My idea of a good crafting sistem for the game is a simple and straightforward one that keeps the fast pace of a FPS untouched (IE no grinding nor foraging) while still allowing luck and effort to play its part. I would like a sistem where primary components come from salvaging and looting, but for the best end gear a especial item is needed to create the most efficient and especialized gear. For example, one can make a flamethrower from spare pieces, a generic fuel tank and scrap metal, but if you want THE mother of all flamethrowers, you must get a rare piece of alien tech that enables its construction. Said piece should have an assured, yet rare or extremely dificult way to obtain, like luring an enemy to a grinder, or sneaking in an alien base to steal it undetected, as well as the generic drop of a high end raid. Also, there should exist a slight chance of getting it by high level slavaging and as a loot from big Arkfalls. That way both the hardcore crafter as well as the experienced player can have a chance to craft the item by themselves, while still remaining atractive for posible commerce with lower level players.
As a side feature, there could be different crafting profesions like mechaninc, engineer, chemist, scavenger, medic, armorer, and xeno-scientist, each with a crafting specialization and posibly unique items and perks.


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