapons would go a long ways.

  9. #9
    Senior Member Escalith's Avatar
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    Quote Originally Posted by ChaosOneX View Post
    Even in shadow wars, a supposedly open world pvp, shotguns are dominant. Might be a sign that the weapon type needs a second look as a whole.
    Because it's capture and hold. And nothing says 'Get off my flag' quite like a shotgun to the face. But that's mainly due to a lack of teamplay and sniper skill. If you had a sniper clearing a point, Shotgunners would ragequit.

    But since most player do it like:

    "Hop on ATV. Drive to point. Stop on point regardless if people around. Dismount and try to kill defenders in close range" - there's no surprise shotguns are dominant in Shadow War too. Shotguns will always be dominant if people purposefully drive into other peoples face before starting to shoot.

  10. #10
    Ranged weapons were the biggest influence on warfare. When the first dude brought a bow to a sword fight, they were all like "Waaaahh??? Dude, that's OP! Someone nerf that bow!". But alas, the bow nerf never happened. So, not being idiots, the other dudes got bows of their own. The first bros, not to be outdone, made bigger bows, the long bow. Then the dudes were all like, "What?? Oh come on, a long bow?! NERFz0r!"...but a nerfz0r did not come. And so the arms race continued for centuries, each side building bigger weapons and better weapons, with no nerf in sight (unless you count the biological weapons ban from the Geneva convention, et. al.).

    The lesson here: adapt or die. Don't like shotguns, don't charge blindly into battle where you know they're at. Stop 100 meters before the capture point, scope out the terrain, see where their at, and kill them from distance.

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