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  1. #51
    Member Anderson's Avatar
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    Quote Originally Posted by ironhands View Post
    http://speeddie.blogspot.ca/

    Apparently even Monopoly has to cater to the current fast-paced rush to the end mentality.
    That's actually a good idea. People who are hardcore board-gamers have known that Monopoly has a horrifically tedious end game for a long time, and avoid that game like the plague.

    It usually comes down to an incredibly tedious slippery slope where one player is obviously winning and it's unlikely anyone can do anything about it, but the game still drags on for several hours as players get nickel and dimed to death.

  2. #52
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    Quote Originally Posted by Anderson View Post
    but the game still drags on for several hours as players get nickel and dimed to death.
    HAHAHAHA. Taken out of context, but that also described every MMO that's been dumped into the F2P market. Priceless.

  3. #53
    Quote Originally Posted by ironhands View Post
    yep, that's why you take a break and go back as new stuff is added. I still haven't finished the main content, I only play a couple of hours a week, pretty much enough to do the new pursuits. dunno 'bout getting "jipped" on the episode content. I was expecting more, but, they were supposed to be released alongside the first DLC pack that would likely have held us over

    I unno I just felt like I didnt get my full monies worth, I ran out of stuff to do way too fast compared to other games that are kind of like defiance (3rd person shooter/rpg) If the game itself seem to lack enough content I'm worried the DLCs will be subpar and and in maybe 2-3 hrs worth of non pvp gameplay before it becomes the same thing it is now and thats doing the same encounters, and same arkfalls lol

    but yea it was said we were supposed to get new episode missions every other week, we have had 3 episodes come out (4th tomorrow) and no new episode missions lol they claimed this was going to be "revolutionary" new game where the tv show and game intertwine..but yeaaa I don't think "kill 10 X, collect 10X light 10 fireworks" is very revolutionary

  4. #54
    The game passes the time nicely, when I have nothing to do for the day. Apparently, Defiance is the only game I have that can do that well.
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  5. #55
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Anderson View Post
    That's actually a good idea. People who are hardcore board-gamers have known that Monopoly has a horrifically tedious end game for a long time, and avoid that game like the plague.

    It usually comes down to an incredibly tedious slippery slope where one player is obviously winning and it's unlikely anyone can do anything about it, but the game still drags on for several hours as players get nickel and dimed to death.
    not when you look at the actual rules for the speed die, it only facilitates the acquisition , not the end from what I understand. Still think monopoly needs an auctionhall though, and pets.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  6. #56
    Senior Member ironhands's Avatar
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    Quote Originally Posted by daryuujin View Post
    I unno I just felt like I didnt get my full monies worth, I ran out of stuff to do way too fast compared to other games that are kind of like defiance (3rd person shooter/rpg) If the game itself seem to lack enough content I'm worried the DLCs will be subpar and and in maybe 2-3 hrs worth of non pvp gameplay before it becomes the same thing it is now and thats doing the same encounters, and same arkfalls lol

    but yea it was said we were supposed to get new episode missions every other week, we have had 3 episodes come out (4th tomorrow) and no new episode missions lol they claimed this was going to be "revolutionary" new game where the tv show and game intertwine..but yeaaa I don't think "kill 10 X, collect 10X light 10 fireworks" is very revolutionary
    I expected episode mission too, but, if we were supposed to also have DLC missions, people might not be as inclined to do those as well in the limited time. I'm pretty sure we'll see a new episode mission as we expected soon.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  7. #57
    This game is a shooter .... it never was and never will be a real mmorpg.
    So for a shooter its ok. If I am bored I am playing some coop maps, or single maps with npcs thats it.

  8. #58
    Oh damn, and I thought this might be a positive or serious OP, when it`s just another hate post disguising as a question.

    I kinda pity those reward-focussed players who grind up to whatever high ego level and only then realize the game has no uber-items worth "working for". Must feel like an awful waste of time. But well, one could figure that out at ego 10.
    Correction, I would pity them, if they wouldn`t feel obliged to call everyone who enjoys the game for what it is an idiot.

    Answering the fake question, like so many others here, I play it for the simple reason that it`s fun.
    And actually it`s way less repetitive than any other MMO...at least I do something myself, and the situations change.

    My play day yesterday:
    -Rather brief session on Neverwinter, most likely my last one.
    Not enough exploration for my taste, that aside it feels quite generic. Pretty sure it will succeed without me.
    -A few hours on Guild Wars 2, first time in a few month. Been in a fantasy game mood due to the previous Neverwinter session.
    Still an enjoyable game to me.
    -One or two hours on Defiance, like on most days since release. As usual I just wanted to do a side-mission, but ended up doing a series of arkfalls, a main-mission and two side-missions (all with random players adding).
    Had fun. Didn`t feel like an idiot because I did.

  9. #59
    Senior Member Agonist's Avatar
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    Still having fun. Why do you care?

  10. #60
    Member Anderson's Avatar
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    Quote Originally Posted by ironhands View Post
    not when you look at the actual rules for the speed die, it only facilitates the acquisition , not the end from what I understand. Still think monopoly needs an auctionhall though, and pets.
    This rule here is probably the one that most effects the end game

    "Mr. Monopoly: First, move the sum of the two white dice
    and resolve the space you land on (such as drawing a card, buying the property paying rent, etc.). Then, one of two
    things will happen depending on whether or not there is still property in the bank.
    ...
    NO, there are no more properties in the bank Advance to the NEXT property on which you will owe another player money."

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