+ Reply to Thread
Page 20 of 21 FirstFirst ... 10 18 19 20 21 LastLast
Results 191 to 200 of 203
  1. #191
    please devs do not make this another horrible gear grinding mmo

  2. #192
    Senior Member
    Join Date
    Mar 2013
    Posts
    189
    Quote Originally Posted by Ubung View Post
    I kinda unsure what you are saying. is it;

    A) You dont think co-ops should get loot rewards at all even if they offered the same level of reward as the arkfall making it player choice.

    in which case, if forcing people into the open world is required then the game is doing it wrong. People will choose the path of most reward but if the reward is the same then they will do what they most enjoy.

    B) Give co-ops and arkfalls a similar level of reward so it becomes about player choice.

    In which case, i agree.
    That is why I am in favor of giving "hard-mode/Raid" more keys and universal + Faction Rep, That way they are rewarded more and that the loot system stays universal (lock boxes, rep-vendors). This would (i think) be easier on Trion, and works in the business model of selling lock boxes.

    I know is is not sexy as getting an orange "+15 Vorpal Deathwing Assault Rifle" and seeing "OMG crit" numbers.

    Here is a though; One of the factors involved in feeling more powerful is seeing those larger damage numbers roll by.

    Another thing I have noticed in game is not all "crit" spots on mobs are created the same, like the scrapper scorpions (one of my favorite mobs), I crit the eye for twice as much as the tail.

    Also Different guns are better than others for different situations, like in the major ark fall with the worm that pops put, I crit for over 1k on the under arms with my wolfhound, ~600 with my LMG. But on the Bug itself both do around 200 with both. So the LMG is better due to the higher rate.

    But I digress, My experience with raiding is beat Boss A to get better weapons and armor to down Boss B. Leaving gimmick mechanics aside the only real difference between A and B is that B has more HP and hits harder; hence the need for better gear.

    Enter this idea for a "Trion Raid Boss" : Scale the HP of tired bosses, but for each subsequent boss give them a weaker critical spot, that would give us the "huge crit satisfaction", scale the HP of the boss so that it takes just as long or longer to take down. Insert the typical raid gimmicks form A to B so they remain challenging. And we get to preserve the current progression curve, no need to worry about PvP or open world balancing.

  3. #193
    Senior Member Bopbarker's Avatar
    Join Date
    Mar 2013
    Posts
    132
    Quote Originally Posted by foggyhaze View Post
    please devs do not make this another horrible gear grinding mmo
    Yes, this game is something different. Tired of the same thing in every mmo.

  4. #194
    Quote Originally Posted by jnt View Post
    If they gave the co op bosses loot tables...they would actually drop items.

    I have yet to see anyone ask for epic raid loot from the Piercer. It would be pretty cool if he dropped items though.
    No, co-ops already the most profit way to spend your time in this game. Where else in game that let you get loots, keys and massive weapon xp all at the same time. Trion need to make co-ops way harder. Nowadays, co-ops is rush feast where everyone charging ahead compete for weapon xp! Mobs often dead before the rest of the team reach the scene.

  5. #195
    Senior Member cfStatic's Avatar
    Join Date
    Mar 2013
    Posts
    390
    How did players wanting the last boss of an instance to drop stuff turn into this ****storm? Right now, they don't drop ANYTHING. Give them a loot table ffs, it doesn't have to be epic gear or anything, just SOMETHING so that I actually felt like I beat a boss. That's what I've seen players, including myself, asking for. Not 'teh epic lewtz', but any loot whatsoever for killing the boss of an instance.

    Also, I get so tired of casuals crying "wahh but if they add harder content I won't be able to do it wahh!" Too bad. I want to do stuff, in this game which I like very much, in which I wouldn't be able to do if I glossy eyed and had to have someone wipe drool from my mouth and change my pants. The very idea that all content needs to cater to the lowest common denominator is sickening. You should feel ashamed as gamers and angry at developers who think you can't do all but the most simplest of tasks.

    EDIT: For clarification, this isn't a response to the OP, but more my feelings after having read 10 pages or so of this thread. The things some of you have said are down right infuriating.

