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Thread: weak weapons

  1. #31
    Member crasher's Avatar
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    Quote Originally Posted by Sdric View Post
    I've killed enough raiders with my SAW to be sure that they're anything but a problem O.o

    Nade Launchers?
    Those are mainly AoE weapons for scrappers and hellbugs, not really the tool to fight raiders (still their blast radius and damage is immense).
    P.S. How can you not hit your target with a Clustshot? O.o
    That weapon is such an incredible aoe-damage-spammer...
    P.S.II if you don't hit them from 20 meters - get closer! (dodgeroll aaalllllllllll the way)

    You've got to adapt to your enemies, rock >paper >scissors.
    Try an SMG if they jump out of your scope (or simply 1 shot the with a sniper rifle )


    TL;DR:
    You don't take a knive to a gunfight. So don't snipe with grenade launchers. Adapt to your enemies and they won't be a problem.
    I didn't say I wasn't hitting them.

    I generally use my SAW for targeting archers from across the arkfall, so I know I can hit stuff in 4-8 rounds.
    My point is they're made of jello. The rounds go through 'em and don't leave a mark.

    I'm referring to mob scenes at a fall. Those raiders that come swarming out of the excavators.

    The dude with the bazooka tube can take 'nade damage.

  2. #32
    Senior Member Sdric's Avatar
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    Ah, I got you wrong , sorry.

    Well, Arkfalls.
    It would be plain stupid to allow you to kill an enemy with 5 rounds when there are 60 other players shooting at the same target.
    Arkfalls are group event and unless you got a better idea to balance them I'm pretty sure granting them some extra health is a good solution - even if it means you've got to load your whole clip into them in order to see the damage.

    The dude with the bazooka tube does take nade damage by they way, but only if you hit him front behind or right into his face when he kneels down.
    I got a nade with 0-detonation time, so I got prove he does - it might be difficult to hit his weak spots with a slow detonating one though.

  3. #33
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    It is not necessary to change. Survival is not mandatory. ~W. Edwards Deming . :-D

  4. #34
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    Quote Originally Posted by jnt View Post
    If you can't aim at the head I suggest you get into your roller :P Run **** over, mop up the rest, get exp.
    only problem with using the roller...... IM TRYING TO RANK UP MY SNIPER not my roller
    :I don't always play Defiance, But when I do its battling GLITCHES:
    : Defiance; the game everyone will LOVE, said no one EVER!:
    :LET'S START A RIOT:

  5. #35
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    Quote Originally Posted by Castiel Krios View Post
    LMAO? seriously? how are you have that much trouble? Don't hate on Trion for you own lack of skill there is no reason you should take 30min to kill a pack of 99'ers even if they have gold rushers(which btw die extremely fast even with their rage active if you know how to shoot your gun) and constantly die and have to run/drive back from extraction points. They got their shtako in order its you who needs to get your shtako in order...not the games fault.

    Also there is a dodge function as well ya know? Just saying...
    i have plenty of skill thank you DUMB A S S, other playing friends of mine level in on the head and guess what?????? no headshot!!!!! D D D dhur lets see line up on the head pull the trigger BOOOOOOM no kill
    :I don't always play Defiance, But when I do its battling GLITCHES:
    : Defiance; the game everyone will LOVE, said no one EVER!:
    :LET'S START A RIOT:

  6. #36
    You mean games are supposed to be challenging? I'm out...
    If you're just going to whine about a game, stop playing it and leave the forums for it.

  7. #37
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    Run and gun works just fine for me.. just be ready to roll alot and use blind spots on the big baddys.
    After a while you will pick up on the A.I progaming and be able to exploit thier weakness.
    Do i die from time to time sure but I get value from the intell I've gathered about how a rifeman or shot gunner acts in pathing to player or cover mechs.
    Just keep an open eye on how the A.I reacts to the situation you've hurled your self into and you should beable to run around and pick off the weaker units while the leet units A.I trys to compinsate for you contantly moving around them.
    once you ahve the weaker units down after getting them to cluster together /herding them into one genral area to shot gun them down. you can dance around a leet unit after spliting the leet units apart with near by cover. I reamend a smg with a 50+ round clip aim for the torso and let the reciol get about 4-5 head shots before you have to reload your clip.
    Been using this strat for a while and it seems to work 70% of the time.
    It takes alot of rolling about and timing but it beats just getting mowed down by the leets.

  8. #38
    Member crasher's Avatar
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    Quote Originally Posted by Aporia View Post
    This by far. I see maybe one person go down during an arkfall boss encounter. Arkfall bosses should be nailing people left and right, forcing team work and res's.
    You want better teamwork, you need better communications.

  9. #39
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    Quote Originally Posted by caedus1337 View Post
    i have plenty of skill thank you DUMB A S S, other playing friends of mine level in on the head and guess what?????? no headshot!!!!! D D D dhur lets see line up on the head pull the trigger BOOOOOOM no kill
    one please use your language skills you can invest in them by reading a book if you'd like.
    Two head shots are not going to always work the A.I seems to know when you're aiming at thier skulls I.M.O the A.I seems to notices less if you aim for the Jaw/neck area with usaly will one shot none shielded units.
    leet Units won't go down with a head shot I carry a sniper/shot gun combo for them.
    Also plan a path to back peddle to in case more units spawn and notice your sniper nest.

    Side note most units shift alittle to the left or right when they hear you shoot a sniper round.

  10. #40
    The only real weak weapons in-game atm are the rocket launchers. Grenade launchers too, but to much lesser extent. If I shoot something in the face with a rocket, I expect them to be in massive pain if not instantly dead. In Defiance, they barely notice. I could get more raw damage shooting them twice with a pistol than I'd get from a rocket. And there's no weapon slower to use than a rocket launcher, so their long-term DPS is horrendous.

    Which is totally at-odds with the single-use rocket launchers you occasionally find in missions, because those bad boys massacre whole groups when they're used right.

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