Do any of you work in the software business? Do you have any idea how hard it is to prioritize fixes?
There is so much that goes into the process that it's amazing we see patches as fast as we do. Because with patches comes QA testing. To test EVERY scenario where an issue was broken but patched takes time. There are huge checklists of test that play testers have to run through then they have to get the OK from a management team to be put into the next patch.
To prioritize they take the gamestoppers like the one that held up the progress of the main story. Then they took on an issue with a PVP map that was holding up progress on completing pursuits.
There is a difference between a patch and a content load. You have to understand this. the lay person who is a gamer with no technical background has been conditioned to associate "patch" to "new content" or "huge changes". Think of a patch as something that you put on a pair of pants to fix a hole. You don't get new pants, you just fixed a hole.
When they say "DLC", this is a content load. This is when new functionality will be added. This is the thing you should save all your tears for if you didn't get what you wanted as far as new stuff.


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