+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Senior Member
    Join Date
    Oct 2012
    Posts
    943
    Quote Originally Posted by Lyokira View Post
    Well, there are some pursuits which are a race against timer. But what I'd suggest:

    1) Revamp and introduce new arkfalls. Most of the arkfalls doesn't compare in any way to red crystal hellbug arkfall elite wave, for several reasons: Raider/miner arkfalls are too predictable, due to fixed spawnpoints and mostly normal enemies. Scrapper multi-crystal arkfall is so easy it can be completed in under 30 seconds. Hellbug blue crystal arkfall elite wave is weak compared to Hellbug red crystal elite wave. Matron boss is one big fat target with no real defences. That "bug on top" boss is irritating only cause you're looking up so much you can't see bugs sneaking up on you, or that other people around you have been downed. Have less bosses which keeps your viewpoint focused in the sky.

    Suggestion: Make blue elite wave equivalent to red elite wave, completed when matron is down, with infinite elite bug and hellpod spawns. Introduce hellpod spawns to all hellbug arkfall bosses. Give matron boss a rushing attack, and damagable only from front. Introduce a more spawn locations for miners/raiders, make the ones they exit from random, introduce elite miniboss mobs earlier, either give elite miniboss mobs a rushing attack, or spawn multiple. Reconsider mechanics of scrapper multicrystal arkfall, or at least significantly increase the HP of crystals.
    Yup, well, they can copy Rift, Rift uses "phases", first one can be for example to kill one big dude, then two dude spawns, and players needs to split up and kill them both simultaneously. Yeah, Rift was tons of better. All the potential is absolutely ruined here.

  2. #12
    Quote Originally Posted by SavageWolf View Post
    Should they? I found all the hotshots/rampages/races to be too easy. Got gold on most races in my first attempt and didn't even think the "Impossible" chicken challenge was as hard as people made it out to be.
    They're not even supposed to be impossibly hard. Chickens got adjusted in patch 1.010 so it's easier now than it was before.

  3. #13
    Senior Member
    Join Date
    Apr 2013
    Posts
    130
    Not everyone is the 'elite' player and able to breeze through events such as the chicken hotshot, fighting nim, etc. I for one took allot of time just to get silver in the chicken hotshot. I think things as they are are fine but should have a way to ramp up the difficulty to allow more advanced players to be challenged as well.

  4. #14
    Senior Member SavageWolf's Avatar
    Join Date
    Mar 2013
    Location
    Scotland
    Posts
    249
    Quote Originally Posted by Sceles View Post
    They're not even supposed to be impossibly hard. Chickens got adjusted in patch 1.010 so it's easier now than it was before.
    I done it before the patch and it wasn't impossibly hard it was only a slight challenge, and now that it's been made easier it's not even a challenge. People nowadays just want rewards with no work involved to get them.
    Once more into the fray, into the last good fight i'll ever know.

  5. #15
    Junior Member Jamapi's Avatar
    Join Date
    Apr 2013
    Posts
    12
    Quote Originally Posted by Fiancee View Post
    Yup, well, they can copy Rift, Rift uses "phases", first one can be for example to kill one big dude, then two dude spawns, and players needs to split up and kill them both simultaneously.
    If I am not mistaken, they are already doing that.

    Just because they do not show "you are now entering Phase 2/3/4" does not mean they are not doing it. More than once I had the feeling the enemy hellbugs vary according to your performance in an event or an arkfall - e.g. Monarchs do not spawn every time.

    To me it seems you have to kill all the enemies in a certain time to get the difficulty one level up. Listen to your EGO. To me it certainly feels like Rift.

    And as we know from Rift: Trion does a splendid job on implementing new rifts and events. They just need time to develop it. I have been playing Rift since early Beta and they have implemented a huge number of new rifts since that. I am sure they will do it the same way here.
    "If nothing we do matters, then all that matters is what we do." (Joss Whedon)

  6. #16
    Quote Originally Posted by Schwa View Post
    On a related note, scrappers need a snare-type enemy.
    Yeah their the easiest enemies I think. They could put the electrecute effect everytime they hit you. That kinda would make more sense 2.

  7. #17
    Quote Originally Posted by Schwa View Post
    On a related note, scrappers need a snare-type enemy.
    How about making Mongrels pose a threat of any kind before that. All they do is run around erratically and then when randomly cought in explosions aimed at entirely different targets.

    And getting snared is more annoying than threatening, Hellbug Archers are a testament to that or did you ever manage to get killed because of one?

  8. #18
    Senior Member
    Join Date
    Mar 2013
    Posts
    152
    I want hardcore mod for coop missions... with some nice rewards

  9. #19
    Senior Member RegularX's Avatar
    Join Date
    Apr 2013
    Posts
    636
    I'd be amazed if they didn't have some veteran/high EGO style content in the plans, but at the moment I'd hope that fixing bugs is their main priority.

  10. #20
    Quote Originally Posted by Tgreen View Post
    How about making Mongrels pose a threat of any kind before that. All they do is run around erratically and then when randomly cought in explosions aimed at entirely different targets.

    And getting snared is more annoying than threatening, Hellbug Archers are a testament to that or did you ever manage to get killed because of one?
    Well, mongrels are more or less the equivalent to skitterlings (aka roadkill), so...

    And yes, hellbug archers can get you killed, IF you don't kill it and other snarers fast enough, and/or you don't start dodge-rolling, since they can get you into a snare-chain. Dodge rolling which interrupts almost all reloading, reduces sustained DPS, possibly interrupting weak point attacking, etc. Not to mention the other irritating effect of halving your DPS even if you try to slowly strafe away.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts