Mac - VBI Operative Proud Member of the Friends of Trick Dempsey Association
The few, the proud, the DEFIANT!
Made me laugh as I presume its true...
Thing is these kind of games need content that is challenging in various aspects once you have completed the main "story" missions. There needs to be something to work towards that will make you character fell like it is moving forward and gaining ground in terms of abilities, power, aesthetics etc. This does not necessarily mean "WoW type raids". This content also needs to be very challenging and the rewards great.
Easy, repeatable, solo-able, monotonous daily missions to earn resources to buy guns that are no better than stating white guns, which by the way you can use to beat anything the game throws at you, cannot be considered "end game content".
"End game" doesn't make much sense in Defiance, though. It doesn't need to-- that's a result of the game's foundation.
I'm still very much pissed there's no difficult or even slightly more skilled than dur-hur content in the game. At all. I'd freaking do it for a hat at this point.
I'm with you. It seems for the last week I spend most of my time on a voice client (not the in game) and watch my controller rattle for no reason in front for the Iron demon ranch. Oddly im never booted for inactivity. Hours on end just standing there. Guess the severs arent stressing too hard.
Ah the good ole days of early EQ, before all the expansions. Nothing beat joining a zone and hearing "BOAT!" so you raced and went as fast as you could. Trying to get there and getting there just in time to see it sail away...ensuring you would for 45 minutes or more be sitting on the docks, swimming in the water, or wandering the zone for a bit. My personal favorite moment in EQ was having to wait for a FBSS slot to open up. It took 3 days. I kid you not, 72 hours I sat in lower guk for that damn thing. WoW isn't nor will it ever be hardcore. I commend you Armitage for being one of those people who trudged through the hell EQ was when it first launched.
"Decisions are left to those that are willing to be lost in thought."