I have seen raiders fist pump in the air with their smg shooting straight up, not sure why that animation is in there but gives me enough time to kill them without any sort of fight from them.
Big guys with grenade launchers tend to walk towards your location no matter what, they need to stay back and lob from behind walls and stuff. It just seems most enemies (not snipers or rockets) seem to just spawn and run towards the players location while shooting. I haven't gotten to dark matter yet, finishing up Marin currently.
Processor:AMD Phenom II X6 1100T 3.30GHz Motherboard:AsusTeK M4N98TD EVO Memory:Corsair DDR3 16GB (4X4GB sticks) Graphics:2X NVIDIA Geforce GTX 560 Ti 2GB in SLI mode OS:Windows 7 64 Bit Home Premium SP1
Separately, would people complain if Darkmatter started using cloaking for more than just snipers (like say, flanking, or shotgun to face)? Hellbug warriors already sort of does it anyway..
I don't mind the accuracy, but what annoys the heck out of me is when I'm trying to run away or run for cover and a sniper hits me, my character spins around and faces the direction of where the sniper hit me. Which completely disorients me and causes me to lose precious time having to turn around and run only to spin around again because I got hit again.
SO ANNOYING! lol
Give them all plasma smgs imo....
Then it will be a fair fight.![]()
I admit they do hit you in mid roll and good luck running away if you are in trouble. But with the right load out and tactics any scenario is do able. Main thing is don't put yourself in a situation to get attacked from multiple npc that can surround you. There are perks like shield regeneration from a critical hit that are intended to give you an edge. I can stand toe to toe with ten raiders and win easy. Complain later when you know how to set up a proper load out with cloak, critical multipliers, and shield regeneration.