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  1. #11
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    Pretty much every MMO launched since 2004 has been either casual or ultra-casual. WoW made/makes a LOT of money. Other companies aren't sure WHY WoW makes money but they assume casual has something to do with it.
    Mac - VBI Operative Proud Member of the Friends of Trick Dempsey Association

    The few, the proud, the DEFIANT!

  2. #12
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    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    Ahhh...good times!

  3. #13
    Member Dandrielas's Avatar
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    Quote Originally Posted by MacDeath View Post
    Pretty much every MMO launched since 2004 has been either casual or ultra-casual. WoW made/makes a LOT of money. Other companies aren't sure WHY WoW makes money but they assume casual has something to do with it.
    At this point, I don't think even WoW knows anymore.

  4. #14
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    Quote Originally Posted by Dandrielas View Post
    At this point, I don't think even WoW knows anymore.
    Made me laugh as I presume its true...

    Thing is these kind of games need content that is challenging in various aspects once you have completed the main "story" missions. There needs to be something to work towards that will make you character fell like it is moving forward and gaining ground in terms of abilities, power, aesthetics etc. This does not necessarily mean "WoW type raids". This content also needs to be very challenging and the rewards great.

    Easy, repeatable, solo-able, monotonous daily missions to earn resources to buy guns that are no better than stating white guns, which by the way you can use to beat anything the game throws at you, cannot be considered "end game content".

  5. #15
    Senior Member EvilOps's Avatar
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    Quote Originally Posted by AssKicka View Post
    Made me laugh as I presume its true...

    Thing is these kind of games need content that is challenging in various aspects once you have completed the main "story" missions. There needs to be something to work towards that will make you character fell like it is moving forward and gaining ground in terms of abilities, power, aesthetics etc. This does not necessarily mean "WoW type raids". This content also needs to be very challenging and the rewards great.

    Easy, repeatable, solo-able, monotonous daily missions to earn resources to buy guns that are no better than stating white guns, which by the way you can use to beat anything the game throws at you, cannot be considered "end game content".
    Experiment: Code name-WOW KILLER. (Actual name Guildwars 2)

    Report: One of the best single player games on the market.

  6. #16
    Senior Member Schwa's Avatar
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    Quote Originally Posted by AssKicka View Post
    Made me laugh as I presume its true...

    Thing is these kind of games need content that is challenging in various aspects once you have completed the main "story" missions. There needs to be something to work towards that will make you character fell like it is moving forward and gaining ground in terms of abilities, power, aesthetics etc. This does not necessarily mean "WoW type raids". This content also needs to be very challenging and the rewards great.

    Easy, repeatable, solo-able, monotonous daily missions to earn resources to buy guns that are no better than stating white guns, which by the way you can use to beat anything the game throws at you, cannot be considered "end game content".
    "End game" doesn't make much sense in Defiance, though. It doesn't need to-- that's a result of the game's foundation.

    I'm still very much pissed there's no difficult or even slightly more skilled than dur-hur content in the game. At all. I'd freaking do it for a hat at this point.

  7. #17
    Senior Member EvilOps's Avatar
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    Quote Originally Posted by Schwa View Post
    "End game" doesn't make much sense in Defiance, though. It doesn't need to-- that's a result of the game's foundation.

    I'm still very much pissed there's no difficult or even slightly more skilled than dur-hur content in the game. At all. I'd freaking do it for a hat at this point.
    I'm with you. It seems for the last week I spend most of my time on a voice client (not the in game) and watch my controller rattle for no reason in front for the Iron demon ranch. Oddly im never booted for inactivity. Hours on end just standing there. Guess the severs arent stressing too hard.

  8. #18
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by Schwa View Post
    "End game" doesn't make much sense in Defiance, though. It doesn't need to-- that's a result of the game's foundation.

    I'm still very much pissed there's no difficult or even slightly more skilled than dur-hur content in the game. At all. I'd freaking do it for a hat at this point.
    Troo dat. I like that this game is solo friendly. I don't like that it's ONLY solo friendly. It would ne way cool to have SOME content that required team play.
    Mac - VBI Operative Proud Member of the Friends of Trick Dempsey Association

    The few, the proud, the DEFIANT!

  9. #19
    Senior Member KashraFall's Avatar
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    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    Ah the good ole days of early EQ, before all the expansions. Nothing beat joining a zone and hearing "BOAT!" so you raced and went as fast as you could. Trying to get there and getting there just in time to see it sail away...ensuring you would for 45 minutes or more be sitting on the docks, swimming in the water, or wandering the zone for a bit. My personal favorite moment in EQ was having to wait for a FBSS slot to open up. It took 3 days. I kid you not, 72 hours I sat in lower guk for that damn thing. WoW isn't nor will it ever be hardcore. I commend you Armitage for being one of those people who trudged through the hell EQ was when it first launched.

    "Decisions are left to those that are willing to be lost in thought."

  10. #20
    Senior Member Archeus9's Avatar
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    Quote Originally Posted by KOLZ View Post
    No kidding. LOL.. everyone knows that wow is turned in to ****** mode for garbage casual players since they never wanna earn anything. Then think every company will do the same thing for them since they are trash thanks to wow and blizzard
    Lets give them thier due... thanks to wow.. no one makes the hard mmos like eq1 etc anymore. Now everything is dumbed down, bland and hardly any stories... at least not like they had back in the day.

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