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Thread: Wtf pvp

  1. #21
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    Quote Originally Posted by Aquarius View Post
    The PvP on this game is horrid. It is comprised of shotgun-wielding cloaky players jumping up and down (atleast the sucessful groups). The way the mechanics work in PvP, it feels as if it was a rushed after-thought, with no attempt to balance.

    Now, it may get more fun if I invest hours and hours into mastering PvP, or if I just reroll a new character that has cloak, but I write this post from the point of view of the player fresh into PvP in this game, and I must say, there is ZERO fun factor.

    Some things I would fix to make it more fun for everyone:

    NO ONE should be one-shotted in PvP. Even snipers should not be able to one-shot a player. Not only does this encourage greifing, but it allows hackers (I wont even get into the hacher problem) to rule supreme with aim-bots. Let players be able to react to ebing shot; make dying in PvP require atleast 2 bullets.

    The hopping up and down to avoid getting shot has to go. Not only does it make the game look silly and cartoonish (I keep expecting a player to pull out a giant mallet and smack me on the head as an Acme safe drops on them from the sky), but gives players using high-damage rounds an advantage over players who need to fire many rounds at a target to do thier damage. This is why you see alot of shotguns in PvP atm. My solution would be to just make the hit box touch the ground at all times, so even when they jump they still get hit. Not saying this is the best solution, but I do know this problem does need a solution.

    Finally, balance. I have a simple rule for game balance: If there are choices for players to use, and most the players choose one particular choice over the others, then that choice needs fixing. When the majority of people run around in PvP cloaked, its because the ability is superior to the other 3 options. I'm the average player -- If I know this, then I'm certain other players know this. If this is the case, why have you guys not figured this out yet? Its something you should have fixed in beta, not wait until people pay $60 each.

    I've played many many MMOs, and a few FPSs. Your PvP was the worst experience I had in all of them.
    Personally, i think your feet should be glued to the ground and all shotguns auto-destroyed the moment you enter pvp. Shotguns are overused and jumping beans look ******ed, are ******ed and make no sense what-so-ever in shooter games...

    I admit, i use my shotty. But not before i try to pop people in the skull with my FRC Heavy Assault Carbine with 3 round burst and ionic barrel III... or my sniper rifle... This is like the exact OPPOSITE of every shooter i have played, where most people use assault rifles/smgs/grenade launchers to kill.

    Also, the lack of a mid range map (Waterfront is not a mid range map, that is still CQC IMO) or long range/vehicular map is very disappointing...

  2. #22
    Senior Member atlantix's Avatar
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    its a shooter game
    do not expect to survive if you get shot at..
    play call of duty any hardcore map mode.. you would kill anybody with the single hit from decent shotgun.. you can pretty much one shot with most of the weapons..
    in reality you wouldn't survive if you get hit by any weapon unless the shooter is aiming for non-lethal spots..
    when it comes to defiance i do not understand why people complain about shotgun or cloak or any other stuff.
    if thats OP why not use it yourself and show us how skilled you are with them..
    there is no OP spec there is always OP players.. it doesn't matter what gets nerfed, some will always own others..

  3. #23
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    I like my brand of radius grenade detonator spamming. Helps me stand out a little bit.

  4. #24
    There are a few areas where waterfront is long range though; the area between the water tower on one side, and the shack with a vehicle and crate in between. And the area along the ship side, with few crates in between. Also a few areas in the middle, where you can move so the fence and vehicles aren't in the the way.

    It's the little things in PvP map knowledge, that help maximize your build's potential.

  5. #25
    I can just say: shadow wars - so much fun getting constantly driven over... ^^

  6. #26
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    Quote Originally Posted by Aquarius View Post
    The PvP on this game is horrid. It is comprised of shotgun-wielding cloaky players jumping up and down (atleast the sucessful groups). The way the mechanics work in PvP, it feels as if it was a rushed after-thought, with no attempt to balance.

    Now, it may get more fun if I invest hours and hours into mastering PvP, or if I just reroll a new character that has cloak, but I write this post from the point of view of the player fresh into PvP in this game, and I must say, there is ZERO fun factor.

    Some things I would fix to make it more fun for everyone:

    NO ONE should be one-shotted in PvP. Even snipers should not be able to one-shot a player. Not only does this encourage greifing, but it allows hackers (I wont even get into the hacher problem) to rule supreme with aim-bots. Let players be able to react to ebing shot; make dying in PvP require atleast 2 bullets.

    The hopping up and down to avoid getting shot has to go. Not only does it make the game look silly and cartoonish (I keep expecting a player to pull out a giant mallet and smack me on the head as an Acme safe drops on them from the sky), but gives players using high-damage rounds an advantage over players who need to fire many rounds at a target to do thier damage. This is why you see alot of shotguns in PvP atm. My solution would be to just make the hit box touch the ground at all times, so even when they jump they still get hit. Not saying this is the best solution, but I do know this problem does need a solution.

    Finally, balance. I have a simple rule for game balance: If there are choices for players to use, and most the players choose one particular choice over the others, then that choice needs fixing. When the majority of people run around in PvP cloaked, its because the ability is superior to the other 3 options. I'm the average player -- If I know this, then I'm certain other players know this. If this is the case, why have you guys not figured this out yet? Its something you should have fixed in beta, not wait until people pay $60 each.

    I've played many many MMOs, and a few FPSs. Your PvP was the worst experience I had in all of them.
    I am fine with jumping being used as a tactic, buuuuutttt, it needs to be limited. My solution would be an endurance meter in PvP, this endurance meter is use for Ego powers, jumping, and sprinting, and it refills over time. With that, people have to be careful when using any of those 3.

  7. #27
    Quote Originally Posted by Thercon Jair View Post
    I can just say: shadow wars - so much fun getting constantly driven over... ^^
    It's so much fun to when you clearly dodge it. But the game registers as you were hit lol..

  8. #28
    Senior Member ghostercon's Avatar
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    Oh look this thread again...

    " What does kill me is Overpowered, and what I kill is pure skill "

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