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  1. #1
    Senior Member BaiorOfRed's Avatar
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    Vehicles in PVP: Bugs and issues

    Bugs

    The bounce off effect: Sometimes, when hitting another player, your vehicle bounces off in a very awkward backward motion (sometimes even straight up into the air). Both the quads and the cerberus do this and it seems to be related to someone surviving the impact, though not always the case.

    I am assuming this is a bug, as I can't think of any physical law that would allow something with as much mass as the cerberus to hit a little person and have all of its forward moment stopped and bounce off.

    Character position lag: If any of you reluctant cerberus drivers have been wondering how it is you get headshot out of the drivers seat by a sniper facing the opposite side of the truck while you are moving full speed, this is how. Sometimes, the players in the cerberus will lag behind its actual location. In particularly bad instances, the players will actual be at a total stand still at one of the prior positions while the truck takes off ahead of them. In this position, YOU ARE ABLE TO BE SHOT AND KILLED, which is highly unfortunate.

    Render speed: Rendering speed has gotten a lot better in PVE but in open shadow wars its still pretty awful. While driving, you often find yourself hitting obstacles (then having them slowly appear), getting the default (survivor outfit) load out on an enemy and driving past them before they load the PVP appearance (and thus, a late realization you should of attacked them), or not seeing enemies at all.

    On the ground, you can often get run over by a cerberus that prior to hitting you was completely invisible, taking away any chance at all to dodge. Sometimes, it feels like the cerberus appears out of no where. Quads have the same issue where they will appear very late or appear without their drivers.

    Issues

    The impact damage calculation is very wonky. Sometimes, with crash test dummy perk equipped, I will get hit by a fast moving quad and take little to no damage at all. Other times, all things being equal, I get one shotted and killed.

    Sometimes, the cerberus seems to randomly blow up from full health with no enemies around. Usually after leaving an area with a few enemies. I have no concrete reason as to why this happens. One possibility is the lag issue, where the cerberus is now standing still back at the hot zone and players are unloading on it. Another, is that a rocket launcher with lock on has slowly tracked the cerberus and finally caught up, though it doesn't seem like that should one shot it.

    The recent nerf to vehicle durability significantly effected the usefulness of the cerberus. I don't think its bad, but its something to look into. Even with the perk, you only get 15% more durability and at times the cerberus feels very fragile.

  2. #2
    Senior Member BaiorOfRed's Avatar
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    I forgot to mention that sometimes, when mounted in the gunner position, you don't get any kind of targeting reticle.

  3. #3
    I have seen all of these things, and have *****ed lividly on ts to clan about some of them (like being sniped out of driver seat by a guy behind me). I will say however, the most annoying thing is running into things that don't exist (or should I say just are taking their time to load). I find it slightly humorous when I hit someone and the cerb goes straight up in the air, though the bounce back and lack of damage to some players when you hit them can be frustrating. I'm not sure what causes the insta-death of a cerb though, as I have had it happen when there is no one around, and by no one, I mean I am traveling to a flag point and even after the cerb blows up, there is absolutely no markers on minimap for enemy players.

    Favorite cerb loss, arkfall dropping directly on top of it.

  4. #4
    Senior Member BaiorOfRed's Avatar
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    Quote Originally Posted by Sneakerz View Post
    \

    Favorite cerb loss, arkfall dropping directly on top of it.
    Buahaha! You are the unluckiest bastard ever.

  5. #5
    I've had multiple instances where a dude spawns his quad, gets on and kills me instantly just after he starts moving but I've boosted into people at full speed and they just get knocked down or my quad bounces off them.

  6. #6
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    Quote Originally Posted by Forsaken Demon View Post
    I've had multiple instances where a dude spawns his quad, gets on and kills me instantly just after he starts moving but I've boosted into people at full speed and they just get knocked down or my quad bounces off them.
    Perks.. It's all about the perks..

    Hell on Wheels + Crash Test Dummy + Wrecking Ball + Thick Skin + Cellular Armor = Destruction Derby Pro... Also having Cloak for the downtime in case your quad gets destroyed is helpful..

