You do realize that the baby-booming generation, all of which are of retirement age now, aren't a spoon fed generation? Well, maybe they are right now, but that's an age thing. Also, at their ages, it is very doubtful they are playing a twitch game like Defiance. Seriously, educate yourself a little before you start using such terms.
As far as PC MMOs coming out and always meeting expectations. Okay, look, SOE, Bioware/EA, NCSoft, and many others would like a word with you about how their games met expectations so well, that within an average of 11 months after their most recent launches, the games were dumped into the Free-to-Play market just to stay afloat. For example: Aion, Warhammer Online, DC Universe Online, Tabula Rasa (closed), Age of Conan, The Secret World, Star Wars: The Old Republic . . . just to name a few.
This isn't correct. There is a thread on the ego calculations within the forums. through persuits,contracts, weapon upgrades, vehicles, etc you cap out at around 4.8k leaving the other 200 ego for grinding. yea... its not that hard to do and its a logical ego level up yet players ***** and complain calling it a grind.
I dont know... but there is no SP game with no bugs ... and THERE IS NO MMO with NO BUGS. you cannot point even ONE MMO with clear and nice start. This is how thing work in MMO. its sad but its true. trolling and hating on forum will not help or even discusing. as I said if you are bored dont play it for a time and come back after next patch or DLC or TV show episode to feel the atmospherethis game is for causal players. THis is not traditional MMO RPG with nolifers ... this is MMO for shooting lovers
and sci-fi fans
Unfortunately, the developers offer nothing in their game after around the 1500 ego mark outside of the same (weak) tier of solo difficulty, the solo-based co-op of equally laughable difficulty, and horribly balanced and twitch shotgun-based pvp.
In other words, there is quite literally nothing else to do except grind for ego rating after a certain point of the game. That point comes far too early for this game to be considered feature-complete.
You didn't even try to read my post.
You have to grind out every weapon skill, 50000 kills, etc doing content that doesn't last past 1k EGO.
50000 kills is a grind. I looked at my pursuits when I finished all the missions and I had less then 10k kills in total. All that excess **** is a mindless grind to a lot of players.
Pursuits shouldn't be missions. So I have a mission to commit genocide? I thought I hunted ark relics. How little sense does that make?
stitch
I never said I was bored. I said I was done trusting this team. Look, I've played MMOs for 14 years. I've seen all manner of buggy and shoddy launches. This one definitely ranks amongst the Top 5. Every game has bugs, but it is the type of bugs, how many, and how they effect game play that makes or breaks an MMO; I don't care if it is a RPG or a Shooter.
And what you need to understand is that in a F2P or B2P game, it is less likely that those customers who walk away frustrated will ever return. But they will tell their friends to avoid it, and that word spreads. And once that population bleeds off and then tappers off, that's less revenue to Defiance for DLC purchases and Cash Shop purchases. That means less development revenue. That then means a matter of time before the corporate financial wizards start gutting your development team and moving them to other projects.