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  1. #71
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    You CAN beat Nim with any loadout

    By the time I got to Nim around 400 ego or so, I had two Ego powers unlocked. I didnt consult the interwebs I just went in. I beat him with a Ground Pounder and a Saw. It doesnt matter what guns you use. It matters how you kite him. And yes the game DID prepare you for this. When people complain about his difficulty it makes me think they coasted by the CO-OPs and quests letting everyone else do the work.

  2. #72
    Member Archangel's Avatar
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    Im almost to Nim on my second run through of the main mission line. Im setting ym challenge to beat him solely with melee attacks.

    His clones and everything else i plan to shoot but for Nim im only going to punch and duck.

    I expect the fight to take forever but i want to see if its possible to melee him to death.

    Im collecting the gear and skill research to increase melee dmg while reducing damage received. Should be a fun fight.

    I dont expect to get far right away, i need to find a way to record my attempts to be able to show people what i come up with.

    Any recommendations for a free video recording software that would work well?
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  3. #73
    Looks at this game:
    www.youtube.com/watch?v=0q1XdsrDINE
    You have to dodge ever bullet by the hair.
    That kind of supports what you quoted though. Bullet hell games usually train you to deal with increasingly more absurd situations, and the last boss is simply just ramping it up.

    I would say Megaman is probably a classic example of how having a boss battle you're not used to dealing with is completely fine. When you get to the dragon boss in Megaman 2, the game had actually trained you completely the opposite way, to expect a set of double doors before you got to a boss battle, so this was a giant shock when it just appeared out of nowhere and starting chasing you.

  4. #74
    Member Anderson's Avatar
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    Old school games were just hard to give the illusion of a long game.

  5. #75
    Quote Originally Posted by Anderson View Post
    Old school games were just hard to give the illusion of a long game.
    Some of them were. I would say that not every old school game relied on that though.

  6. #76
    Senior Member abakai's Avatar
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    Just did Nim for the second time. I don't personally find him hard but I do find him tedious. I feel so drained after fighting him because it is such I dull fight.
    My skill with non-Euclidian geometry is unparalleled

  7. #77
    Member Orbital's Avatar
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    Quote Originally Posted by RogueSatyr View Post
    In no way have I been trained as a player to deal with this fight. #faildesign
    Try using perks to increase your durability and movement if possible, also use a BMG with the extended range, I died once in the 3rd phase on accident but used self-res and finished fine last night. You have to pay attention but if you get the strat down its not really that hard.

  8. #78
    Senior Member Dwane's Avatar
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    Quote Originally Posted by Anderson View Post
    Old school games were just hard to give the illusion of a long game.
    And thats bad? Also its not entirely true. Many "hard" aspects were just players laziness (like drawing maps, skipping dialogs...). I would like to see how our younglings could handle games like Wizardry 7 (decent graphic and still playable on win7 with dosbox) without any guide/walkthrought.

  9. #79
    Use an Infector when he's far (even when he's invincible) and blast him with a Shotty when he gets close.

    Problem solved.

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