I've been stuck on the Jackleg Joe (or whatever it's called) mission pretty much since when I started this game. I've read forum posts on it, watched numerous Youtube videos, sought out spiritual swamis in the deserts of Barstow, and pretty much tried to make as powerful a character as possible to counter the mission, but I've not succeeded. I die each time. Part of it is a bit of a handicap on my part (I have nerve damage in my main hand), but it hasn't affected me in any other part of the game (targeting those smelter guys is practically impossible for me when aiming for the canister and still managing to live). So, I can understand the "well, the game isn't for you, so go find something simpler like LEGOLAND" or whatever.
The point is: I love the game. I like all of the aspects of it. The chat could be better (well, all the social features could be better), but overall it's been a lot of fun. But I can't advance the story line at all. And it's becoming very frustrating.
So, my desire (as everyone who rage quits seems to offer their smorgasbord of "fix this now that I've leaving" posts. I'm not rage quitting, or even quitting, but I felt that even those that decide to tough it out should get an input as well as the ones that took their ball and went home) is to either make it possible to skip a mission or two, or make it so that friends can help you on these specific missions. Let's face it. It's an MMO, not a single player game. There's absolutely NO REASON that they set up a requirement within the game that forces you to single it when the purpose of the game is both social and MASSIVE MULTIPLAYER.
Anyway, those are my ideas that I don't expect will be implemented or even considered. But as I've practically given up ever solving that one mission, I felt I had to say something before I finally gave up and just left. Unlike most, I tend to just quit a game quietly and let the devs try to figure why they're losing people. This time, I could actually see a solution, but I get the impression they really don't care.


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