Tell that to Trion, whose two other titles are F2p, with rift likely to follow.
Likely, the only reason this one would not be, is the console situation.
Tell that to Trion, whose two other titles are F2p, with rift likely to follow.
Likely, the only reason this one would not be, is the console situation.
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I'm becoming quite a fan of Trion, I've been following End Of Nations with keen interest and now Defiance has caught my eye after being disappointed with the vehicle spam in PS2. I prefer infantry gameplay and although I enjoyed the occasional david vs goliath scenario in relation to tanks, being camped by half a dozen or more tanks/aircraft with little to no action elsewhere just wasn't my cup of tea.
So glad it's not free to play as that'll reduce the chances of hackers ruining the fun, I was absolutely dreading the thought of it but had faith in Trion to make the right decision ^_^
Subs are a dying breed. Buy to Play with cosmetic/convenience cash shop is the way to go. You make more money that way and you don't segregate the community between who bought the DLC and who didn't. There's nothing wrong with the Buy to Play model so there's no reason to change it. I hope Trion plays it smart and goes Buy to Play with cash shop as I feel the nickel and diming of content is a bit irritating after you buy the box at full price.
TLDR; Copy Guild Wars 2 model. Release content updates for free and charge for the initial box or cosmetics/convenience items with an expansion every year or so for $20-30 that has sufficient amount of content to justify it as a true expansion.
"The Camellia Blossom, also known as Tsubaki, is a flower without fragrance. It proclaims nothing, blooming in silence. When the blossom's petals scatter, it's quiet and tragic. I am Tsubaki. A silent flower without fragrance."
I agree B2P is looking to be the funding model that will become the dominant one. However, I feel an AAA mmo will need to charge more than $20-30 once a year for a main expansion. I see it needing to be closer to the purchase price of the original game. i.e more like $60. Even that only equates to $5 per month if you look at the cost spread over the year.
Retail box plus monthly subscription fee is all but a dead business model in the mainstream western MMOG market. Every single major MMOG that has released in the west over the last year or more has either launched or gone subless in one form or another. There are three major exceptions, WoW, Rift and EVE Online, but honestly the only one I wouldn't count out at this point is WoW. Any MMOG style game that releases with a mandatory subscription fee is dooming itself to mediocre sales at best and a terrible retention rate past the first paid month. The western market is way too saturated with good MMOGs with little barrier to entry and no subscription fee... I say embrace a business model like Guild Wars 2 is using and you will do great in this marketplace.