I was wondering about that. When I started the game the Average AR I found had a min dam of 200 (semi, burst, or full-auto), but now all I can find at the venders are these weak @$$ Blast Rifles (min dam of 40). If I use one of those I end up running out of ammo long before I run out of enemies to shoot with it, especially in an Ark-fall. I just knew that once I got to San-Fran that I would find more powerful weapons . . .boy was I wrong. Don't get me wrong I'm kicking @$$ and not bothering to take names, but it makes no since why somebody that started 5 minutes ago can use a gun just as, or more so, powerful then somebody that’s been playing since launch. I get the synergy thing, but no amount of bonuses can make up for that level of power loss.
When you consider that some guns requiring a min EGO level to use this make even less since. I have three SAWs in my inventory that all have the same stats but each requires a different EGO level to use. Hell, the one I got from the vendor doesn’t even have any requirements! I know this is a FPS (Third Person Shooter?) and that an enemy of a particular type is the same stat wise no matter where you are (excluding Co-Ops, and Instances where they can be boosted or nurfed), but something about this feels a little unbalanced. Not sure how to fix it without making things harder for those playing a new/low level EGO characters or making it super easy for higher level characters . . . a NPC level system like in Borderlands would, in my opinion, ruin the feel of the game. Options? Opinions?



boy was I wrong. Don't get me wrong I'm kicking @$$ and not bothering to take names, but it makes no since why somebody that started 5 minutes ago can use a gun just as, or more so, powerful then somebody that’s been playing since launch. I get the synergy thing, but no amount of bonuses can make up for that level of power loss.
Reply With Quote
)