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  1. #21
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    The whole blog post by Oveur was nothing but a misdirect. As usual, its just ignore what he writes and pay attention to what he/his team does.

  2. #22
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    I don't really hate pvp in defiance, I actually think it can be fun but in a lot of mmo games like this if you try to have an expanded pvp side to the game without a completely 100% seperate set of skills and equipment you end up balancing pve weapons for pvp, examples are like the infectors and rockets in pve it never really gave anyone an advantage because apart from the leader board at arkfalls and coop missions but in pvp it can cause issues thus pve gets nerfed for pvp.

    So I see more pvp put into game plus extended better loot drops etc as a way to increase the damage circle.

    To put this into context I get my fix in pvp from EVE, pvp in that game has ruined me for pvp in any other game because in eve you have meaning and real loss.

    Remember when you first did an ark fall and all that mattered was blowing things up and the joy of having fun with 40 or so people, well with each patch we move away from that more into the max dps and score board system which in my eyes is a tragedy.

  3. #23
    Nobody is never satisfied.

  4. #24
    Quote Originally Posted by MstrJedi_Kyle View Post
    While you bring up a good point about leeching I have to bring up another. Drops shouldn't be based a damage, all too often I have 30, 40, or 50 kills only to have my damage zeroed out at the end of an Arkfall. I had one where I soloed 3 of the smaller crystals, had well over 100 kills, and didn't even show up on the board because my damage was at 0. Was my contribution any less important than the guy that was first on the board? What about the people that aren't concerned about damage and instead run around with a BMG healing and reviving players? Is there contribution any less important?

    @Calranthe - You bring up a good point. They should also add solo missions that offer the same level of uber gear group missions do, possibly even slightly better. Maybe a higher percentage of getting Orange loot.
    Sorry I couldn't back to you sooner, but that is a good point and one that I completely forgot about until you brought it up. I've only known of one other person that this happens to which is a person in my group/clan, but never really understood why it would happen. I've read around the forums that the damage is client side, so it could possibly be something on your end (not entirely sure, but always nice to guess and use process of elimination)?

    If that is the case though, then you're right and it should be changed. However, if only a small handful of people are experiencing this, maybe there could be a more better way of determining who gets what, for instance they could probably have a average between the damage you've done and your kills and go off that. ...Or they could just fix the bug you're experiencing and then we'll be fine. XD

  5. #25
    Senior Member chrismeyer34's Avatar
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    Quote Originally Posted by SHaDoWeD_SiN View Post
    I completely disagree with your first sentence. Reason for that is a fairly simple one: Afk Players. This will be a goldmine to them and I'm all ready sick and tired of these people just standing around in Major Arkfalls just to "get credit" when they don't even bother to help. A very specific instance of this was when me and literally ONE other person was doing the Scrapper Arkfall (Major one with the arms and crap), and while we were fighting and backing each other up, a third guy comes to join so I'm relieved and sigh like: "Yes, finally we won't get ***** and this guy will take some of the heat off us so we can pound this Arkfall into hell." yeah, no.

    He ended up running in, shot a few mongrels and drove off. He left me and the other dude to simply beat it on our own (which we did, with 30 seconds left on the clock) but it was such a horrid experience (and in your argument, you're essentially saying the player who left us behind and drove off should get better loot than me and one other person who was actually doing it). I prefer the way it is now where you get better loot if you do more damage because obviously I'm contributing a lot more than the guy sitting by the ammo box, or the guy who drives in for a few quickies and off he goes, so why should I be punished for doing what I'm supposed to while the other player gets better goodies than me for doing less work?

    As far as your second statement goes, you practically answered that question yourself. Clans/Groups are there to encourage team play (and provide a more "social" experience as this game gets boring when going solo) as you get rewarded for doing things as a group. This is great because in my group/clan we had people who hadn't caught up to me and were way behind. So i went to help them catch up to where I'm at, and I loved that I still got XP for everything. If I had to redo those missions for them and got nothing? I would be pretty effing pissed, wouldn't you?
    i agree with this all the way, sounds like this guy is wanting to have his hand held, not to mention be given stuff without him ever lifting a finger...another example of how todays generation of gamers wanting everything handed to them without the hard work...in this world or even the gaming world, you work for yours and if you dont work for it then you dont deserve it, so i agree with ya on all counts shadow...i do alot of soloing in this game, not because i dont like to group, i just come from an old school background where soloing is considered pretty hardcore ( just gave away my age huh lol ) and plus i hate those guys that stand there and do nothing, me and my gf have experienced this on quite a few occasions with co op maps where everyone is at the key gate waiting and some moron is just standing somewhere else on the map for 5 minutes, not moving or anything and the others are waiting to get on with the rest of the map are leaving cuz of his/her being idle, but he/she would expect a reward for that behavior?...**** that, you either contribute or get the **** out of the group...im glad that trion has it the way they do and i love the contribute patch they implemented, you work for yours or you dont get rewarded, enough holding these babies hands, make them get out there and earn their **** like every other hard working player...

    now im all for joining a group and rollin around killing stuff, but why should i if the other player is just gonna sit around while i do all the hard work and they expect to recieve a reward for it?...ive met some pretty cool players on here and some dillweeds as well...take for instance co ops, the players just try to zoom through the damn thing, guess what?...not everyone has all the recorders for that particular map so the other players are cutting those who dont have all the recorders short by flying through the map just to get to the end, not cool...thats why when i join a co op i always ask if people need recorders, the only map i know of that you need to run through due to a time thing is the 1 where you have to reach the arkfall in under 15 minutes, that i can understand rushing through, but the others? take your time cuz there's pursuits that involve killing x amounts of enemies in say bunkers, you can do the bunker co op and knock out that pursuit and get the recorders all in 1 go, but people want to rush through, thats why i solo...and to give rewards to people who rush through or dont contribute/ complete bs in my opinion

  6. #26
    It would be amusing if it weren't so sad to see people jump to conclusions and type up new rants every day with tear filled eyes.

