
Originally Posted by
FantasyMeister
I see two thirds of the world map filled in.
I see several new enemy types.
I see Ego Advancement Specialisations.
I see Arkfall Crystals that can EMP pulse any vehicle within 100 feet of them.
I see Perks for Perks.
I see Dirtbikes.
I see underground caverns leading to whole cities that were thought lost that are now full of zombies.
I see players making a choice which Reputation to specialise in and foster an even deeper relationship with.
I see speedboats, oil rigs, deserted container ships (full of zombies) and icebergs that have drifted too far south.
I see the San Andreas fault becoming a bit more active.
I see volcanic regions.
I see regions terraformed in such a way that they interfere with the EGO-Player connection.
I see EGOs becoming more attuned to their players and picking up nuances of a player's way of thinking.
I see Pearlescent weapons.
I see a Gearbox lawsuit shortly after Pearlescent weapons are introduced.
I see capture the flag in PvP.
I see multiplayer vehicle races.
I see special Emergency events that only spawn once in a blue moon that have increased difficulty but greater rewards.
I see Ego-level dependant fast-travel locations.
I see weapon prestige, where once you've leveled a weapon you can choose to reduce the extra bonus by 50% and level it again with a higher damage requirement, or wipe the extra bonus completely and start again from scratch until you get the bonus you want.
I see instanced player housing, with a choice of location depending how much scrip you want to spend, and a choice of upgrades depending how much salvage/reputation you want to spend.
I see storylines that lead us to find out who or what controls the Scrappers, and Von Bach for that matter.
I see the return of Nim for another 3 rounds.
I see a couple of patches and hotfixes.