Very true!
Yes. It launched in June 2003, which was 17 months before World of Warcraft hit the market (November 2004). The biggest thing WoW did, for good or bad (opinions vary) was make the railroad MMO themepark design so central to MMO development. You didn't see a lot of that before WoW.
BF3? 100k star rank, nuff said. ME3? It takes at least 600 hours of play to get a maxed manifest. I quit playing at 1,400 hours, didn't even have half my Ultra rare manifest unlocked by then, an entire year of grinding out a simplistic horde mode clamoring for that next lvl of some ****ty gun I probably would never use.
Can't find the trading forums? http://forums.defiance.com/forumdisp...rading-Post%29
Wares Omnifarious! (My own shop) http://forums.defiance.com/showthrea...rious-%28NA%29
Just passing through ladies and gentlemen, like what you see? Then speak up.
Yup, this^
Been busy with work so haven't had too much time to game but I think I've just hit ~1200EGO, already feels like I'm being forced to grind boring things for levels, I seriously have no care about hunting for data recorders, I'm just not that kinda gal.... it's tedious and a bit of a kick in the balls to say "you will never have max level unless you do an easter egg hunt(see: looking at walkthroughs on google)".
Sigh, at least freight yard is in now I guess..
other than a handful of tutorial style quests it didn't have quests on ship day. you just had to go out hunting for stuff. of which, 90% of each planets surface... didn't have any stuff to it. the stuff that was there, wasn't static spawns... so you had to run all over each world hunting. think it only took 3'ish months to release a patch that populated the worlds and boosted the mission terminals (note: not quests, missions, like "go destroy this nest of critters" )
I personally think most of you trolls are total idiots who know nothing about modern technology and how much actual physical work it takes to repair damaged code. I have friends who work as military contractors on our cyber defense systems. They will tell you that the smallest bugs can take the longest time to fix simply because of the impossibly large layers of code that can exist in some of the simplest programs let alone a large MMO like defiance. This game in the first two weeks has been one of the funnest games I have played all year round. Even though I have experienced my fair share of bugs I understand that there is a very limited community of developers working on this project who are more then likely staying at the office tonight to fix a game that you all want to ***** about, but give no consideration about what we already have as a gaming community. Most of you might not remember but the first three months of WoW there was constant bugs and treats that the game might be pulled entirely because of how piss poor the community support was. And we were all paying for that crap. Waiting a few months for bugs to come in line for a free game is nothing. So my advice, cool it or learn some facts about what your *****ing about.