I agree with the players approach. I.e driving to point A getting off ATV and trying to kill as many people as you can around the capture beacon. However, the main reasons Shotgun seem more OP is because all the TDM are mostly made for close range combat. YWaterfront has very view and good clearings to snipe or battle long distance, this is a close quarters map. Observatory, has a few spots to snipe but is srongly a close to mid range shooting ground. I Freightyard map the best, it allows all player to play how they want i.e short range, mid range and long range combat, I wish this was a TDM map and a 16 vs 16 map or more. However, most people prefer to play close range combat, as mid range and long range combat is more challenging.
Do some guns need to be slightly balanced... of course, but I don't think weapons need to be greatly nerfed. I would rather see additional perks for an ego skills that causes weak spots against certain ego powers. Deco has one perk that allows you to detect cloakers, etc need skills like this.


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