Bought the game a few weeks ago and never had a single stability issue, never been booted or disconnected only come across one bug and there was a workaround not come up against anything game breaking.
My predictions are;
If, at the end of season 1, the game is still in it's current broken state, and the show's first season didn't go very well, the game will be a flop and the show will limp halfway through the second season and be canceled.
If, at the end of season 1 the game is still in it's current broken state but the show did well, the game will limp on and the show will get a third season.
If, at the end of season 1 the game is fixed and the show sucks, the game will be a success and the show will be canceled halfway through the second season.
If, at the end of season 1 the game is fixed and the show is great, both will make it to at least season 5, and, considering how long it's been since SyFy has had a hit, it may go even longer, they'll ride that horse until it dies under them.
There, I think I've covered all the bases.
Xbox 360 NA- VolDeVie (18+ only if you're adding me please. I'm a bit vulgar)
Looking for like-minded individuals to play with! If you're a musician, audio-engineer, or just LOVE music add me ^_^! If you're none of the above, well, I still need some people to game with.
http://forums.defiance.com/showthrea...0-Song-I-made.
WoW was released in 2004, and MMO-wise that was quite a different era. MMOs had nowhere near the number of players or popularity they enjoy today, were niche, and could typically get away with a lot more in the way of launch bugs.
The MMO market has grown and evolved into a much larger consumer beast than when WoW was launched in 2004. There are way too many options out there. Your average MMO customer is no longer going to hang on and wait around 5 months or 6 months or a year for the game to get up to speed.
But still telling people they need to wait 6 months or so for Defiance to get ironed out? It's the same thing said about DCUO, The Secret World, SWTOR, and all the others in the past several years that commercially failed, and whose business models were overhauled and dumped into the F2P market. It doesn't work anymore. If it did, WoW and Rift would not be the only AAA MMOs left with a pure subscription model, while a majority of the rest have been converted and dumped into the F2P market.
The MMO market is not 2004 and pre-2004 anymore. In those 9 years it has grown and changed on the consumer end. Developers need to change to match it. An MMO must be strong and solid out of the gate. Otherwise, it's just going to be another had potential story.
WoW blew the gates off of the MMO industry by the end of its first year, when it already boasted millions of players. Before WoW, a highly successful MMO would have expected 350,000 players or so, and an average MMO would have expected roughly between 120,000- 180,000 players. WoW brought in all those new MMO players, and forever changed the industry. Since then, very few games have been given 6 months or so to get their house in order. That was a major reason behind the main birth of the F2P/Subscription hybrid model around 2010.
Oh, and to correct your history, WoW already boasted over 12 million players before the Mr. T and Willaim Shatner commercials started. WoW jumped to about 15 million or so after that (and ikely not connected to it at all), but the main bulk of their player base was well in place before they started the guest star commercials.
And no, I am not a real fan of WoW, though I do (or have) played it with friends and family. But there is no denying that WoW launched into a far different market than exists today. A current market, mind you, that WoW's success basically created.
Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?
As quoted by Justin CarMicheal
That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.
As quoted by Schwa
I don't know if I'm the only one, but I'm getting rather bored with the game atm. Over 2000 EGO and I love the game, but I'm a person who likes getting loot, and with how the game is set up I get no feeling of progression other than EGO which doesn't impact gameplay at all.
I'm also getting quite tired of getting booted from the servers whilst in a Major Arkfall, and it always seems to happen AS it's ending. Another thing is, I've gotten about 8-10 Tier 4 Lockboxes and received 3 Blues, and a Green in EACH and EVERY one of them. I've gotten the worst of the worst Oranges. (Aside from my Mass Cannon) Longshot Cannon, Incinerator, Semi Auto Sniper, Heavy Sawed-Off, and some other poopy stuff. Lol
I'm not complaining at all, considering it's the only game I have to play at the moment I will still play it. But I don't feel like I'm moving forward at all in this game. I don't know, maybe I am the only one who feels this way.
Ego: 3000+
Browncoats!
Careful, you might loose this fight, Anne Frankly why does everybody have to bring up the Nazis?
As quoted by Justin CarMicheal
That's the thing-- they have the right philosophy, but they implemented it so poorly players can't see it. So they ask for other genres to get copy/pasted over.
As quoted by Schwa