    More difficult content or even loot tables do not mean gated content.
    If you're good enough to do harder coops, you can and you should be rewarded extra keys, experience and scrip for completing it.
    If loot tables give you a purple item that has fixed stats and a specific synergy just as the reputation weapons, then there will be still no item progression.


    Quote Originally Posted by QuikFoX3a View Post
    This is already in game. Try doing nothing but healing during an Arkfall Event, you will get screwed over.
    No, it is not. You can deal one damage and get the full rewards, it's called 'tagging Arkfalls'.
    So even if you do nothing but healing, and your actual contribution is about the same as someones who just dropped by to shoot a single Skitterling, you'll get nothing less than the hacker who just took down the boss in one hit.

  7. #27
    Quote Originally Posted by Tgreen View Post
    No, it is not. You can deal one damage and get the full rewards, it's called 'tagging Arkfalls'.
    So even if you do nothing but healing, and your actual contribution is about the same as someones who just dropped by to shoot a single Skitterling, you'll get nothing less than the hacker who just took down the boss in one hit.
    Sorry but no, just no.

    I've ran around an Arkfall doing exactly nothing but Healing everyone that took damage or myself while doing ZERO damage and guess where I ended up at the end of it? That's right, the bottom of the list. With 0 Kills, 80+ "Revives" and 110-500 Damage Done. The Arkfall Scoreboards are all based around Damage Done, nothing more nothing less. Now if say Revives counted for something or say there was a "Healing Done" field then Defiance wouldn't have such a broken system in regards to Arkfalls AND Dungeons, you know since this is a CO-OP game and all.

    Having to directly "Tag" something just to get credit during a major or small event rather than both directly and indirectly "Tagging" something only displays a broken system in a game based around CO-OP. Not to mention forces players into doing things they may never want to do, which is apparent in many aspects of this game (such as HAVING to replace weapons just to gain more skill in them).

  8. #28
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    The rewards are random. It doesn't matter where or if you are on the scoreboard, all you get is two rolls of the dice. Now if all you care about is a stupid score number than yes, you got "screwed" over. Of course no one really needs to be healed at an arkfall in the first places and I feel that your score reflects that. Revived? Maybe. Healed? No.
    PSN ID: Xx-Fang92-xX - PS3 NA

  9. #29
    Quote Originally Posted by fang1192 View Post
    The rewards are random. It doesn't matter where or if you are on the scoreboard, all you get is two rolls of the dice. Now if all you care about is a stupid score number than yes, you got "screwed" over. Of course no one really needs to be healed at an arkfall in the first places and I feel that your score reflects that. Revived? Maybe. Healed? No.
    The rewards are random yes, but not the quality or amount of them. The higher you place the more/better items you get. In my example I got no items after the Arkfall completed compared to when I was actually doing Damage in which case I received 5+ items of at least 2 were Purple or Orange.

    If numbers don't mean anything for either Dungeon or Arkfalls, why even bother putting up a Scoreboard after they finish? I mean, correct me if I'm wrong but if you look at it there is no other reason for displaying it other than "Bragging Rights" if numbers don't mean anything.

  10. #30
    Senior Member JagerMyk's Avatar
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    Quote Originally Posted by SHaDoWeD_SiN View Post
    I completely disagree with your first sentence. Reason for that is a fairly simple one: Afk Players. This will be a goldmine to them and I'm all ready sick and tired of these people just standing around in Major Arkfalls just to "get credit" when they don't even bother to help. A very specific instance of this was when me and literally ONE other person was doing the Scrapper Arkfall (Major one with the arms and crap), and while we were fighting and backing each other up, a third guy comes to join so I'm relieved and sigh like: "Yes, finally we won't get ***** and this guy will take some of the heat off us so we can pound this Arkfall into hell." yeah, no.

    He ended up running in, shot a few mongrels and drove off. He left me and the other dude to simply beat it on our own (which we did, with 30 seconds left on the clock) but it was such a horrid experience (and in your argument, you're essentially saying the player who left us behind and drove off should get better loot than me and one other person who was actually doing it). I prefer the way it is now where you get better loot if you do more damage because obviously I'm contributing a lot more than the guy sitting by the ammo box, or the guy who drives in for a few quickies and off he goes, so why should I be punished for doing what I'm supposed to while the other player gets better goodies than me for doing less work?

    As far as your second statement goes, you practically answered that question yourself. Clans/Groups are there to encourage team play (and provide a more "social" experience as this game gets boring when going solo) as you get rewarded for doing things as a group. This is great because in my group/clan we had people who hadn't caught up to me and were way behind. So i went to help them catch up to where I'm at, and I loved that I still got XP for everything. If I had to redo those missions for them and got nothing? I would be pretty effing pissed, wouldn't you?
    amazing logic, an argument an you are probably one of the few I have seen not fn p'off about doing those missions over. Good Guildmate/Clanmate. Who ever your Clan is should give you a bump, seriously impressed. +1/

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