Bugs
The bounce off effect: Sometimes, when hitting another player, your vehicle bounces off in a very awkward backward motion (sometimes even straight up into the air). Both the quads and the cerberus do this and it seems to be related to someone surviving the impact, though not always the case.
I am assuming this is a bug, as I can't think of any physical law that would allow something with as much mass as the cerberus to hit a little person and have all of its forward moment stopped and bounce off.
Character position lag: If any of you reluctant cerberus drivers have been wondering how it is you get headshot out of the drivers seat by a sniper facing the opposite side of the truck while you are moving full speed, this is how. Sometimes, the players in the cerberus will lag behind its actual location. In particularly bad instances, the players will actual be at a total stand still at one of the prior positions while the truck takes off ahead of them. In this position, YOU ARE ABLE TO BE SHOT AND KILLED, which is highly unfortunate.
Render speed: Rendering speed has gotten a lot better in PVE but in open shadow wars its still pretty awful. While driving, you often find yourself hitting obstacles (then having them slowly appear), getting the default (survivor outfit) load out on an enemy and driving past them before they load the PVP appearance (and thus, a late realization you should of attacked them), or not seeing enemies at all.
On the ground, you can often get run over by a cerberus that prior to hitting you was completely invisible, taking away any chance at all to dodge. Sometimes, it feels like the cerberus appears out of no where. Quads have the same issue where they will appear very late or appear without their drivers.
Issues
The impact damage calculation is very wonky. Sometimes, with crash test dummy perk equipped, I will get hit by a fast moving quad and take little to no damage at all. Other times, all things being equal, I get one shotted and killed.
Sometimes, the cerberus seems to randomly blow up from full health with no enemies around. Usually after leaving an area with a few enemies. I have no concrete reason as to why this happens. One possibility is the lag issue, where the cerberus is now standing still back at the hot zone and players are unloading on it. Another, is that a rocket launcher with lock on has slowly tracked the cerberus and finally caught up, though it doesn't seem like that should one shot it.
The recent nerf to vehicle durability significantly effected the usefulness of the cerberus. I don't think its bad, but its something to look into. Even with the perk, you only get 15% more durability and at times the cerberus feels very fragile.


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