+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39
  1. #31
    Quote Originally Posted by Moose Of Woe View Post
    Making the AI challenging greatly coincides with the gameplay mechanics. Nothing of note happens when you die, so even if you made the AI have 999999HP and 1 hit hit kills you could still zerg until you win. It wouldn't be difficult, but it would take forever. The AI, ultimately, has no chance against you.

    Another gameplay mechanic is the radar. Those little red dots? You know exactly where all of the enemies are. You know precisely where they're all coming from.

    Regarding the AI itself - it would help if it utilized tactics that aren't exclusively RUSH RUSH RUSH for most mobs in the game. Exceptions that come to mind are the rocket launcher bandits and Dark Matter snipers - though ultimately they tend to find their way to you if not perched some place they can't get down from.
    And hellbug archers and hellpods: the first because it has no melee attack anyway, the second cause of obvious reasons.

  2. #32
    Senior Member
    Join Date
    Mar 2013
    Posts
    393
    Quote Originally Posted by Lyokira View Post
    And hellbug archers and hellpods: the first because it has no melee attack anyway, the second cause of obvious reasons.
    Yes those as well. I'd lol if I saw a mobile hellpod rushing me.

    "KILLLLLl HIM!" *Slither slither*

  3. #33
    Member Iceberg's Avatar
    Join Date
    Apr 2013
    Location
    Platform: PC
    Posts
    2,520
    Quote Originally Posted by ghostercon View Post
    Raiders for instance. They are taking cover, they are flanking. Dark matter do the very same thing and they are using synergy weapons.
    As for " patterns " once you are learn them they are useless.
    I have seen raiders fist pump in the air with their smg shooting straight up, not sure why that animation is in there but gives me enough time to kill them without any sort of fight from them.

    Big guys with grenade launchers tend to walk towards your location no matter what, they need to stay back and lob from behind walls and stuff. It just seems most enemies (not snipers or rockets) seem to just spawn and run towards the players location while shooting. I haven't gotten to dark matter yet, finishing up Marin currently.
    http://forums.defiance.com/image.php?type=sigpic&userid=6099394&dateline=1366  511466
    Processor:AMD Phenom II X6 1100T 3.30GHz Motherboard:AsusTeK M4N98TD EVO Memory:Corsair DDR3 16GB (4X4GB sticks) Graphics:2X NVIDIA Geforce GTX 560 Ti 2GB in SLI mode OS:Windows 7 64 Bit Home Premium SP1

  4. #34
    Separately, would people complain if Darkmatter started using cloaking for more than just snipers (like say, flanking, or shotgun to face)? Hellbug warriors already sort of does it anyway..

  5. #35
    Member hardy83's Avatar
    Join Date
    Jan 2013
    Location
    Canada
    Posts
    1,847
    I don't mind the accuracy, but what annoys the heck out of me is when I'm trying to run away or run for cover and a sniper hits me, my character spins around and faces the direction of where the sniper hit me. Which completely disorients me and causes me to lose precious time having to turn around and run only to spin around again because I got hit again.

    SO ANNOYING! lol

  6. #36
    Quote Originally Posted by Wadgod View Post
    agree AI is far too accurate i can have my big toe sticking out from behind cover and they will nail it 95% of the time, dark matter is the worst but all enemies need to have their accuracy lowered to some degree.. I can run, jump, roll around, run from side to side, and get hit on every shot... Yes AI must be able to hit us but just not on almost every shot only minor accuracy adjustments should be made with over all damage staying the same.

    anyone else notice that they getting shot through walls,rocks, crates, vehicles, and other forms of cover as well???
    yeah i have had that experience too, even tho my shots are blocked when i try to return fire...

  7. #37
    Junior Member
    Join Date
    Apr 2013
    Posts
    18
    Quote Originally Posted by Moose Of Woe View Post
    The player has auto aim/aim assist on by default which is so strong it may as well be an aim bot. (Unless you snipe.) That alone more than offsets what the computer has.

    Though accurate, the A.I. is dumb as nails and limited in number while you, the player, can zerg until you win without ramification. (180 all but useless scrip isn't even a slap on the wrist.)

    Players hold a significant advantage over the A.I. Take away their aim, and the A.I. has figuratively nothing left.
    At least on the PC you will want to turn off the auto aim as it makes the game much harder, with it on you can not lead a target at all which of course means you will miss almost 100% of the time if the target is moving.

  8. #38
    Senior Member
    Join Date
    Mar 2013
    Posts
    923
    Give them all plasma smgs imo....

    Then it will be a fair fight.

  9. #39
    Senior Member
    Join Date
    Apr 2013
    Location
    USA
    Posts
    822
    I admit they do hit you in mid roll and good luck running away if you are in trouble. But with the right load out and tactics any scenario is do able. Main thing is don't put yourself in a situation to get attacked from multiple npc that can surround you. There are perks like shield regeneration from a critical hit that are intended to give you an edge. I can stand toe to toe with ten raiders and win easy. Complain later when you know how to set up a proper load out with cloak, critical multipliers, and shield regeneration.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts