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  1. #21
    Senior Member Archeus9's Avatar
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    Quote Originally Posted by MacDeath View Post
    Pretty much every MMO launched since 2004 has been either casual or ultra-casual. WoW made/makes a LOT of money. Other companies aren't sure WHY WoW makes money but they assume casual has something to do with it.
    YEah casual had nothing to do with it. WoW was in the right place at the right time and it just exploded.. people were looking for osmethign else and they found it, that and wow was pretty fun. I wont lie about that... the problem was when the whole damn gaming industy though that copying them was en excellent idea. Its actually a stupid idea... because if people wanted something like WoW.. guess what.. theyd go and play wow... companies still dont get that.

    WoW was just really lucky it blew up like it did.

  2. #22
    MMO's haven't always been about raids, and i don't miss them at all, if anything defiance is a nice change to the uber grind raid frests im used to.

    All it would turn into is repeating the same run constantly trying to get uber weapons which makes the majority of the map obsolete once i can 1 hit everything. Meaning all i will do is continue to repeat said raids as i have even less to do.

    But i suppose some super long missions, with lots of story and a large group wouldn't be to bad, aslong as they don't make it like every other snooze fest like wow.
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  3. #23
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    Quote Originally Posted by Ninno20 View Post
    MMO's haven't always been about raids, and i don't miss them at all, if anything defiance is a nice change to the uber grind raid frests im used to.

    All it would turn into is repeating the same run constantly trying to get uber weapons which makes the majority of the map obsolete once i can 1 hit everything. Meaning all i will do is continue to repeat said raids as i have even less to do.

    But i suppose some super long missions, with lots of story and a large group wouldn't be to bad, aslong as they don't make it like every other snooze fest like wow.
    The problem is two fold:

    1. Add progression weapons and gear and you make parts of the game obsolete.
    2. Don't add progression weapons and gear and you stuck with a casual game that is too easy and has no reward in doing anything.

    Solution:
    Make mobs scale in difficulty based on number of players * average EGO rating * average "gear" rating and then add progression weapons and gear.

    So many people have come up with great ideas to take the base of this game and make it enjoyable for all, the PvPers, the PvEers, the wanna be raiders etc. I believe Trion will gather all this input and brainstorm the best road map and keep updating the game to everyone's benefit and make it a great experience. At least that is what I hope and am lead to believe from the RIFT community.

  4. #24
    Senior Member SoopaMan2K's Avatar
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    Quote Originally Posted by Schwa View Post
    It's not a simple matter of add raids = success. Defiance is missing an entire layer of content in between incidental co-op and raiding. There's a giant, gaping wound/hole/crater where challenging co-op content (nevermind raids) should go that finishes their design for an MMO or for a TPS.

    Devs need to show us they know how to make a 4-man co-op that actually requires some strategy before raids are even worth discussing. What few co-op missions we have in the game make a mockery of teamwork.
    Right!? To me, it's mostly "Look at me! I out damaged you!"
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  5. #25
    Senior Member ghostercon's Avatar
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    Quote Originally Posted by AssKicka View Post
    The problem is two fold:

    1. Add progression weapons and gear and you make parts of the game obsolete.
    2. Don't add progression weapons and gear and you stuck with a casual game that is too easy and has no reward in doing anything.

    Solution:
    Make mobs scale in difficulty based on number of players * average EGO rating * average "gear" rating and then add progression weapons and gear.

    So many people have come up with great ideas to take the base of this game and make it enjoyable for all, the PvPers, the PvEers, the wanna be raiders etc. I believe Trion will gather all this input and brainstorm the best road map and keep updating the game to everyone's benefit and make it a great experience. At least that is what I hope and am lead to believe from the RIFT community.
    Those great ideas means basically to redesign the game. Took them 5 years to do this ....imagine the timeline for redesigning this into a decent game.

  6. #26
    Senior Member Thunderclap's Avatar
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    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    Which is why in 2009 the bit with the dev shirt given to a player who soloed a major boss was funny as it was sad.
    Still, this might have been an excellent MMORPG but it isn't. Its a persistent world shooter with co-op play. I wont even use massively multi because there is only one North American server.
    Apparently they didn't want to make another Rift so they gave us this.

    When the world goes to shtako, someone has to clean it up.

  7. #27
    Senior Member Thunderclap's Avatar
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    Quote Originally Posted by AssKicka View Post
    The problem is two fold:

    1. Add progression weapons and gear and you make parts of the game obsolete.
    2. Don't add progression weapons and gear and you stuck with a casual game that is too easy and has no reward in doing anything.

    Solution:
    Make mobs scale in difficulty based on number of players * average EGO rating * average "gear" rating and then add progression weapons and gear.

    So many people have come up with great ideas to take the base of this game and make it enjoyable for all, the PvPers, the PvEers, the wanna be raiders etc. I believe Trion will gather all this input and brainstorm the best road map and keep updating the game to everyone's benefit and make it a great experience. At least that is what I hope and am lead to believe from the RIFT community.
    What is wrong with making parts obsolete? What is wrong with creating progressive areas for the people who log in later while the show is running? Not everyone should come in via New freedom. Some should just happen on it.

    When the world goes to shtako, someone has to clean it up.

  8. #28
    Quote Originally Posted by Armitage View Post
    ^This. Those of us that were actually there in 1999 remember things like "xp/Level loss on death", corpse-runs to get the gear you dropped when you died, "race/class xp penalties", bosses with full immunities...a constant stream of stuff like "SoW plz" because there were no mounts or community portals...and how to deal with classes that were _actually_ op (pre-nerf Necro...). The ONLY way you could get around quickly is to actually befriend a Wizard or Druid and beg the only in-game ports available. Wanted to clear group content? Use chat for an hour or two, find a group with an opening, spend time traveling to find them and hope the healer didn't have to log for a while.

    Modern MMOs ain't shtako.
    My favorite MMO ever was FFXI. Hoping the relaunch of FFXIV brings some of it back.

    Even it wasn't quite as hardcore as original EQ though.
    If you're just going to whine about a game, stop playing it and leave the forums for it.

  9. #29
    Right now, i cant play the game for more than an hour before i get bored and play something else or watch Netflix.

    I log on, go do a couple arkfalls, do an emergency or two, maybe level up a weapon on the Hulker, then scrap EVERY SINGLE PIECE of gear i found because it is no different than what i already have. Then think 'what now? I guess i could go finish all the side missions' but to what end? Get a thousand scrip or so, a few thousand XP.

    Theres no strategy, no thinking, no ultimate goal but to grind an XP bar so....the number on your gun will be a little higher but be a carbon copy of the gun you had at the start of the game.

  10. #30
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    Quote Originally Posted by Archeus9 View Post
    Lets give them thier due... thanks to wow.. no one makes the hard mmos like eq1 etc anymore. Now everything is dumbed down, bland and hardly any stories... at least not like they had back in the day.
    Play Darkfall if you want something towards the EQ1 days.

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