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  1. #21
    Quote Originally Posted by Dandrielas View Post
    I might be for that if they made it exciting because at the moment fighting hoards of guys is quite a lot of fun. If they managed to make the lesser numbers just as interesting, I would go for it.
    I think some of the mechanics I suggested wouldn't hurt gameplay too much, such as certain weapons having higher aggro priority.
    Quote Originally Posted by Omnifarious View Post
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  2. #22
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    Quote Originally Posted by ChaosOneX View Post
    I think some of the mechanics I suggested wouldn't hurt gameplay too much, such as certain weapons having higher aggro priority.
    I am not a fan of that one though. I think aggro is a pain in a but especially when I am a Sniper.

  3. #23
    Quote Originally Posted by Dandrielas View Post
    I am not a fan of that one though. I think aggro is a pain in a but especially when I am a Sniper.
    See, that would be one for cloak, although maybe I should put a range thing in. I mean, at close medium range, I think the aggro should be applied to single shot weapons, meaning both shotguns and snipers would share the modifier... hmm...
    Quote Originally Posted by Omnifarious View Post
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  4. #24
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    Quote Originally Posted by ChaosOneX View Post
    See, that would be one for cloak, although maybe I should put a range thing in. I mean, at close medium range, I think the aggro should be applied to single shot weapons, meaning both shotguns and snipers would share the modifier... hmm...
    I often use my Sniper rifle though at close to medium range when enemies close in around me, so I don't know. Aggro also implies roles as well because you need someone to be the main focus which you already know my opinions on.

  5. #25
    Quote Originally Posted by Dandrielas View Post
    I often use my Sniper rifle though at close to medium range when enemies close in around me, so I don't know. Aggro also implies roles as well because you need someone to be the main focus which you already know my opinions on.
    Ah! There's your problem, aggo wouldn't change anything about a solo runthrough of anything. You shoot a group of enemies they shoot you. life goes on
    Quote Originally Posted by Omnifarious View Post
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    Ammo Pool increase with skill level

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  6. #26
    Member Dandrielas's Avatar
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    Quote Originally Posted by ChaosOneX View Post
    Ah! There's your problem, aggo wouldn't change anything about a solo runthrough of anything. You shoot a group of enemies they shoot you. life goes on
    You do have a good point there, but will it affect arkfalls as well? or will it be just for co-op.

  7. #27
    Quote Originally Posted by Dandrielas View Post
    You do have a good point there, but will it affect arkfalls as well? or will it be just for co-op.
    that one's on the backburner for now, I'm wanting to say hellbugs and scrappers have unique aggro rules (so far all my thoughts have been focused on human enemies)
    Quote Originally Posted by Omnifarious View Post
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    Ammo Pool increase with skill level

    A deeper look at Defiance - Please comment

  8. #28
    Member Dandrielas's Avatar
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    Quote Originally Posted by ChaosOneX View Post
    that one's on the backburner for now, I'm wanting to say hellbugs and scrappers have unique aggro rules (so far all my thoughts have been focused on human enemies)
    I see. You should probably work those problems out then before you focus on the humans too much.

  9. #29
    Senior Member Ralron's Avatar
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    this gave me an idea!
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  10. #30
    The "This isn't WoW!" line is used all to often in MMO's now.
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