I think that their stake holding partners (SyFy, NBCUniversal, Dodge) may have turned their noses up at the F2P concept because they would see less return on their investment that way. The game is barely 1 month live and people are already giving up on it. Fortunately the developer and publisher have more say in what actually goes on as if it were left to the cynical people on these forums, this game (and many, many others) would have long since been killed off.
As is, the developer and publishing teams have had a very steep learning curve -- after all, no plan remains intact after first contact with the enemy. They've had to learn as they go in terms of what their technology will allow them to do and what limitations working across three platforms will restrict them to being able to do. I do not believe their team is all that big (maybe a dozen people at the most since the game has launched) and so they are limited in the number of fixes they can tackle at one time. Also, because they don't get proper reporting from the community (all I ever see is whining but no "I did this and this other thing happened" type of stuff), the bug hunt for cause means that fixes come at an even slower rate because they have to find it first, replicate it a few times, and then figure out what the actual cause was so they can then fix it. If they received more detailed information from us as players, they'd isolate and fix things much faster.
All things considered, I've played games in a much worse condition and while this isn't on my "must-play" list of games that I log into daily, I am committed to playing through it to see where it goes. Sure, I've invested my money into the game but, like any long-term investment, I need to let some time go by before I make a final determination on whether the $60 was worth it or not. That will determine if I spend any other monies on anything that Trion Worlds publishes...


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