ZAM: Have you chosen a monetization model yet?
Hill: We haven’t picked one 100% yet, but we’re looking at a boxed product, so you’ll go to the store and you’ll buy it, or potentially download it through something like PSN. And then you have a choice – it’s dual – where you can decide “I want to pick things and pay for them piecemeal”, or “I can pick a subscription, and get all of that stuff as I go, and get all of the DLC free as long as I’m subscribed.” So that’s kind of the model we’re looking at. Like I said, it’s not a 100%, but that’s where we’re shifting toward.