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  1. #11
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by fang1192 View Post
    Well since we're doing hypotheticals, if the guy with the BMG is focused on healing he cant expose the cloaker. A well placed cascade grenade might be able to do the trick.

    Since i brought up a perk:
    Rear guard blocks 45% or 30% of damage from behind? Im pretty sure it was 45%, but tooltip now says 30%.
    the BMg links to others. he can heal and expose a cloaker at the same time. the whole mechanic isn't balanced for MP

    rear guard sounds awesome. i'll have to check it out

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  2. #12
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    Quote Originally Posted by Upinya Slayin View Post
    the BMg links to others. he can heal and expose a cloaker at the same time. the whole mechanic isn't balanced for MP

    rear guard sounds awesome. i'll have to check it out
    yeah it doesn't link like that at all. it either heals or damage, not both at the same time.

    keep digging that grave :P
    Bongrippa <- PC NA
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  3. #13
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by greatdividers View Post
    yeah it doesn't link like that at all. it either heals or damage, not both at the same time.

    keep digging that grave :P
    further prof i don't use it

    and even if what your saying is all true. they sitll need to fix the glitch that people can still shoot you with it after they are dead

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  4. #14
    This guy makes a valid complaint about an unintended glitch where someone can still fire a BMG after they are already dead, and you guys start trolling his thread with unrelated comments about BMGs.....

    What in the hell is the matter with you guys?

  5. #15
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by Stino View Post
    This guy makes a valid complaint about an unintended glitch where someone can still fire a BMG after they are already dead, and you guys start trolling his thread with unrelated comments about BMGs.....

    What in the hell is the matter with you guys?
    typical internet for you. alos everyone ignored the craptastic mechanic of a 40yard range homing infector with a glitched burst mod. these 2 things should get fixed before anyhting else.

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  6. #16
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    Quote Originally Posted by Stino View Post
    This guy makes a valid complaint about an unintended glitch where someone can still fire a BMG after they are already dead, and you guys start trolling his thread with unrelated comments about BMGs.....

    What in the hell is the matter with you guys?
    i'd recommend actually reading the posts before making idiotic comments such as that.

    my very first post i agreed that the bug should be fixed. and the comments about BMG's are 100% related. in the OP he was complaining about how they are overpowered...

    seriously bro, read first next time.
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

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  7. #17
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    Quote Originally Posted by Upinya Slayin View Post
    typical internet for you. alos everyone ignored the craptastic mechanic of a 40yard range homing infector with a glitched burst mod. these 2 things should get fixed before anyhting else.
    i don't think anyone ignored it. it's been brought up 100000 times on the forums and everyone knows and agrees that it needs to be fixed.
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

    Freight Yard

  8. #18
    Senior Member Upinya Slayin's Avatar
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    Quote Originally Posted by greatdividers View Post
    i'd recommend actually reading the posts before making idiotic comments such as that.

    my very first post i agreed that the bug should be fixed. and the comments about BMG's are 100% related. in the OP he was complaining about how they are overpowered...

    seriously bro, read first next time.
    i made a mistake syaing it can heal and do damage at the same time. i don't really use them so i wans't aware. still healing 3 of your teammates who are in front and shooting eveyone while in god mode still seems OP to me

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  9. #19
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    I think you're overestimating the healing factor. Plus the charge drains pretty fast if you want to link that many people in a reasonable time (i think stingray has that in its description). The highest ive seen is a little over 400 a second, in a sustained firefight that will help you survive but will be quickly overwhelmed, in a burst fight that wont really help at all.
    PSN ID: Xx-Fang92-xX - PS3 NA

  10. #20
    BMGs are absolutely no threat. As soon as I see someone firing it I target them and take them out really fast because they can't defend themselves. I didn't know about the 1:1 glitch you mentioned but hopefully that gets resolved.

    The sniper infectors are definitely a challenge to combat but once you figure out where the person is you can strategically take them out but getting closer.

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