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  1. #11
    Quote Originally Posted by Wadgod View Post
    agree AI is far too accurate i can have my big toe sticking out from behind cover and they will nail it 95% of the time, dark matter is the worst but all enemies need to have their accuracy lowered to some degree.. I can run, jump, roll around, run from side to side, and get hit on every shot... Yes AI must be able to hit us but just not on almost every shot only minor accuracy adjustments should be made with over all damage staying the same.

    anyone else notice that they getting shot through walls,rocks, crates, vehicles, and other forms of cover as well???
    Funny, dodging always significantly increases my survival rate when under fire (so long as I'm actually dodging behind a wall, as opposed to dodging in plain sight). Also, Never had any issue with enemies shooting me behind cover, so long as they're not using grenades or explosive attacks, and the cover has no holes, and I actually crouch when behind low cover..

  2. #12
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    The player has auto aim/aim assist on by default which is so strong it may as well be an aim bot. (Unless you snipe.) That alone more than offsets what the computer has.

    Though accurate, the A.I. is dumb as nails and limited in number while you, the player, can zerg until you win without ramification. (180 all but useless scrip isn't even a slap on the wrist.)

    Players hold a significant advantage over the A.I. Take away their aim, and the A.I. has figuratively nothing left.

  3. #13
    This is what happens when you rip your AI code straight from brink

    Utterly stupid enemy
    Insane accuracy

  4. #14
    Member Clown's Avatar
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    Quote Originally Posted by Moose Of Woe View Post
    Though accurate, the A.I. is dumb as nails and limited in number while you, the player, can zerg until you win without repercussion. (180 all but useless scrip? lol!)

    Players hold a significant advantage over the A.I. Take away their aim, and the A.I. has figuratively nothing left.
    They have numbers. You guys seem to think that they are asking that the A.I. go from pro shots to useless shots. I agree that the accuracy of some of the enemies need to be toned down. Going head on against a Bioman grenadier is tough at times when their shots not only always land at your feet and explode instantly but sometimes they lead their shots.

    The accuracy might not be an issue if you had a team but frankly this is primarily a solo game it seems. With so few people on per phase/sub-server and everyone spread out with the lack of a world chat then your best team is people already there with you or your clan.

    The AI isn't stupid, lowering the accuracy a bit won't hurt.
    Heavens Sword: Blood of a King, Heart of a Clown
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  5. #15
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    Quote Originally Posted by Niurok View Post
    Only Darkmatter guys that actually try to come get me is the snipers and bulwarks...but yea the humanoid mobs in this game shouldn't have that great of accuracy.
    Bulwarks... I hate them

  6. #16
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    Quote Originally Posted by Lyokira View Post
    Only pure unaided humanoid mobs are raiders (and ally NPCs). 99ers are cyborgs, darkmatter has military grade hardware, mutants are mutants, helgubs are bugs.
    That would be with the exception of the Librata Raider Rioters, and the Sensoth Tankers?

  7. #17
    I do agree that the A.I.'s accuracy needs to be adjusted a wee bit. The enemies are already aggressive, and numerous around the map, so trying to take a quick sec to catch your breath isn't always a possibility. There's no cover system. And as stated, there's no need for them to worry about ammo or cooldowns.

    And Dark Matter is completely OTT. Nim himself was a piece of cake compared to some of Dark Matter's mobs.

  8. #18
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    Quote Originally Posted by Clown View Post
    They have numbers.
    The AI holds limited numbers. (Apart from a handful of glitched areas where they respawn indefinately.)

    The player's lives, however, are infinite. You can zerg anything not a boss encounter until you thin the enemy out to the point you eventually win.

    The numbers game is vastly skewed in the player's favor as is everything else.

  9. #19
    Senior Member Shada Mori's Avatar
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    I have to disagree.. if anything I think the open world AI is a bit slow. Yes they are accurate, but they don't really use much in the way of tactics or reasoning. You can often fool them hiding behind a simple obstacle they could step one step to the left or right and kill you behind. The accuracy at least gives it a modicum of challenge. I will however agree that bulwarks are utter bastards.

  10. #20
    Quote Originally Posted by Moose Of Woe View Post
    The AI holds limited numbers. (Apart from a handful of glitched areas where they respawn indefinately.)

    The player's lives, however, are infinite. You can zerg anything not a boss encounter until you thin the enemy out to the point you eventually win.

    The numbers game is vastly skewed in the player's favor as is everything else.
    Well, infinite if you ignore the (granted miniscue) extraction cost.

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