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  1. #1

    MMO companys never learn

    You cant just luanch a MMO and not have raids as endgame. Dailys are not and never will be endgame. 9 out of 10 failed MMO's would still be running and making money with subs if they had just remembered this one little rule.

    No Raids no players

    (casuals never have and never will make a winning MMO)
    The best darn Defiance fan page https://www.facebook.com/Defiancetrion

  2. #2
    Senior Member Wtflag's Avatar
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    Isn't arkfall raids? You may need to qualify what you believe raids should be if Arkfalls don't satisfy those requirements.

    Anyway Defiance is a shooter first. MMO second.

    End game for a shooter is PVP.

    (Also, for many MMORPGs, the ultimate end game is PVP, GVG, Shard v shard)

  3. #3
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    MMO companies

    Am I the only one who lol'd?
    Ego 4500

    Yeah the game has problems...but they continually try to fix it.

    Regardless, this game is fun!

  4. #4
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    Quote Originally Posted by Wtflag View Post
    Isn't arkfall raids?

    Anyway Defiance is a shooter first. MMO second.

    End game for a shooter is PVP.

    (Also, for many MMORPGs, the ultimate end game is PVP, GVG, Shard v shard)
    Pretty much my thoughts. ^

  5. #5
    Member Cutlass Jack's Avatar
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    My feeling is Some players never learn and every MMO rush to the Endgame thats never there at launch.

  6. #6
    Senior Member Schwa's Avatar
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    It's not a simple matter of add raids = success. Defiance is missing an entire layer of content in between incidental co-op and raiding. There's a giant, gaping wound/hole/crater where challenging co-op content (nevermind raids) should go that finishes their design for an MMO or for a TPS.

    Devs need to show us they know how to make a 4-man co-op that actually requires some strategy before raids are even worth discussing. What few co-op missions we have in the game make a mockery of teamwork.

  7. #7
    Senior Member Malachi's Avatar
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    Quote Originally Posted by Rumbleskin View Post
    You cant just luanch a MMO and not have raids as endgame. Dailys are not and never will be endgame. 9 out of 10 failed MMO's would still be running and making money with subs if they had just remembered this one little rule.

    No Raids no players

    (casuals never have and never will make a winning MMO)
    What on earth are you smoking? WoW is entirely catered to casuals and is the most successful MMO in history. And don't give me that "Vanilla WoW was hardcore" argument, because Vanilla WoW is for pansies compared to EverQuest (it's only competition when WoW released).

  8. #8
    Senior Member Armitage's Avatar
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    Quote Originally Posted by Malachi View Post
    What on earth are you smoking? WoW is entirely catered to casuals and is the most successful MMO in history. And don't give me that "Vanilla WoW was hardcore" argument, because Vanilla WoW is for pansies compared to EverQuest (it's only competition when WoW released).
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    What the shtak is "twig n' berries"? Tune-in to find out!
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  9. #9
    Junior Member Whitelocke's Avatar
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    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    ^pretty much all this !

  10. #10
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    Quote Originally Posted by Malachi View Post
    What on earth are you smoking? WoW is entirely catered to casuals and is the most successful MMO in history. And don't give me that "Vanilla WoW was hardcore" argument, because Vanilla WoW is for pansies compared to EverQuest (it's only competition when WoW released).
    No kidding. LOL.. everyone knows that wow is turned in to ****** mode for garbage casual players since they never wanna earn anything. Then think every company will do the same thing for them since they are trash thanks to wow and blizzard

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