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Thread: Flop? or Not?

  1. #51
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    [/QUOTE]I guess empty landscape that serves no purpose other than a time sink is what people really want in this game. lol[QUOTE]

    Doesnt that sum up the Pursuit system perfectly??
    Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?

    As quoted by Justin CarMicheal

    That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.

    As quoted by Schwa

  2. #52
    Let's take WoW.

    Vehicles----> Mounts.
    Fast Travel ---> Flight Masters and Hearth Stones
    Run Speed? I haven't noticed any special speed different in run speed between the games.

  3. #53
    Senior Member Chemikz's Avatar
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    I guess empty landscape that serves no purpose other than a time sink is what people really want in this game. lol

    Doesnt that sum up the Pursuit system perfectly??
    Yes it is, but he's talking about landscape, not content. Content is allowed to be a timesink you dufus.

    By the way.. Your signature is totally dumb. This isn't a P2P MMO, so the idea IS we can return when we like to have fun. Why do you think they're releasing DLC's and not content patches? Gaaaahd you wreak of idiocy.

    Quote Originally Posted by Justin CarMichael View Post
    I haven't noticed any difference in run speed.
    Sprinting.
    Xbox360 Gamertag Europe: Chemikz
    In-Game Name: Ardim Lazarus
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  4. #54
    Senior Member WhiteCell's Avatar
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    Quote Originally Posted by Chemikz View Post
    Game design leaves nothing for cooperative play? Quest progress is shared to all in the area. You can enter dungeons with other players wherever you are in the world by the click of a button. There's area/group/clan voice chat.

    There's no substantive rewards? What about legendaries with their synergy rewards mods and fully levelled bonus from lockboxes after farming a bunch of Arkfalls?

    Your right about the economy.

    The game world is devoid of any character of impressive locales- A matter of opinion, not fact. The world and lore has a tv series set in it, both having a myriad of different characters from different backgrounds. Missions are fully voice acted by awesome characters and add real context to what other MMO's would have you collected 10 bear ***** for no real reason. I and many others (there's a thread on this forum of peoples favourites) can list many impressive locales.

    How is there a lack of character customization? There's hundreds of vehicles, outfits and the character creation tool is more complex than many other popular MMO's.

    I don't think it's as bad as you haters make it out to be. At all, in fact. If you don't like the game then that's your choice. I wish you'd all stop telling us not to like the game either. You're all forcing your negative opinions down our throats and calling us fanboys for not agreeing. Can't we enjoy the game? Is that so hard to comprehend for some?
    Everything you think gives the game it's unique feeling and is rewarding isn't. It's completely frivilous and meaningless. This includes every weapon in the game being some half baked meaningless reward even if you were lucky enough to get the most perfect variation of it. Mods are so marginalized is comical yet they are literally the only thing differentiating every single weapon in the game and players! Since weapons consist of most of the options and rewards in the game it makes their poor execution just that much more awful.

    - Vehicles are meaningless. It's purely visual. They are transports, but the game world is tiny and you can fast travel at no cost at any time.
    - Outfits are meaningless. Zero impact on anything game related. They don't even have stats. Also, stats? What the hell are those anyway?! We obviously don't need them in defiance...
    - Character creation is so meaningless your literal race has no bearing on anything in the game from what you might be more specialized at to anything involving your time in the game world or how it reacts(doesn't react) to you.
    - Ego powers giving slight % increases and more marginal effects other than dealing damage but are never required proves how frivilous they are. They are another distraction and gives the most terrible charade that everyone isn't the exact same as others. It's a simple reprieve from holding down the firing button 24/7.
    - Weapon effects. The worst offender of them all. Increased damage, wowie more damage in an entirely damage based game! Poor crowd control slow effects? For what? crowd control is never required. Oh, weapons that damage shields more than normal? Another damage feature......

    Defiance is literally all show and zero substance. It's pretty clear if you're being honest and not attempting to portray entirely frivilous visuals as some deep requirement to succeed at anything in the game. The entire game is a solo affair based upon dealing damage. It's like a basket ball game composing of entirely power forwards with only one side keeping score. It's ridiculous and dumb as hell. It's insulting to think a game developer would find this acceptable marketing it as an mmo at all. I guess you could call xbox live and PSN MMO's too at this rate. They have about as much importance between player's success in any game as defiance does even it's completely separate games.

  5. #55
    Quote Originally Posted by Chemikz View Post
    Mount Tam is a ruin of out city suburbs infested by mutants. Marin is terraformed grassy countryside infested by hellbugs, with a few ranches and farms dotted about the place. Marin is covered in mines, factories and processing plants, very industrial, home to the cyborg miners called the 99ers. I haven't been to Sausalito yet. San Fransisco is a charred wastleland of terraformed spires and pools of acid. It'd dark and ash rains from the sky. Cyborg DarkMatter roam the landscape there.

    I'm sorry if you rushed through the game and can't remember any of it, but that doesn't mean the rest of us did!
    I didn't rush, the game's landscape is all.... Post Apoc standard cut and paste. There are ruined buildings here and there, and fields here and there. It's all the same weather type, and all the same environment type. The enemies are different ((slightly they all fight the exact same)) but that's true for every mmo.

    We don't have what most mmo's have in that you have a snow area, a grassland area, cities, lava/badland zone, creepy spooky zone.

    It's like saying Eve Online has vastly different zones. Oh in this void of space you see a Gas Giant, in the last zone we had a earth like planet.

  6. #56
    Senior Member Schwa's Avatar
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    Quote Originally Posted by WhiteCell View Post
    Everything you think gives the game it's unique feeling and is rewarding isn't. It's completely frivilous and meaningless. This includes every weapon in the game being some half baked meaningless reward even if you were lucky enough to get the most perfect variation of it. Mods are so marginalized is comical yet they are literally the only thing differentiating every single weapon in the game and players! Since weapons consist of most of the options and rewards in the game it makes their poor execution just that much more awful.

    - Vehicles are meaningless. It's purely visual. They are transports, but the game world is tiny and you can fast travel at no cost at any time.
    - Outfits are meaningless. Zero impact on anything game related. They don't even have stats. Also, stats? What the hell are those anyway?! We obviously don't need them in defiance...
    - Character creation is so meaningless your literal race has no bearing on anything in the game from what you might be more specialized at to anything involving your time in the game world or how it reacts(doesn't react) to you.
    - Ego powers giving slight % increases and more marginal effects other than dealing damage but are never required proves how frivilous they are. They are another distraction and gives the most terrible charade that everyone isn't the exact same as others. It's a simple reprieve from holding down the firing button 24/7.
    - Weapon effects. The worst offender of them all. Increased damage, wowie more damage in an entirely damage based game! Poor crowd control slow effects? For what? crowd control is never required. Oh, weapons that damage shields more than normal? Another damage feature......

    Defiance is literally all show and zero substance. It's pretty clear if you're being honest and not attempting to portray entirely frivilous visuals as some deep requirement to succeed at anything in the game. The entire game is a solo affair based upon dealing damage. It's like a basket ball game composing of entirely power forwards with only one side keeping score. It's ridiculous and dumb as hell. It's insulting to think a game developer would find this acceptable marketing it as an mmo at all. I guess you could call xbox live and PSN MMO's too at this rate. They have about as much importance between player's success in any game as defiance does even it's completely separate games.
    Let's not forget co-op itself is meaningless. There's no extra challenge or teamwork necessary to complete any co-op in the game, which pretty much ****s all over the whole "we're a tps more than an MMO" claim. Devil's Cartel, while a ****ty TPS, managed to nail even that.

  7. #57
    Quote Originally Posted by Chemikz View Post

    Sprinting.
    You mean how other games have Walk/Run speeds? How is that different?

  8. #58
    Quote Originally Posted by Justin CarMichael View Post
    Let's take WoW.

    Vehicles----> Mounts.
    Fast Travel ---> Flight Masters and Hearth Stones
    Run Speed? I haven't noticed any special speed different in run speed between the games.
    I don't recall getting a mount at level 1 when WoW launched
    As I recall you had to actually go to these flight people and then they would take you somewhere else, defiance you just click the fast travel you want to go to regardless of where you are.
    When running is all you have, it is slow, and that's all you had a wow launch

  9. #59
    Senior Member Chemikz's Avatar
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    Quote Originally Posted by WhiteCell View Post
    Everything you think gives the game it's unique feeling and is rewarding isn't. It's completely frivilous and meaningless. This includes every weapon in the game being some half baked meaningless reward even if you were lucky enough to get the most perfect variation of it. Mods are so marginalized is comical yet they are literally the only thing differentiating every single weapon in the game and players! Since weapons consist of most of the options and rewards in the game it makes their poor execution just that much more awful.

    - Vehicles are meaningless. It's purely visual. They are transports, but the game world is tiny and you can fast travel at no cost at any time.
    - Outfits are meaningless. Zero impact on anything game related. They don't even have stats. Also, stats? What the hell are those anyway?! We obviously don't need them in defiance...
    - Character creation is so meaningless your literal race has no bearing on anything in the game from what you might be more specialized at to anything involving your time in the game world or how it reacts(doesn't react) to you.
    - Ego powers giving slight % increases and more marginal effects other than dealing damage but are never required proves how frivilous they are. They are another distraction and gives the most terrible charade that everyone isn't the exact same as others. It's a simple reprieve from holding down the firing button 24/7.
    - Weapon effects. The worst offender of them all. Increased damage, wowie more damage in an entirely damage based game! Poor crowd control slow effects? For what? crowd control is never required. Oh, weapons that damage shields more than normal? Another damage feature......

    Defiance is literally all show and zero substance. It's pretty clear if you're being honest and not attempting to portray entirely frivilous visuals as some deep requirement to succeed at anything in the game. The entire game is a solo affair based upon dealing damage. It's like a basket ball game composing of entirely power forwards with only one side keeping score. It's ridiculous and dumb as hell. It's insulting to think a game developer would find this acceptable marketing it as an mmo at all. I guess you could call xbox live and PSN MMO's too at this rate. They have about as much importance between player's success in any game as defiance does even it's completely separate games.
    Why are you all taking my posts out of context? I was replying to your post directed at me. I wasn't saying these points I am raising make add depth to the game and make it great, was I? I was saying THEY EXIST. As you chose to ignore them all.
    Xbox360 Gamertag Europe: Chemikz
    In-Game Name: Ardim Lazarus
    Clan Name: Exiled

  10. #60
    What has the amount of named zones to do with anything? It just makes a statement about how the world is split up.
    Defiance has a very decent amount of unique assets (buildings, deco, vegetation, landscape,...).
    One major difference is that Defiance gives you your "mount" at what would translate to WoW Lvl 5. WoW gave it at LvL 40 I think (in it`s first year at least) and instantly doubled the ways you had to travel.

    Talking about variety of base-settings, agreed, most other games do way better there than Defiance. In a way it fits the theme (I guess there are neither deserts nor snowy mountains next to San Francisco), but I would like to see more in this department too.

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