Unfortunately, as this is a service and not simply a game that lives inside a box (like GTA) the developers don't have the option to provide only one "box" of content and leave it at that. They'll hemorrhage players otherwise. Games, just like movies, books, or comics, are driven by conflict in some way. "Conflict" in the case of games is a problem that needs to be solved in some way by the player.
Create an objective with a trivial method of reaching it and you'll end up with the same reaction as someone reading a book and guessing the ending thirty pages in-- boredom, possibly coupled with flipping to the last page and setting the book aside. Or on fire.
Games must continuously focus on a loop of objective-action-solution of ever-increasing difficulty to stay engaging. This does not mean raids are essential, nor is any specific type of content-- just as long as that ever-increasing difficulty is preserved in some other way.
The way Defiance is structured right now, there's a series of these cycles at each new tier of AI: Mutant, raider, 99er, scrapper, Dark Matter. That's great. What's not so great is Dark Matter gets old quickly, and we're left with an intermediate (at best) challenge/solution cycle as the ultimate tier of content. For this game to earn the right to be a live game, we new tiers of increasingly-difficult AI to justify it being a live game.
As it is, there's no reason they needed to make this an MMO. They could've just made a lobby shooter or a drop-in co-op game like GTA. Harder instances could help, but I'm hesitant to suggest raids until they show me they can create legitimate co-op content.
In summary:
1. New tiers of enemies. Even for solo. Solo/duo would be great.
2. Prove this is an MMO and a TPS with legitimate co-op.



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