Closed Thread
Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48
  1. #31
    Senior Member
    Join Date
    Jan 2013
    Location
    Arkfall!
    Posts
    318
    Quote Originally Posted by Schwa View Post
    Defiance is a novelty -- a toy -- right now, not a game.
    Because of lack of content? So it is every other single player story based: last Tomb Raider lasted me 12 hours, Bioshock Infinite is about 10 hours, Resident Evil 6 are 4 stories of about 5-6 hours each. Best sellers games! I did not take the most unknown indie game...
    Defiance last more of them...

    Quote Originally Posted by Schwa View Post
    Let alone an MMO.
    Massive: yes, look at arkfalls or shadow war
    Multiplayer: yes, just queue for a coop or competitive
    Online: should I explain this?
    The biggest problem in computers, and in MMOs: PEBKAC

  2. #32
    Quote Originally Posted by Herodawg View Post
    How can it be dead, servers are packed when I'm on, forums are busy???

    It will never go free to play. If it was a PC only game then possibly, but as it's a 360 and PS3 game also then it can't go free to play.

    I think you will find it breaks all kind of commercial agreements
    DUST 514 on PS3 is/will be completely free to play.

  3. #33
    Senior Member Schwa's Avatar
    Join Date
    Mar 2013
    Posts
    2,107
    Quote Originally Posted by r3dl4nce View Post
    Because of lack of content? So it is every other single player story based: last Tomb Raider lasted me 12 hours, Bioshock Infinite is about 10 hours, Resident Evil 6 are 4 stories of about 5-6 hours each. Best sellers games! I did not take the most unknown indie game...
    Defiance last more of them...

    Massive: yes, look at arkfalls or shadow war
    Multiplayer: yes, just queue for a coop or competitive
    Online: should I explain this?
    This isn't a single-player game. Ratings and standards for single-player games do not apply, as the two are radically different beasts. Defiance launched as an MMOTPS without challenging co-op content which makes the multiplayer aspect a novelty. Same with the massive part-- novelty, due to lack of challenge that necessitates massive. Hackers currently negate the competitive side on PC, along with the lack of map variety.

    Defiance launched as an MMOTPS without content to bring itself up to the standard created by other MMO games (even games in its class, such as Global Agenda or Tabula Rasa-- laughable), and the challenge to bring itself up to the standard of TPS games.

    Jack of all trades, master of none. As nothing more than a haphazardly slapped-together mish-mash of two genres, it is a novelty. Nothing more.

    Recent confirmations, such as flying mounts without anywhere near the amount of terrain to make them necessary, make me question if this Trion knows what it's doing. We'll see in time, and I hope I'm wrong.

  4. #34
    How about you give the game a bit of time before you condemn it. No game is perfect when it comes out and it takes time to work out bugs that you couldn't account for and some you did but couldn't fix in time. I feel like forum threads like this are just designed to get people mad since there is about 10 of them on the front page of the forum right now. So all I can say is eat up little trolls cause I will defend this game until you go away

    PS

    ArkCast
    A podcast dedicated to all things Defiance

  5. #35
    Quote Originally Posted by Schwa View Post
    This isn't a single-player game. Ratings and standards for single-player games do not apply, as the two are radically different beasts. Defiance launched as an MMOTPS without challenging co-op content which makes the multiplayer aspect a novelty. Same with the massive part-- novelty, due to lack of challenge that necessitates massive. Hackers currently negate the competitive side on PC, along with the lack of map variety.

    Defiance launched as an MMOTPS without content to bring itself up to the standard created by other MMO games (even games in its class, such as Global Agenda or Tabula Rasa-- laughable), and the challenge to bring itself up to the standard of TPS games.

    Jack of all trades, master of none. As nothing more than a haphazardly slapped-together mish-mash of two genres, it is a novelty. Nothing more.
    Hows about you name me the perfect MMO that did do it all right? I'm curious.
    ArkCast
    A podcast dedicated to all things Defiance

  6. #36
    Senior Member Schwa's Avatar
    Join Date
    Mar 2013
    Posts
    2,107
    Quote Originally Posted by Grimbane View Post
    Hows about you name me the perfect MMO that did do it all right? I'm curious.
    No game did or ever will do it all right. But Rift came the closest any MMO has come at launch, and as the two games live under the same brand I'd expect at least some semblance of quality control from that brand.