    Quote Originally Posted by Neogeo View Post
    No, co-ops already the most profit way to spend your time in this game. Where else in game that let you get loots, keys and massive weapon xp all at the same time. Trion need to make co-ops way harder. Nowadays, co-ops is rush feast where everyone charging ahead compete for weapon xp! Mobs often dead before the rest of the team reach the scene.
    These people are stupid. You get more XP because their health goes up and you're able to pump more bullets into them. That's why Forges and Hulkers are such good EXP. If you're going to run ahead and kill the mobs when they have normal HP amounts(before the rest of the team gets there), you might as well just be running around in the open world killing things there.
    | IGN: Reyka Skyyguarde | EGO Level: 1539 |

  6. #196
    These people are stupid. You get more XP because their health goes up and you're able to pump more bullets into them. That's why Forges and Hulkers are such good EXP. If you're going to run ahead and kill the mobs when they have normal HP amounts(before the rest of the team gets there), you might as well just be running around in the open world killing things there.[/QUOTE]

    Killing things in open world won't get you keys. Coops also had a beefy boss at the end that let you unload everything without worry about ammo resupply. Any other mobs you can kill during coops is just bonus xp.

  7. #197
    Senior Member
    Join Date
    Apr 2013
    Posts
    926
    Quote Originally Posted by Neogeo View Post

    Killing things in open world won't get you keys. Coops also had a beefy boss at the end that let you unload everything without worry about ammo resupply. Any other mobs you can kill during coops is just bonus xp.
    Killing things in the open world gets you keys, just usually at a slower rate.

    Why can't co ops have challenges and appropriate rewards? You still don't address that. I've seen US PC co op queues become ghost towns during prime time. I was literally the only person queueing for all but 1 map last time I tried. It sat at waiting for 3 players until I got tired of looking at it. Why can't there be a better reason for doing these?

    No one is even asking for purple or orange loot from co ops.
    stitch

  8. #198
    Senior Member
    Join Date
    Apr 2013
    Posts
    117
    IMHO raid bosses can be added just fine without ruining the game. I for one would LOVE to fight something that actually REQUIRES cooperation and teamwork to kill. You can SOLO an entire major arkfall successfully. I know because I did it one night late when san fran was empty. Theres no sense of accomplishment taking one down with 80 people when you know in the back of your mind it scales down and can be done solo.

    All they have to do is add raids without epic gear. Just make a raid instance that rewards successful raiders with like 50 keys, or hell even the max 75, but make it HARD. Make it take a while to finish. Make it wipe your pesky raid group if you screw up and don't work together with designated healers keeping the front line protected. Do all that, but in the end reward players with a crap load of keys so they can go by a tier 4 box.

    Or better yet, add a 5th tier of lockboxes and make the raid instances reward tier 5 specific keys. The tier 5 boxes wouldn't have anything that tier 4 and below don't have, they would just have an increased % chance of getting the best synergy oranges. That way it's less of a crap shoot, less of a gamble spending all the keys you did the "grind" to get, only to buy a tier 4 box with complete shtako in it. Plus, that way they feel like they are rewarded for their efforts and get a chance at their favorite weapon in an orange flavor with good synergy, but there isn't anything game breaking or elitist about it.

    Of course even this will piss a lot of people off because the lockboxes are so unforgivingly random and 99% of the time you get crap you don't want. The tier 5 idea might help that. The one time you get your favorite flavor of weapon with the synergy you were hoping for it would be worth it. But people not in the inner circle that can't do the raid instances would still have their chance at the same gear, just with less of a % chance to get it, because they'd still be buying tier 4 boxes.

    I do like your idea for an open world pvp, but I don't see that ever being implemented. That's what they did shadow wars for, and I think that for at least a good long time shadow wars is as open as it's going to get.

  9. #199
    Coops are too easy, but because of this they are also very well worth grinding ... with a capable group at least.

    Once your weapon skills are maxed out everything changes tho and Mine 99 becomes the only part of end game content we really have.

  10. #200
    Senior Member
    Join Date
    Apr 2013
    Posts
    926
    Quote Originally Posted by Tgreen View Post
    Once your weapon skills are maxed out everything changes tho and Mine 99 becomes the only part of end game content we really have.
    You forgot vendor farming for purples.

    That's so inane that I just have to laugh about the situation.
    stitch

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts