bloody ******ed it is
bloody ******ed it is
Don't even know why retrieving mods is an option. It costs a barn and a keg.
Options are always good. It does not enforce anything. Without it I don't think I'd be modding greens with one blue mod (provided the weapon has suitable slot open in first place). I'll do the leveling and get my mod back. It also enables "to store" mods for the reason of saving inventory space, occasionally.
Yeah, I'm around 1.800 now and it's not worth it adding more than 1 slot. Hell, with that much salvage, I could just buy a T4 Lock Box and try for new weapons.
Costs 130k for fourth slot at my level. I would guess that at lvl 5k, it would be around 260k? Ouch.
Since weapons do not scale based on weapon level why are you penalized for adding mod slots just because you are at a higher EGO rating? It should just be a set amount for each mod slot (10k for first, 20k for second, etc.) regardless of player level.
this is why it's better to obtain orange quality weapons with 4 slots already open.. makes it cheap.....
and salvage is pretty simple, if only the loot rng was only better would be my issue.(both for weapons and mods)
costs do not vary with level as much as they do with the quality, or "rarity" of the weapon (color grade) and how many slots it already came open with. Those are the major factors in mod cost.
Antec skeleton Frame, 3960x @4.8Ghz, 32Gigs DDR3@2400Mhz, dual GTX690's in quad sli, 1440p@1khz refresh rate, 70"x3.
Every legendary weapon that I have gotten past 2000 ego has only had one mod slot, and adding additional mod slots would probably cost me breaking down my entire inventory lol