Not everyone is the 'elite' player and able to breeze through events such as the chicken hotshot, fighting nim, etc. I for one took allot of time just to get silver in the chicken hotshot. I think things as they are are fine but should have a way to ramp up the difficulty to allow more advanced players to be challenged as well.
Once more into the fray, into the last good fight i'll ever know.
If I am not mistaken, they are already doing that.
Just because they do not show "you are now entering Phase 2/3/4" does not mean they are not doing it. More than once I had the feeling the enemy hellbugs vary according to your performance in an event or an arkfall - e.g. Monarchs do not spawn every time.
To me it seems you have to kill all the enemies in a certain time to get the difficulty one level up. Listen to your EGO. To me it certainly feels like Rift.
And as we know from Rift: Trion does a splendid job on implementing new rifts and events. They just need time to develop it. I have been playing Rift since early Beta and they have implemented a huge number of new rifts since that. I am sure they will do it the same way here.
"If nothing we do matters, then all that matters is what we do." (Joss Whedon)
How about making Mongrels pose a threat of any kind before that. All they do is run around erratically and then when randomly cought in explosions aimed at entirely different targets.
And getting snared is more annoying than threatening, Hellbug Archers are a testament to that or did you ever manage to get killed because of one?
I want hardcore mod for coop missions... with some nice rewards
I'd be amazed if they didn't have some veteran/high EGO style content in the plans, but at the moment I'd hope that fixing bugs is their main priority.
Well, mongrels are more or less the equivalent to skitterlings (aka roadkill), so...
And yes, hellbug archers can get you killed, IF you don't kill it and other snarers fast enough, and/or you don't start dodge-rolling, since they can get you into a snare-chain. Dodge rolling which interrupts almost all reloading, reduces sustained DPS, possibly interrupting weak point attacking, etc. Not to mention the other irritating effect of halving your DPS even if you try to slowly strafe away.