Sounds like people are seeing a bug as a feature and exploding on them like it was intended.
Im sure group play should still work in their eyes with sharing kills. but changing features tend to bring up unexpected results. I foresee this being worked on. It's not game breaking, just frustrating atm it seems. And if you claim it game breaking, then you dont know what game breaking is.
And before anyone thinks im supporting the no sharing in group, you're wrong.
I just did Delta Bunker again... despite playing like an ******* and trying to tag everything and everything, getting the highest kill count, and highest damage. I still only managed to get 3 of the damned sights, if I'd played in my usual manner I might have been lucky to get one.
I don't think trying 'force' me to do Delta Bunker (or whatever other stupid tag race) 5-6 times a night to complete a 'daily' is going to be all that endearing going forward... :/
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Yeah, it's ridiculous trying to complete contracts atm.
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Delta Bunker is the worst for this.
I tend to try and "share" but after 3 or 4 runs I go screw it and just try and scab everything .. still doesn't work all that well.
Honestly doesent like this change either. It doesent encourage Group play at all.
Just an example. If we look into the future of Defiance like they have written in their New blog. Plan is to implent New content With harder Challenges. Lets just say that one player then is required to heal other team mates. In any scenario that player then wont be rewarded With quest items since he is healing? In my opinion this is a stepback in gameplay and the fun of grouping up With others.
I completely agree. Sort of makes it seem like the developers just want to suicide the game so they can go about devoting their time and effort on another project. It's baffling to me that any one at Trion could have ever thought this fix was a good idea.
Frankly, the game is hanging on by the barest thread that is the ability of the remaining players to find some small enjoyment from continued play. Nothing and I mean nothing, at this point, that has even the slightest chance of making the game even the least bit less enjoyable should get any consideration from the developers for the next three months. I wouldn't nerf anything, nada, not because there aren't some balance issues here, but because any nerf will knock another bunch of players right out of the game, with few likely to return.
They can't afford to do anything that sours the player base and, frankly, they already have way too much work ahead of them to even be thinking about balance right now.
The game was obviously seriously rushed. It doesn't even come close to minimum expectations for a modern MMO and what it does deliver is full of serious buginess. In spite of all that the game lacks, some people still manage to find some fun from it. The moment it stops being fun, it really loses what little it has to offer.
The game needs to be a lot more fun to a lot more people before they can even consider that the playerbase will be ready to accept any "necessary" nerfs and even then, they better make adjustments with a laser scalpel to the nearest millimeter, because the game just doesn't offer enough, nor have the developers built sufficient good will with players, to nerf anything in a ham handed manner.
Yeah this new fix isn't good. I waited for a while to get the emergency that spawns 2 electric archers. And while reviving someone another person killed them. This is not fun. It makes you not want to play with friends or help others.