Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20
  1. #1
    Senior Member
    Join Date
    Mar 2013
    Posts
    308

    Technical Question for Devs: Draw Distance on Consoles

    Question:

    Would it be technically possible to increase the draw distance for character models? Possibly through lower the Level of Detail with Distance?

    I am playing on the Xbox 360, and ever since I started Defiance, I noticed that character models vanish in the distance, just like grass, textures and other little details. This is most notable when using a scope, especially a high-powered Sniper Rifle Scope, where distant enemies are present, can be aimed at (HUD shows Name, Health and Reticule turns red) and shot at, but are invisible. And they only turn visible when they are "relatively close" - in terms of a Sniper Scope, the characters "show up" well big enough to aim for headshots.

    Funnily enough, as often seen in Shadow Wars, should those distant characters shoot, the muzzle flash and shots can be seen clearly, just not the character they originate from. But when that character then comes into view, it appears to be fully detailed, with just as much polygons as you would see close up - which makes me suspect that the render engine has a fixed draw distance without loss of detail, as opposed to games that manipulate the detail level according to distance (the farther away, the less detail visible).

    With the wide open spaces of Defiance, especially regarding Shadow War, the "visibility distance" is quite frustrating. Of course that is likely the result of the consoles' technical limitations, but I was wondering if by using a level of detail approach, the effective draw distance, albeit less detailed, might be increased, even on our aging hardware.

    I'd really like to know if this is possible, and if so, if you would consider it.

  2. #2
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    Nothing? No thoughts or comments? Don't tell me nobody notices the issue or doesn't want it fixed somehow.

  3. #3
    Senior Member Rhorge's Avatar
    Join Date
    Apr 2013
    Posts
    687
    I believe that the draw distance was set at it's absolute maximum without heavily impacting the framerate on the Xbox. I don't know about the PS3.

  4. #4
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    Quote Originally Posted by Rhorge View Post
    I believe that the draw distance was set at it's absolute maximum without heavily impacting the framerate on the Xbox. I don't know about the PS3.
    Okay, but why keep the detail levels on characters so high?

    You can see mountains in the distance, while grass appears only when close. But there's no gradual progression with character models as they come closer.

    First, they're not there at all, then they "phase in" in full detail. Surely it could be modified to at least see rough shapes further off? I don't need to see the dreadlocks on raider heads from 150m away, I would appreciate it much more if I could see a human shape 150m away.

  5. #5
    Senior Member Rhorge's Avatar
    Join Date
    Apr 2013
    Posts
    687
    Quote Originally Posted by P4NCH0theD0G View Post
    Okay, but why keep the detail levels on characters so high?

    You can see mountains in the distance, while grass appears only when close. But there's no gradual progression with character models as they come closer.

    First, they're not there at all, then they "phase in" in full detail. Surely it could be modified to at least see rough shapes further off? I don't need to see the dreadlocks on raider heads from 150m away, I would appreciate it much more if I could see a human shape 150m away.
    Would work but I believe Trion has more pressing matters at hand, such as finding out why weapons disappear.

  6. #6
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    Quote Originally Posted by Rhorge View Post
    Would work but I believe Trion has more pressing matters at hand, such as finding out why weapons disappear.
    Well, I guess that's true, but I don't really see the graphics department working on server memory or inventory coding issues. Just sayin`.

  7. #7
    If I remember correctly, in the patch notes they did state they had done some improvements to the rendering distance of objects to minimise sudden appearance of objects being drawn. This I took to mean they had pushed the redering distance out a little further so objects are rendered further out, so it very possible.

    Unfortunately the game suffers serious game hampering delays when it comes to rendering most objects in the game. So players can suddenly just pop up next to you when you have had your eye on them on the minimap for a while. Or passing another player travelling along the road may not be rendered at all.

    So maybe adding more objects by pushing the rendering distance further out may not really be a good idea as it just adds to the already overstressed rendering pipeline. Especially on the console version, not sure how bad it is on the PC version.

  8. #8
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    I'm pretty sure the objects from the patch notes refer more to, well, actual objects, rather than character models. Stuff like trucks on roads, etc. I simply want to actually be able to see things I'm able to shoot at. I don't care much about the details at distance, but something should be visible as long as it's in your gun's range.

  9. #9
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    The question still stands unanswered.

    And it's feeling a bit awkward, just standing there.

    Have a heart?

  10. #10
    Senior Member
    Join Date
    Mar 2013
    Posts
    308
    I'm so ronery, so ronery, so sadry and ronerny arone.
    There's no one, just me onry, sitting on my rittre throne.

    "Me" being the question nobody seems willing to answer or address. It's like... a North Korean Dictator in the room.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts