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Defiance Clan: Fartbox Fappers - join the fappage here => http://forums.defiance.com/showthread.php?t=67354
Other Clans: Team Arelex, The Reckoners
Youtube Page: http://www.youtube.com/avgamevids
This guy makes a valid complaint about an unintended glitch where someone can still fire a BMG after they are already dead, and you guys start trolling his thread with unrelated comments about BMGs.....
What in the hell is the matter with you guys?
Defiance Clan: Fartbox Fappers - join the fappage here => http://forums.defiance.com/showthread.php?t=67354
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i'd recommend actually reading the posts before making idiotic comments such as that.
my very first post i agreed that the bug should be fixed. and the comments about BMG's are 100% related. in the OP he was complaining about how they are overpowered...
seriously bro, read first next time.
Bongrippa <- PC NA
VBI Sniper Rifle
VOT Blast Rifle (TACC Invader when inebriated)
Overcharge (Cloak when inebriated)
Freight Yard
Bongrippa <- PC NA
VBI Sniper Rifle
VOT Blast Rifle (TACC Invader when inebriated)
Overcharge (Cloak when inebriated)
Freight Yard
Defiance Clan: Fartbox Fappers - join the fappage here => http://forums.defiance.com/showthread.php?t=67354
Other Clans: Team Arelex, The Reckoners
Youtube Page: http://www.youtube.com/avgamevids
I think you're overestimating the healing factor. Plus the charge drains pretty fast if you want to link that many people in a reasonable time (i think stingray has that in its description). The highest ive seen is a little over 400 a second, in a sustained firefight that will help you survive but will be quickly overwhelmed, in a burst fight that wont really help at all.
PSN ID: Xx-Fang92-xX - PS3 NA
BMGs are absolutely no threat. As soon as I see someone firing it I target them and take them out really fast because they can't defend themselves. I didn't know about the 1:1 glitch you mentioned but hopefully that gets resolved.
The sniper infectors are definitely a challenge to combat but once you figure out where the person is you can strategically take them out but getting closer.