In no way have I been trained as a player to deal with this fight. #faildesign
In no way have I been trained as a player to deal with this fight. #faildesign
lol y do ppl fail at this? Nim was easy i beat him using a shotgun, Diablo SMG, firebombs and Blur
Leader Of Cobra
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"Why have you not broken from the pack? You’re playing it safe. Safe aint gonna get you shtako in this world"- Stone Cold Steve Austin
"When it began, for those who don't know it didn't matter how u looked or what u wore to a show. dress code? **** no we didn't care about the brand of your jeans and all the **** in your hair" - H2O from the song what happened?
I thought it was pretty cool boss fight. Took me multiple times to beat it while raging the whole time.![]()
This is actually a pretty fair assessment of the fight. Nowhere else in PVE is it necessary to even consider your perk loadout or which weapons you're bringing. Everywhere else, you can bring whatever you like and complete it with a gold star and a pat on the back. Even if what you bring is ****.
Nim isn't nearly as hard as he seems your first time clearing him, but the abrupt jump in difficulty from the laughable co-op missions and equally trivial storyline missions (none of which requires consideration of loadouts) to the Nim fight isn't good progression. Some of the other stuff needs to be brought up so he isn't quite the shock to first-timers.
On second thought, it seems like Nim might be one of the few well-designed fights in the game. It's the other stuff that has the poor design.
I think the problem with Nim is the crazy jump in difficulty from the rest of the game to that fight. It's like the game is set on "Casual" most of the way through, and then it switches to "Hardcore" all of a sudden at the end.
I had never really been forced to branch out and learn how to take full advantage of the skills and equipment available, so then when I got to Nim I was in no way prepared and the fight was super frustrating and I abandoned it after an hour.
Then I went online and read up on how to beat him. I got a BMG and it was trivial.
Thing was, I had never used BMGs at all up until that point. From reading the description they sounded dumb, and I was able to coast by fine through 95% of the game without one.
So naturally when I got dumped into this crazy boss fight I was in no way prepared to deal with him.
Why do people find this so hard? Equip your favorite shotgun and go to town. Course I won't tell you how to play that is just what I did. Just keep your eye on him during his first part, then on the second part shotgun anyone that comes close to you, a good shotgun should kill clones in one shot at the most two. Third phase, hug a pillar.
Observe a little. He has patterns.
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I dunno what game the OP has been playing but the game made me avoid getting hit, not to catch bullets with my head, not to stand in stupid, use the terain to avoid getting hit by multiple targets not to mention forcing opponants to bottleneck as much as posible.
The game does train you, its a tad tougher fight but by using a super [ego] power called common sense the fight is very very doable.
No sleep, no dreams.
No pain, no joy.
In this state of unbeing I ask myself..
Was I ever innocent?
Leader Of Cobra
XBox GT: CL Chaos
Xbox Ambassador
follow me on twitter @CL_Chaos
"Why have you not broken from the pack? You’re playing it safe. Safe aint gonna get you shtako in this world"- Stone Cold Steve Austin
"When it began, for those who don't know it didn't matter how u looked or what u wore to a show. dress code? **** no we didn't care about the brand of your jeans and all the **** in your hair" - H2O from the song what happened?
"fail design"....LMFAO....are you serious?? I was expecting Nim to be this crazy hard final fight (based on threads here),so going in I was preparing to die multiple times.
As it turned out,I didn't die once....I thought he was incredibly easy,I used an assault rifle,BMG and for EGO I had overload (which I only used 3 times)....didn't even have to use any grenades.
So yea....that's what I would call a "fail design"....LMAO,if anything,he should've been harder.
Zelda: Ocarina of Time was hilariously easy content through the majority of the game, and then abruptly slaps you in the face with a few of the bosses, most notably Ganondorf at the end. This is hailed as one of the best RPGs of all time by a vast number of people.
There have been plenty of other games that had hard bosses. What's the problem? I found the fight good fun, and a little nostalgic without the feeling of the being dated.
And to top things off, this is the beginning of the story in the game, there will be more content, more story and more boss encounters. Why the need to change it? sure, I wouldn't say no to making the rest of the content just as hard, but I think then we'll have a larger majority of players that feel the game is to unforgiving. Learn the fights and they become pretty standard boss affair.