Sadly, Defiance is a niche game.
It will never become mainstream until more MMO features/mechanics (such as level/power scaling, text chat, raids and guild/clan improvements) are implemented.
Making it F2P was a smart move, because if it was subscription based, the game would be unable to generate enough revenue to support itself. Instead, they rely on people buying $10 virtual hats every week, which is doing well enough to get by.
If a typical MMO player invests three hundred hours into a character and doesn't feel more powerful or rewarded for their time, they'll move to another game. And we need not point out that at least two more MMOs are coming to market in the next few months.


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