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  1. #21
    Sadly, Defiance is a niche game.
    It will never become mainstream until more MMO features/mechanics (such as level/power scaling, text chat, raids and guild/clan improvements) are implemented.

    Making it F2P was a smart move, because if it was subscription based, the game would be unable to generate enough revenue to support itself. Instead, they rely on people buying $10 virtual hats every week, which is doing well enough to get by.

    If a typical MMO player invests three hundred hours into a character and doesn't feel more powerful or rewarded for their time, they'll move to another game. And we need not point out that at least two more MMOs are coming to market in the next few months.

  2. #22
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    Quote Originally Posted by Vyshan View Post
    Sadly, Defiance is a niche game.
    It will never become mainstream until more MMO features/mechanics (such as level/power scaling, text chat, raids and guild/clan improvements) are implemented.

    Making it F2P was a smart move, because if it was subscription based, the game would be unable to generate enough revenue to support itself. Instead, they rely on people buying $10 virtual hats every week, which is doing well enough to get by.

    If a typical MMO player invests three hundred hours into a character and doesn't feel more powerful or rewarded for their time, they'll move to another game. And we need not point out that at least two more MMOs are coming to market in the next few months.
    I love how you equate a niche game to a bad game. I like this game because it doesn't scale power/leveling so much. If you like the gear/grind treadmill go play any other MMO. Its not F2P, it's B2P. My $60 was not a donation. Some players are here because they don't want to have to grind for 300 hours.

    If you don't feel stronger you are doing something wrong. Check your loadouts, synergize your weapons and perks. Being stronger in this game means being more skillful and more intelligent, not who has the been on the gear/grind treadmill the longest.

    The only legitimate complaint in your post is the social aspects.
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  3. #23
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    Quote Originally Posted by Vyshan View Post
    Sadly, Defiance is a niche game.
    It will never become mainstream until more MMO features/mechanics (such as level/power scaling, text chat, raids and guild/clan improvements) are implemented.

    Making it F2P was a smart move, because if it was subscription based, the game would be unable to generate enough revenue to support itself. Instead, they rely on people buying $10 virtual hats every week, which is doing well enough to get by.

    If a typical MMO player invests three hundred hours into a character and doesn't feel more powerful or rewarded for their time, they'll move to another game. And we need not point out that at least two more MMOs are coming to market in the next few months.
    You do realise the power creep was only ever added to stop people from cancelling their subs as they always have a pointless activity to grind?

    Sadly some gamers brought up on this actually think it's a good thing.

  4. #24
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    no. You would kill what makes this game unique and decrease accessibility to content.

  5. #25
    Member Arsenic_Touch's Avatar
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    It needs work, anyone that doesn't see this is completely blind.

    Too many times you'll see an orange weapon with stats that shouldn't be on that weapon, or synergies that shouldn't be on that weapon and make them pretty much worse than a white gun. Mod slots should be based on rarity, white has none, green has 1, blue has 2, purple has 3 and orange always have 4, regardless of your ego level. Instead depending on your ego level. What it comes down to, there's really nothing separating oranges from the rest of the guns.

    It's amusing that people continue to defend this unrewarding grind when someone brings up a power creep, even a slight one. Newsflash, you're still grinding. If you want a specific mod you must grind rep(the rep system itself is flawed as well), and depend on a painful RNG to get something you want. You have to grind out events to buy guns since they got rid of key rewards and break down for ark salvage so you can get lockboxes for a chance at better weapons. All they did was shift the grind paradigm.

    Introducing a power creep would force them to actually address the bad AI and trivial difficulty to the outside world and I hope they ignore people that think the current system is fine because it's not. You'll realize it soon enough after you spend a week trying to get a specific mod for a gun you found and you realize that the mod doesn't even exist. Or when you finally get your first orange and realize it's only worth the ark salvage you get from it. You can introduce a power creep and still game the game the same and either way this company is going to have to do something to keep people interested, they aren't doing it right now with the current system.

    The problem with the game is it feels like they're catering to a level below casual players, the kind of player that doesn't want to work for anything. You can tell this by them lowering the EGO level for certain activities that were not at all difficult to unlock, the only EGO gating in the game and they actually lowered it? Come on... You can tell this anytime they desperately defend against any mention of loot variations. They should just introduce a horde level and let these people just keep shooting or running things over and then leave the rest of the world to the people that want the game and story to progress properly.

    Is it better to out-monster the monster or to be quietly devoured?
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  6. #26
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    I don't know why there aren't more people calling you out on this, OP, but the difference between 10 and 1500 ego is HUGE. Numerically, you are better in practically every possible way.

    You do not need scaling of weapons' base damage. What you need is for the loadout screen to summarize all those bonuses so you can clearly see how much more powerful you have become with the combined effect of all the different types of bonuses.

  7. #27
    The massive elefant in the room is that the game reminds, at least me 'n my friend, very much of Diablo 3.

    I KNOW! Its not a dungeon crawler, doesn't have the power-creep et cetera. Thats not what I ment so lower your pitchfork! Its the itemization. Rather how items get their stats. And to clarify, I mean guns that have no use for certain bonuses get them regardless. What am I going to do with a melee bonus on my sniper? I have to wonder.

    Weapons don't need to be upscaled in damage, in my honest oppinion, as you gain accuracy, damage, so on and so forth, from your ego points. At 300 I deal a much larger quantity of damage than I did at 30, mainly because Im able to proc off more nano effects, have higher crit modifier, hit harder from upper ground... Et cetera. Not to mention sniping with cloak on for 30% damage that I wasn't able to do.

    I'll admit the concept gets slightly flaws after certain treshold is crossed, but even then you still gain utility in terms of your ability to swap perks or whatever you call them along with your guns in your layouts. This does make you the stronger player than the one trick pony that is lower lvl with limited perks.

    Furthermore as said before the bonuses do increase as the level of the weapon increases, thus introducing slight powercreep to the guns themselves. A sniper when shot at chest will still do the same damage, but if you score that headshot the multiplier can be higher, et cetera.

    Its a bit of a false claim that nothing progresses as you do, it just doesn't increase in a linear fashion nor does it limit you from playing with lower lvl people, which in my world ammounts to a positive factor. Sure, you won't totally steamroll them but why would you want to do that?

    I understand that with limited playtime my oppinion might not be valid but for sake of argument I do actually miss times when certain MMO's powercreep wasn't universe², and people who hadn't the time to stay on the grindfest's bold frontier could still play with us.

    We all know what MMO Im talking about. =)

  8. #28
    Senior Member FattyMcG33's Avatar
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    Quote Originally Posted by Sanae View Post
    Higher EGO level provides significant benefits as it is: notably better shields and grenades, more perks and perk slots, higher weapon skills and better weapons accumulated over time, etc.

    I personally like the system which doesn’t make newer players too much weaker then older ones and gives them a chance to compete with them in PvP or Arkfall rankings. So, providing even more benefits to high EGO players in form of stronger weapons as well would be a bad idea, in my opinion.

    Remember: Defiance is meant to be first of all a FPS, not a MMORPG, and the player’s efficiency is meant to be mainly based on their skill, not how much they grinded.
    I agree with you, the point was to keep a level playing field, so that new players/people who can't play 60 hours a week can still do everything their friends/clan mates can do. Too many games require gear levels for content, why add another to that mix?
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  9. #29
    Showing the actual base damage and then showing your effective damage would be a cool thing to add to the load out screen...

  10. #30
    Member Pyth's Avatar
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    Quote Originally Posted by Maledict View Post
    Why is it when my weapons up scaled from ~1500 they had 4 slots open and Nano Effects.
    Now
    ~2000 same vendors sell same weapon without any open slots or Nano Effects where 500 lvls earlier a far superior weapon was for sale.
    The amount of mod slots on weapons will start coming around again. At a certain point it will be common to see 4 slots on weapons. Then it will lower back down to one (but those weapons will have more significant natural bonuses and more of them). Then around 2,500 EGO you'll start to see weapons coming back to two slots and so on and so forth.

    tl;dr: 4 slots will come back around again.

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