    I have gotten many "Roadkill" kills against people on quads AND a double kill on a Cerb (once) with the setup.. Amusingly, I flew skyward after the Cerb double kill.. Also the "Roadkill" kills I got against the quad users, I often see the quad surviving but the enemy passenger does not..
    Platform - 360 NA
    Gamertag - Kattanos
    Character - Zantros
    Clan - Ark Hunter Squad
    PVP EGO - Blur
    Primary Weapon - VOT Fragger (Syphon)
    Secondary Weapon - Varies on PVP mode.
    Grenade - Fragblast Std 42W = 1455-3233 (outdated info, needs changing)
    Shield - Respark Regenerator II D

    All fear the dreaded call of the Trollbike!
    Beeeeeep! Beeeeeeeeeeeeeeep! Kabooooooooom!

  7. #7
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    I will start by saying I'm not a friend of the way the Rollers seem to be the most effective way to kill enemies. It's probably taste on my part, but in a "shooter" I would think that shooting someone should be "easier" or at least preferable to running someone over with an ATV, or, in case you missed him, circle around and try again. Both the level design and below mentioned game play aspects make the Roller in my opinion too effective at killing people and denying capture attempts.

    My Issues:

    Roller Hitboxes - I will happily accede death if I get run over unawares, but I don't see why I should die - while jumping clear over the roller - because the driver throws a bit of fairy dust into the air above his head, some of which drifts up to land on my toes. The Cerberus is another thing completely, that thing is huge, but the roller should be consistently avoidable by jumping or rolling.

    Cerberus Health - another thing to me is the discrepancy in effectiveness and durability between Rollers and the Cerberus. The Cerberus should not exactly be a tank-killing-machine, but - or so it seems to me - with its ponderous speed and maneuverability, it's not really attractive when considering the low health. It's not that easy to navigate the Cerberus, especially in tight corners, nor is it that easy to get kills with it - especially with the passenger side rocket launcher and its very limited field of attack. Neither do I understand why its "Roadkill Damage" doesn't seem more than the Roller's. If you make it move like a tank, it should run over people like a tank - and shrug off damage like a tank.

    Finally, and this is not really vehicle-related per se, I don't like the design/location of many of the Control Points in Shadow Wars. Many are open enough for people just to run right through with their rollers at full speed from quite far off. Since you have to be in a quite small area to capture a point - and with the huge Roller Hitboxes - it makes it quite frustrating, having to crouch out in the open with nowhere to hide behind to evade an incoming Roller. Sure, I could run around in circles, or sit on my own Roller, but that just doesn't feel right - actually I think it's quite silly. By simply putting a few boxes here and there or make the approach to the points less open, I think the overall Shadow War / Capture and Hold experience would be more centered on shooting mechanics, not on what we learned in Super Mario Cart.

  8. #8
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    I noticed the ATVs do a lot of damage if they ram a cerebus. I don't have any of the +dmg perks for vehicles to try taking using them for that purpose, though.

  9. #9
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    Quote Originally Posted by P4NCH0theD0G View Post
    By simply putting a few boxes here and there or make the approach to the points less open, I think the overall Shadow War / Capture and Hold experience would be more centered on shooting mechanics, not on what we learned in Super Mario Cart.
    In case of Karts, bring turtle shells.. Preferably red and blue ones..
    Platform - 360 NA
    Gamertag - Kattanos
    Character - Zantros
    Clan - Ark Hunter Squad
    PVP EGO - Blur
    Primary Weapon - VOT Fragger (Syphon)
    Secondary Weapon - Varies on PVP mode.
    Grenade - Fragblast Std 42W = 1455-3233 (outdated info, needs changing)
    Shield - Respark Regenerator II D

    All fear the dreaded call of the Trollbike!
    Beeeeeep! Beeeeeeeeeeeeeeep! Kabooooooooom!

  10. #10
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    Add onto this (PC only I'd imagine), tabbing out while boosting usually results in losing your wheels when coming back into the game. It's not a serious bug, but slightly annoying and slightly amusing. Tab out > get your rims jacked. They don't even put it back on blocks, it just kind of sinks into the ground.

    The bouncing wildly is likely due to the collision detection. Everquest had a similar issue briefly at one point due to some DirectX thing. Just touching a player would cause you to fly across the room. I would guess: You hit someone but they don't die, so the game engine says you need to move back a bit so you're not inside the object you hit, but it overcompensates, or something to that effect. It's intended to be realistic but highly exaggerated.

    I could definitely see the whole not being able to jump over issue. The car hit boxes have to be tall enough to keep you from rolling under low roots and such, and your feet probably just clip the top of the vehicle.

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