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  1. #21
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by khanstruct View Post
    I have Bartle's book, "Designing Virtual Worlds". It is easily one of the best design books I have ever read. That guy knew what he was talking about. Thanks for the post.
    Richard B really does know this stuff and he communicates his knowledge very well.
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  2. #22
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    I have to admit, I've never even skimmed the book. I've just never had an interest in VW design. If I enjoy an MMO, I stay. If not, I leave. I am purely, 100%, simply an MMO customer.

  3. #23
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    "The market for regular computer games is driven by the hardcore. The hardcore finishes product faster than newbies, and therefore buys new product faster than newbies. The hardcore understands design implications better than newbies. They won't buy a game with features they can see are poor; they select games with good design genes. Because of this, games which are good are rewarded by higher sales than games which are bad."

    ^^^^^Couldnt have said it better myself!!!

  4. #24
    Senior Member khanstruct's Avatar
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    Quote Originally Posted by Daholic View Post
    "The market for regular computer games is driven by the hardcore. The hardcore finishes product faster than newbies, and therefore buys new product faster than newbies. The hardcore understands design implications better than newbies. They won't buy a game with features they can see are poor; they select games with good design genes. Because of this, games which are good are rewarded by higher sales than games which are bad."

    ^^^^^Couldnt have said it better myself!!!
    Most interested in the "therefore buys new product faster than newbies". Not exactly something MMO developers want to encourage.
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  5. #25
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    Quote Originally Posted by khanstruct View Post
    Most interested in the "therefore buys new product faster than newbies". Not exactly something MMO developers want to encourage.
    That might have been an expected model back when EQ1 launched, though. Originally, EQ1 was to have a finite, 3-year lifespan. However, once they saw the monthly money train at the time (which was pretty decent for that era), the entire model was revamped.

    Blizzard has also gone on record recently, in a slightly unrelated topic but still concerning MMOs, that the themepark MMO design is not really cost effective anymore. Development costs have risen, and the sheer amount of content that must constantly be developed for a themepark MMO just doesn't make it a viable, long-term model anymore.

  6. #26
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    Quote Originally Posted by khanstruct View Post
    Most interested in the "therefore buys new product faster than newbies". Not exactly something MMO developers want to encourage.
    Im not sure if you were being facetious.......

  7. #27
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    a lot of the issues with this game boil down to being rushed, the game was rushed to meet the time frame of the television show, thusly you got a game that seems to lack content and loads of bugs. If this game had another two months in development time a lot of these issues wouldn't exist.
    Yes it is a real place, and yes I really do live there http://en.wikipedia.org/wiki/Intercourse,_Pennsylvania also yes, people have stolen the signs and other things with the name of our town on it unfortunately.

  8. #28
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    Quote Originally Posted by Rasczak View Post
    That might been an expected model back when EQ1 launched, though. Originally, EQ1 was to have a finite, 3-year lifespan. However, once they saw the monthly money train at the time (which was pretty decent for that era), the entire model was revamped.
    The model hasnt revamped, in fact, it a very successful model,..

    Que Runes of Magic...

    GEar grind to the max, completely and utterly customizable, P2W but they never sell power in the item shop, you want you gear, gotta go get it. PLayed the game since its birth, no advertisement whatsoever, but they didnt allow noobs to change the flow of the game, it remains hardcore, and generates plenty of money, over 30 dungeons...a living and breathing economy..trust me, it works very well!

  9. #29
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    Quote Originally Posted by Orge Lambart View Post
    a lot of the issues with this game boil down to being rushed, the game was rushed to meet the time frame of the television show, thusly you got a game that seems to lack content and loads of bugs. If this game had another two months in development time a lot of these issues wouldn't exist.
    6mnths! With more quality brainstorming meeting, and i believe this game could have been something for casuals and hardcores. Right now its a casual game, that doesnt require strat, hours of gameplay, or any need to even be 1st to do anything.

    One thing i hate more than anything, and skyrim is known for doing it, is scaling enemies to the player. Bad idea, there should always be a static difficulty the further away from your original spawn point. I think its something Trions should really look into...

  10. #30
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    Good reading but common sense really I would think.

    If you had a majority of players screaming they wanted defince to do away with guns and let us use magic I would think the devs would say sorry no can do.

    The majority wants a crafting system something else we can grind I would hope they would consider it. Some ideas will fit in the concept of this mmo some ideas clearly will not. Some will say they want a wow or eq style game others will sy they want a well you get my point. The devs will take the best ideas that work with the game even if its not the most favorite idea out there

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