    I hope to see that quality with Defiance, but the number of fundamental design holes at this game's launch make me question if the other Trion is up to the task of achieving that quality. I don't expect to see it (based on a full month of live service-- Rift is already running circles around Defiance in live support), but I hope I'm wrong.

  7. #37
    Quote Originally Posted by Schwa View Post
    This isn't a single-player game. Ratings and standards for single-player games do not apply, as the two are radically different beasts. Defiance launched as an MMOTPS without challenging co-op content which makes the multiplayer aspect a novelty. Same with the massive part-- novelty, due to lack of challenge that necessitates massive. Hackers currently negate the competitive side on PC, along with the lack of map variety.

    Defiance launched as an MMOTPS without content to bring itself up to the standard created by other MMO games (even games in its class, such as Global Agenda or Tabula Rasa-- laughable), and the challenge to bring itself up to the standard of TPS games.

    Jack of all trades, master of none. As nothing more than a haphazardly slapped-together mish-mash of two genres, it is a novelty. Nothing more.

    Recent confirmations, such as flying mounts without anywhere near the amount of terrain to make them necessary, make me question if this Trion knows what it's doing. We'll see in time, and I hope I'm wrong.
    I don't want to but I do agree with you here

  8. #38
    Senior Member
    Join Date
    Jan 2013
    Location
    Arkfall!
    Posts
    318
    Quote Originally Posted by Schwa View Post
    This isn't a single-player game.
    If you consider the PvE-driven aspect (main quests, side quests) it can be like a single player and it lasts equal or more than single players.

    Quote Originally Posted by Schwa View Post
    But Rift came the closest any MMO has come at launch, and as the two games live under the same brand I'd expect at least some semblance of quality control from that brand.
    No, you did expect Rift with guns. Defiance is not Rift. No Raids. No equip based. No class based. No monthly fee (so if you think game is bugged or you think you have finished game, stop playing and come back anytime you want)
    The biggest problem in computers, and in MMOs: PEBKAC

  9. #39
    Senior Member Schwa's Avatar
    Join Date
    Mar 2013
    Posts
    2,107
    Quote Originally Posted by r3dl4nce View Post
    If you consider the PvE-driven aspect (main quests, side quests) it can be like a single player and it lasts equal or more than single players.

    No, you did expect Rift with guns. Defiance is not Rift. No Raids. No equip based. No class based. No monthly fee (so if you think game is bugged or you think you have finished game, stop playing and come back anytime you want)
    I'm well aware I have the option to quit, but I don't quit because I enjoy the game as an idiotic, guilty pleasure. For now. Sorry, I'm sticking around so people can remind me I can quit.

    That doesn't blind me to the game's many faults, nor does it justify the existence of those faults. Lack of gear progression is not a fault, nor is the lack of raids or classes. Those are foundational concepts that the developers are free to build off of, though the developers have done nothing more than build the walls while forgetting about a roof. They've failed to justify their decisions within the game itself.

    What is a fault, however, is the lack of challenging multiplayer content. That is the "roof" to the house they were trying to build. The content that justifies all of the decisions made at the foundation. Without it, there is no reason for this game to be either massive or multiplayer: a design hole. An incomplete game, even as a service.

  10. #40
    Senior Member
    Join Date
    Jan 2013
    Location
    Arkfall!
    Posts
    318
    Quote Originally Posted by Schwa View Post
    What is a fault, however, is the lack of challenging multiplayer content.
    The same "challenging multiplayer content" that get you kicked from groups if you have not a DPS of over 9000 parsed with ACT logs or some addon to the game? The same "challenging multiplayer content" that will let you die 1-2-1000 times in the same instances because a party member has not the right equip level of tierX?
    Mmmmhh.... no, thanks.
    The problem just is this. Difficult content? People start to be elitist and using tools to dscriminate players. Easy content? People like you are not happy.
    If you read forums, some people find Nim fight too hard... So not everyone is a great player like you, and everyone should be able to play any content of the game
    The biggest problem in computers, and in MMOs: PEBKAC

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts