[/QUOTE]I guess empty landscape that serves no purpose other than a time sink is what people really want in this game. lol[QUOTE]
Doesnt that sum up the Pursuit system perfectly??
[/QUOTE]I guess empty landscape that serves no purpose other than a time sink is what people really want in this game. lol[QUOTE]
Doesnt that sum up the Pursuit system perfectly??
Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?
As quoted by Justin CarMicheal
That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.
As quoted by Schwa
Let's take WoW.
Vehicles----> Mounts.
Fast Travel ---> Flight Masters and Hearth Stones
Run Speed? I haven't noticed any special speed different in run speed between the games.
I guess empty landscape that serves no purpose other than a time sink is what people really want in this game. lolYes it is, but he's talking about landscape, not content. Content is allowed to be a timesink you dufus.
Doesnt that sum up the Pursuit system perfectly??
By the way.. Your signature is totally dumb. This isn't a P2P MMO, so the idea IS we can return when we like to have fun. Why do you think they're releasing DLC's and not content patches? Gaaaahd you wreak of idiocy.
Sprinting.
Xbox360 Gamertag Europe: Chemikz
In-Game Name: Ardim Lazarus
Clan Name: Exiled
Everything you think gives the game it's unique feeling and is rewarding isn't. It's completely frivilous and meaningless. This includes every weapon in the game being some half baked meaningless reward even if you were lucky enough to get the most perfect variation of it. Mods are so marginalized is comical yet they are literally the only thing differentiating every single weapon in the game and players! Since weapons consist of most of the options and rewards in the game it makes their poor execution just that much more awful.
- Vehicles are meaningless. It's purely visual. They are transports, but the game world is tiny and you can fast travel at no cost at any time.
- Outfits are meaningless. Zero impact on anything game related. They don't even have stats. Also, stats? What the hell are those anyway?! We obviously don't need them in defiance...
- Character creation is so meaningless your literal race has no bearing on anything in the game from what you might be more specialized at to anything involving your time in the game world or how it reacts(doesn't react) to you.
- Ego powers giving slight % increases and more marginal effects other than dealing damage but are never required proves how frivilous they are. They are another distraction and gives the most terrible charade that everyone isn't the exact same as others. It's a simple reprieve from holding down the firing button 24/7.
- Weapon effects. The worst offender of them all. Increased damage, wowie more damage in an entirely damage based game! Poor crowd control slow effects? For what? crowd control is never required. Oh, weapons that damage shields more than normal? Another damage feature......
Defiance is literally all show and zero substance. It's pretty clear if you're being honest and not attempting to portray entirely frivilous visuals as some deep requirement to succeed at anything in the game. The entire game is a solo affair based upon dealing damage. It's like a basket ball game composing of entirely power forwards with only one side keeping score. It's ridiculous and dumb as hell. It's insulting to think a game developer would find this acceptable marketing it as an mmo at all. I guess you could call xbox live and PSN MMO's too at this rate. They have about as much importance between player's success in any game as defiance does even it's completely separate games.
I didn't rush, the game's landscape is all.... Post Apoc standard cut and paste. There are ruined buildings here and there, and fields here and there. It's all the same weather type, and all the same environment type. The enemies are different ((slightly they all fight the exact same)) but that's true for every mmo.
We don't have what most mmo's have in that you have a snow area, a grassland area, cities, lava/badland zone, creepy spooky zone.
It's like saying Eve Online has vastly different zones. Oh in this void of space you see a Gas Giant, in the last zone we had a earth like planet.
Let's not forget co-op itself is meaningless. There's no extra challenge or teamwork necessary to complete any co-op in the game, which pretty much ****s all over the whole "we're a tps more than an MMO" claim. Devil's Cartel, while a ****ty TPS, managed to nail even that.
I don't recall getting a mount at level 1 when WoW launched
As I recall you had to actually go to these flight people and then they would take you somewhere else, defiance you just click the fast travel you want to go to regardless of where you are.
When running is all you have, it is slow, and that's all you had a wow launch
Xbox360 Gamertag Europe: Chemikz
In-Game Name: Ardim Lazarus
Clan Name: Exiled
What has the amount of named zones to do with anything? It just makes a statement about how the world is split up.
Defiance has a very decent amount of unique assets (buildings, deco, vegetation, landscape,...).
One major difference is that Defiance gives you your "mount" at what would translate to WoW Lvl 5. WoW gave it at LvL 40 I think (in it`s first year at least) and instantly doubled the ways you had to travel.
Talking about variety of base-settings, agreed, most other games do way better there than Defiance. In a way it fits the theme (I guess there are neither deserts nor snowy mountains next to San Francisco), but I would like to see more in this department too.