please devs do not make this another horrible gear grinding mmo
please devs do not make this another horrible gear grinding mmo
That is why I am in favor of giving "hard-mode/Raid" more keys and universal + Faction Rep, That way they are rewarded more and that the loot system stays universal (lock boxes, rep-vendors). This would (i think) be easier on Trion, and works in the business model of selling lock boxes.
I know is is not sexy as getting an orange "+15 Vorpal Deathwing Assault Rifle" and seeing "OMG crit" numbers.
Here is a though; One of the factors involved in feeling more powerful is seeing those larger damage numbers roll by.
Another thing I have noticed in game is not all "crit" spots on mobs are created the same, like the scrapper scorpions (one of my favorite mobs), I crit the eye for twice as much as the tail.
Also Different guns are better than others for different situations, like in the major ark fall with the worm that pops put, I crit for over 1k on the under arms with my wolfhound, ~600 with my LMG. But on the Bug itself both do around 200 with both. So the LMG is better due to the higher rate.
But I digress, My experience with raiding is beat Boss A to get better weapons and armor to down Boss B. Leaving gimmick mechanics aside the only real difference between A and B is that B has more HP and hits harder; hence the need for better gear.
Enter this idea for a "Trion Raid Boss" : Scale the HP of tired bosses, but for each subsequent boss give them a weaker critical spot, that would give us the "huge crit satisfaction", scale the HP of the boss so that it takes just as long or longer to take down. Insert the typical raid gimmicks form A to B so they remain challenging. And we get to preserve the current progression curve, no need to worry about PvP or open world balancing.
No, co-ops already the most profit way to spend your time in this game. Where else in game that let you get loots, keys and massive weapon xp all at the same time. Trion need to make co-ops way harder. Nowadays, co-ops is rush feast where everyone charging ahead compete for weapon xp! Mobs often dead before the rest of the team reach the scene.
How did players wanting the last boss of an instance to drop stuff turn into this ****storm? Right now, they don't drop ANYTHING. Give them a loot table ffs, it doesn't have to be epic gear or anything, just SOMETHING so that I actually felt like I beat a boss. That's what I've seen players, including myself, asking for. Not 'teh epic lewtz', but any loot whatsoever for killing the boss of an instance.
Also, I get so tired of casuals crying "wahh but if they add harder content I won't be able to do it wahh!" Too bad. I want to do stuff, in this game which I like very much, in which I wouldn't be able to do if I glossy eyed and had to have someone wipe drool from my mouth and change my pants. The very idea that all content needs to cater to the lowest common denominator is sickening. You should feel ashamed as gamers and angry at developers who think you can't do all but the most simplest of tasks.
EDIT: For clarification, this isn't a response to the OP, but more my feelings after having read 10 pages or so of this thread. The things some of you have said are down right infuriating.
These people are stupid. You get more XP because their health goes up and you're able to pump more bullets into them. That's why Forges and Hulkers are such good EXP. If you're going to run ahead and kill the mobs when they have normal HP amounts(before the rest of the team gets there), you might as well just be running around in the open world killing things there.
| IGN: Reyka Skyyguarde | EGO Level: 1539 |
These people are stupid. You get more XP because their health goes up and you're able to pump more bullets into them. That's why Forges and Hulkers are such good EXP. If you're going to run ahead and kill the mobs when they have normal HP amounts(before the rest of the team gets there), you might as well just be running around in the open world killing things there.[/QUOTE]
Killing things in open world won't get you keys. Coops also had a beefy boss at the end that let you unload everything without worry about ammo resupply. Any other mobs you can kill during coops is just bonus xp.
Killing things in the open world gets you keys, just usually at a slower rate.
Why can't co ops have challenges and appropriate rewards? You still don't address that. I've seen US PC co op queues become ghost towns during prime time. I was literally the only person queueing for all but 1 map last time I tried. It sat at waiting for 3 players until I got tired of looking at it. Why can't there be a better reason for doing these?
No one is even asking for purple or orange loot from co ops.
stitch
IMHO raid bosses can be added just fine without ruining the game. I for one would LOVE to fight something that actually REQUIRES cooperation and teamwork to kill. You can SOLO an entire major arkfall successfully. I know because I did it one night late when san fran was empty. Theres no sense of accomplishment taking one down with 80 people when you know in the back of your mind it scales down and can be done solo.
All they have to do is add raids without epic gear. Just make a raid instance that rewards successful raiders with like 50 keys, or hell even the max 75, but make it HARD. Make it take a while to finish. Make it wipe your pesky raid group if you screw up and don't work together with designated healers keeping the front line protected. Do all that, but in the end reward players with a crap load of keys so they can go by a tier 4 box.
Or better yet, add a 5th tier of lockboxes and make the raid instances reward tier 5 specific keys. The tier 5 boxes wouldn't have anything that tier 4 and below don't have, they would just have an increased % chance of getting the best synergy oranges. That way it's less of a crap shoot, less of a gamble spending all the keys you did the "grind" to get, only to buy a tier 4 box with complete shtako in it. Plus, that way they feel like they are rewarded for their efforts and get a chance at their favorite weapon in an orange flavor with good synergy, but there isn't anything game breaking or elitist about it.
Of course even this will piss a lot of people off because the lockboxes are so unforgivingly random and 99% of the time you get crap you don't want. The tier 5 idea might help that. The one time you get your favorite flavor of weapon with the synergy you were hoping for it would be worth it. But people not in the inner circle that can't do the raid instances would still have their chance at the same gear, just with less of a % chance to get it, because they'd still be buying tier 4 boxes.
I do like your idea for an open world pvp, but I don't see that ever being implemented. That's what they did shadow wars for, and I think that for at least a good long time shadow wars is as open as it's going to get.
Coops are too easy, but because of this they are also very well worth grinding ... with a capable group at least.
Once your weapon skills are maxed out everything changes tho and Mine 99 becomes the only part of end game content we really have.