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  1. #1
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    Adding Mod Slots is ridiculous at high levels.

    22,000+ to add one slot and then it doubles? Thats a bit excessive dont you think?
    PSN ID: Xx-Fang92-xX - PS3 NA

  2. #2
    Member Pyth's Avatar
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    Just wait until it's 100,000 ark salvage per random mod slot.

    Then it doubles.

  3. #3
    Senior Member Thod's Avatar
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    what else are you gunna do with it?

  4. #4
    Senior Member Ryan's Avatar
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    Salvage is pretty easy to obtain, just salvage all your drops instead of selling them. That said, 22k is alot and I would be happier with 15k ea added mod slot.

  5. #5
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    Its not 22K - thats just the first one random slot. Its 45K, and if the pattern holds it 90K. And with 150K+ i can get 2 T4 lockboxes.
    PSN ID: Xx-Fang92-xX - PS3 NA

  6. #6
    Wait till you try to retrieve 4 level III or IV mods from a weapon to use them again, you'll probably cap 1 or 2 weapons just getting the salvage to do the retrieval.
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  7. #7
    Senior Member Pheonix580's Avatar
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    Ikr the adding mod slots cost is ridiculous

  8. #8
    Senior Member Galactimus's Avatar
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    What REALLY sucks is that around EGO 1600 all weapons you find now have 0 mod slots. Between 1000-1250 all your weapons have all 4 mod slots unlocked. It's a huge kick in the face when you hit 1600. You have to unlock everything if you plan to use it. At EGO 2500 I'm now getting 2 mod slots again. But the Salvage costs to upgrade a 0 slot weapon at this level is:

    1st slot: 0
    2nd slot: 23000
    3rd slot: 46000
    4th slot: 64000

    There's almost no point upgrading at this level until you have your hands on Legendaries.

  9. #9
    Member Chris EK9's Avatar
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    Quote Originally Posted by a4nic8er View Post
    Wait till you try to retrieve 4 level III or IV mods from a weapon to use them again, you'll probably cap 1 or 2 weapons just getting the salvage to do the retrieval.
    I've yet to see a Level IV Mod. Didn't know they existed.
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  10. #10
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    It's pretty obvious that within this system it's not even supposed to add mod slots on generic "leveling up" guns. Think of it. Finding white weapon with three slots open vs. Blue without any. Blue may have got e.g. Crit multiplier 1.15, but on white one you can have it also with a mod, plus some extra.

    I think the point here is that don't be too obsessive on the colour of the weapon. Legendaries, and maybe even purples may be worth drilling mod holes into weapons, to save these beyond the point of individual weapon level reached.

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