It's not just chat that sucks, but also the UI and the Map. They better get this straightened out quick. And by quick I mean before the game launched.
Processor:AMD Phenom II X6 1100T 3.30GHz Motherboard:AsusTeK M4N98TD EVO Memory:Corsair DDR3 16GB (4X4GB sticks) Graphics:2X NVIDIA Geforce GTX 560 Ti 2GB in SLI mode OS:Windows 7 64 Bit Home Premium SP1
Typically MMO's have a lot more features this game does not offer, yes there is a constant open world that players can interact with each other in.. But there is no crafting, no economy, no chat bubbles, no world or auction chats.. If realism is what the game is after by only having the localized chat window.. Then why dont we get perma-death up and running and make people start over if they ever have to extract... Even as fun and exciting as I think that would be this is about the chat in the game.. But I also thought for immersion factor that having those chats be classified as a public radio channel would be a good idea to introduce it..
Localized Chat bubbles would help tremendously..
As having to use a console to quench my online gaming addiction when my PC broke a couple years back, I understand why they made the UI the way they did.. Im still trying to get use to this, but having gamed on the PS3 playing games like MAG its mad it easier for me to navigate the UI and menus..
PC - DEFIANT - MISCHIEF - FEW - NA
I think it would probably be more that people sit 5+ ft from their TV, which is where the console would be. I have a KB, but I'm not sitting up next to the TV so I can type to people.
I do agree that the chat does indeed suck at the moment, just wanted to throw that out there.
I do wonder how some people play the game without voice-coms, if not for my guild and mumble I would likely have quit playing by now.
Defiance owes the Clans big time and should make corrections to clan functions and chat as soon as possible.
PC gamers dont have to rely on in game voice chat to communicate with each other.. I have encountered plenty of people in games I wish I hadnt.. That said I dont want to have to listen to every pre teen screechy voice and the heavy breathers, the sneezers and coughers there is that plays games.. The game needs a static line of communication that doesnt force everyone to mic up and physically talk with one another.. The members of my clan use teamspeak to talk to one another, but I do agree the clan menu needs a overhaul at the very least if not re worked completely.
PC - DEFIANT - MISCHIEF - FEW - NA
I think part of the problem is that nobody looks for chat in the lower right of a game. Most games place it on the left. It was awhile before I realized there *was* a chat.
You are wrong. There is really no other way to say it. I work in entertainment, manufacturing, and marketing. I own my own publishing company for RPGs and novels, I've worked in television and with Marvel in the 1990s. A genre is not only defined by a textbook or dictionary definition of an associated term, but also by the precedent that has been established by those that came before and maintained certain functions or standards that have since become expected, even normal.
Especially when you can go back to the founders of the genre (first being Ultima Online, then Everquest 1), and see the precedent first being set that every MMO has included since.
In this case, the entire genre of MMO does include key social factors within the game. This goes back (again) to the founding fathers of the graphical MMO genre: Ultima Online and then Everquest 1, and forward over the past 15 or so years. Even DC Universe Online, another cross platform MMO, understood that basic MMO chat functions were a must. Yeah, their U.I. was just as horrid on the PC, but the chat was there for broadcast, area, team, guild, tells, et cetera; and later even expanded to trade and LFG.
Defiance barely feels like an MMO. There was no reason to force the PC into a voice chat system, and nearly completely disregard the text chat system, when we don't play on the same servers as the console players.
Never mind that if PC players want to use voice chat, we usually employ a third-party chat program. Be it GW1, WoW, or even DCUO-- I have yet to see where a game provided voice chat system has been widely used in the PC MMO market. Especially when a game fails to even employ a basic push-to-talk option.
Quite easily in fact. In all 14 years of playing MMOs, I have never used voice chat unless I was playing with an old friend who had since moved away, and even then it was a third-party chat program, not an in-game provided one. We would chat just to catch up while we played.
The guild I belong to in Rift has over 300 members, with an average of 70-90 on line at a time. Text chat works fine. They have a Teamspeak server, and like 12 people ever use it.