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  1. #11
    Senior Member Cortechs's Avatar
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    Quote Originally Posted by Hiero Glyph View Post
    To be fair loot tables can mean a variety of things. In this context, loot tables could improve the chances of getting a specific item type, not a specific item. So farming one area would yield higher SMGs, while farming another might yield more detonators. Everyone always takes the traditional MMO terms way too strictly. The problem now is that you have to farm a lot to even have a chance to find what you want and there is no way to improve your odds of getting a specific item type. Having loot tables would simply increase the chances of finding the desired item type, and hopefully decrease the time spent farming.
    Very true, but as I've said, you do risk altering the popularity of the maps or areas when you do that. Will it be as easy to find a group for the map dropping BMGs as the one dropping LMGs? It may not matter, bit it is a consideration.

  2. #12
    Quote Originally Posted by Cortechs View Post
    Very true, but as I've said, you do risk altering the popularity of the maps or areas when you do that. Will it be as easy to find a group for the map dropping BMGs as the one dropping LMGs? It may not matter, bit it is a consideration.
    This guy. I remember back when I played World of Warcraft, most people would skip a boss needed for the Warlock's shoulders because that's basically the only good loot on his table and most people didn't need them.

  3. #13
    Quote Originally Posted by Cynical Jester View Post
    I think difficulty levels for co-op missions and raids should be a choice. Perhaps dropping more loot with increased difficulty but not better. By playing the harder difficulties you could have a better chance at getting better loot just because more is dropped over all.
    I keep saying this over and over. All that anyone could want is 'faction weapons' type loot from coops, not a new rarity category above orange. It gives me hope that not everyone equates 'loot table' with 'gated content'.


    Quote Originally Posted by Cynical Jester View Post
    I will also say I'm feeling the effects of what's to come by maximizing my DPS and not taking any "group" style perks. Most people run over me if I go down anyway or run away from me after looking at me... To busy getting those damage numbers in.

    A lot of people like the leader-board / competition and have been crying for it but it really would limit the "fun" aspect. Except for those people that just don't care which I love and respect. You know.. they actually play games for fun ..
    No, I am pretty sure people run over you because there's no little blinking icon popping up and it's actually hard to see if someone goes down if you're not experienced in watching group health bars and other players in general.

    And I like it that damage numbers and rewards have nothing to do with eachother, even though I would be on the receiving end if it were to be changed. It simply would hurt any cooperative aspect there is and there's not much importance in team strategy to begin with. Especially in Arkfalls that are 100% pure original zerg fests.
    But the leaderboards can stay, they give you an idea on how you performed, with only your numbers you couldn't tell because you lack the information to know wether or not your score is actually good or not.
    On the other hand, I've been reported (or at least the group said they would do so) twice for being awesome enough to deal more damage than the rest of the group combined ... but usually such discrepancies are a product of 3 bad players, not one who's above average. : P

  4. #14
    To add to the 'number chasing' ... the problem with Defiance is, it's a shooter with no utility skills and one (usually unnecessary) option to heal, what's left is of course the damage dealt number.
    For Arkfalls this obviously equates to the time spent overall, since not everyone participated right from the start or left early.

    Quote Originally Posted by Soobydoo View Post
    It tells you your ego rating, combat rating, distance traveled etc. and even breaks it down some.
    Since you quoted it ... do you know what your combat rating is, what it means? Because I can't really make sense of it. : (

  5. #15
    Quote Originally Posted by Tgreen View Post
    To add to the 'number chasing' ... the problem with Defiance is, it's a shooter with no utility skills and one (usually unnecessary) option to heal, what's left is of course the damage dealt number.
    For Arkfalls this obviously equates to the time spent overall, since not everyone participated right from the start or left early.(
    Biological, shock, and fire effects, along with the decoy EGO, all provide utility. But for arkfalls, damage is pretty much the most important element. Your raid is not going to wipe in almost all cases, how quickly the event is completed is the biggest contribution someone can make. For arkfalls, I'm all for adding minimum damage requirements for loot. For group play, where those things could become relevant (if hard modes were added), I'd probably stray away from damage requirements.

  6. #16
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Inflicting MHz View Post
    Uh, not sure why you don't use mag mods. You do know there are two types, one that adds more ammo and one that makes you reload faster. I've looked through the ego perks, and atleast ONE of those has to help.
    also some that apply elemental effects to guns that don't already have them
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

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