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Thread: BMG Qs

  1. #1

    BMG Qs

    Alright ive asked everywhere but no one knows the answer to this..... on a Bmg what the hell is a Dmg charge and a heal charge at the bottom of the stats for a bmg, and what the hell is the point of bmg mags that add multipliyer(sorry forgot how to spell that :T) dmg charge if dmg and heal charges are both 0? Can someone please answer this.....

  2. #2
    Quote Originally Posted by KingofReproduction View Post
    Alright ive asked everywhere but no one knows the answer to this..... on a Bmg what the hell is a Dmg charge and a heal charge at the bottom of the stats for a bmg, and what the hell is the point of bmg mags that add dmg charge if dmg and heal charges are both 0? Can someone please answer this.....
    I love useing the BMG. Not going to lie no idea about the charge damge or healing. All i did was test and retest different mod names to find the ones that worked to what i wanted.

    Sorry thats the best I got. Yes its cost alot of script and salvage, but when you can run through arkfalls and mobs fast. IMO it was worth it.

  3. #3
    its cool im asking cuase i like bmgs and i would like to kno why i have a dmg charge multiplyer mag equipped if it doesnt do ****. and i want to kno more about bmgs since wiki or trion dont kno anything about it since theres no info on it....

  4. #4
    i wish they would go into depth into there weapons and explain **** like this instead of making it 1 of the 15 wonders of defiance :T

  5. #5
    Quote Originally Posted by KingofReproduction View Post
    Alright ive asked everywhere but no one knows the answer to this..... on a Bmg what the hell is a Dmg charge and a heal charge at the bottom of the stats for a bmg, and what the hell is the point of bmg mags that add multipliyer(sorry forgot how to spell that :T) dmg charge if dmg and heal charges are both 0? Can someone please answer this.....
    I have been using bmg basicly since release and its now lvl 17 dmg/heal charge both are seperate yet use the same energy... if dmg charge is lets say 0.75 per second and heal charge is 0.65 per second the heal will drain less power over time giving you a larger clip. My wep has -12% dmg -9% heal so now 1 clip is enough to kill 1 darkmatter (using stingrays which hit multiple targets and naturaly drains fast) if i use it at arkfalls my link range is 25% larger and links 50% faster so i see a cloud of healing dmg and dont need to recharge as often as someone using stingray for the very first time and this allows me to rank my wep up faster

  6. #6
    so its to make ur clip size bigger or is that just ur BMG lvl?
    i kno -dmg charge increases clip size but what does dmg multiplyer do if the dmg is 0?

  7. #7
    Quote Originally Posted by KingofReproduction View Post
    so its to make ur clip size bigger or is that just ur BMG lvl?
    i kno -dmg charge increases clip size but what does dmg multiplyer do if the dmg is 0?
    That i dont know but every time i have dmg multiplier on my dmg is a bit higher ever other hit 1/10 hits might do 59 dmg instead of the regular 42 but i have no clue what it does on bmg maybe its glitched

  8. #8
    lol well the only thing were getting from this is that bmgs are awesome but no one knos what the last 2 stats on bmgs mean...... XD

  9. #9
    Quote Originally Posted by pamoth View Post
    That i dont know but every time i have dmg multiplier on my dmg is a bit higher ever other hit 1/10 hits might do 59 dmg instead of the regular 42 but i have no clue what it does on bmg maybe its glitched
    Honestly I am doing about 60 dmg a click on most mods. Thank you for the insite tho. Now i just need the right synergy. Might just own a arkfall boss... Lol jk, But we need to find a way to get a better handle on the damage and healing on this type of gun.

  10. #10
    Senior Member
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    I think originally bmg's had a charge function, that allowed you to "charge" a significant amount of damage and release it in one burst, thus the overheating if held too long. However, I feel it was probably to prowerful/op and removed the functionality and left the rest (a.k.a. lazy developing). I could be wrong tho =]

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