The B2P with optional Sub is the "hybrid" model they said they are leaning towards. If you read some of the Meeting the Dev interviews I think its Nathan Richardsson than talks about it.
http://www.zam.com/story.html?story=31361ZAM: Have you chosen a monetization model yet?
Hill: We haven’t picked one 100% yet, but we’re looking at a boxed product, so you’ll go to the store and you’ll buy it, or potentially download it through something like PSN. And then you have a choice – it’s dual – where you can decide “I want to pick things and pay for them piecemeal”, or “I can pick a subscription, and get all of that stuff as I go, and get all of the DLC free as long as I’m subscribed.” So that’s kind of the model we’re looking at. Like I said, it’s not a 100%, but that’s where we’re shifting toward.
Nice to hear, I also think theres lots of potential in Trion World, thats why Im still playing Rift and gave it that extra love.![]()
I'm really... let me emphasize... REALLY not a fan of being forced to pay for content when it should just be regular content updates. Now if these supposed "DLC" are full fledged expansions sure but if they're only say 1 dungeon and a raid then heck no. It simply isn't good to segregate the already niche community between who has the DLC and who doesn't. Just do what Guild Wars 2 does, BTP, all content updates are free but full expansions are $30 with a convenience or cosmetic cash shop. I can understand throwing on an optional sub for access to experience boosters and other perks but nothing game breaking. Just please don't charge for content it doesn't work.
"The Camellia Blossom, also known as Tsubaki, is a flower without fragrance. It proclaims nothing, blooming in silence. When the blossom's petals scatter, it's quiet and tragic. I am Tsubaki. A silent flower without fragrance."
Showing off the art of video game and having fun: http://www.youtube.com/HDGaminLIVE
What's a "full game" when it comes to MMOs? The games are designed to be open-ended and the genre survives on consistent content updates, which obviously aren't free. You can pay a sub, buy DLC or buy full-fledged expansions, but you've got to pay for those extra years of development at some point.
Good things cost money.
Based on the pre-order thing I'm thinking it's going to be sold standard retail with an in-game store selling vanity upgrades. Hopefully they don't also have a subscription. Having to buy the game and pay a subscription would absolutely kill this game. If it's only $60 up front and gets positive reviews and good word of mouth it could do well. We shall see.
If you go back an read through the developer diaries and updates, they clearly state that the game follows the TV series, and there will be "micro updates" after the episode is aired. Will these be something you have to purchase? I doubt it, that would involve them having to instance the entire world, making you change "instances" or zones every couple of minutes, which has shown in the past, something that breaks immersion. Immersion is a very high priority for these developers.
What people are forgetting, is that this may be console native, but it's an MMO... As an MMO, it follows the criteria of PC based games that have been curb stomping sales on console games (with the exception of a VERY few franchises). Successful MMOs have been for the most part, subscription based, what makes them successful is a fluid, ongoing storyline that ties every aspect of the game into this storyline, be is pvp, crafting, roleplaying or pve.
Using a successful MMO layout for what you get in a subscription is:
1) Regular content updates (think of it as a book, and content updates are the chapters, at the end of the book, you buy the next in the series, aka "expansion").
2) Near 100% "uptime" and when there is offline time, it is usually(tm) due to server side patching, or some unforseeable event, in which case, a successful MMO company keeps it's playerbase informed, and occassionaly credits subscription time.
3) Customer support, both in game and out. Ever try to contact customer support on a "free" mmo? lol
4) Technical support, both in game and out. See #3.
5) Community. You may not think this is important, but a strong community is the backbone to an MMO. A well run, well written storyline with feedback and interaction with the community is what allows the game to grow.
Now I wanna ask, before anyone jumps on the "free to play amigaw" bandwagon, is: Do you know how Trion works? Do you think Trion is successful? Have you looked into Trion's past marketting plans?
I can sympathize with consoles and their having to pay bills. We PC people do it too, are we PC people of an archaic mindset? Let me put your xbox/ps3 up against an average PC benchmark, on graphics alone. We welcome you to our world, dont tell us how the consoles run, most of us have them, collecting dust, except when we wanna play halo or something else that doesnt have much in the pc market.
TL;DR: You have a choice: pay what you want to pay after the initial purchase, or sub up. It's not a wallet warrior model. You WONT get a AAA title with a dynamic world and MMO interaction for 5 bucks. This is not Guild Wars 2. It's a bit more complex than sword an board hack and slash. I can run a private server of GW2 on a tablet. I dont wanna think of the amount of CPU this game takes to run on a server.
I have no problems paying a sub for this game, ontop of the initial title copy. Can it flop? Sure, but until we see it running for the first season (expansion), we wont know, but a sub wont "kill" the game.
If it bleeds, we've killed it