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  1. #91
    Senior Member nosworc's Avatar
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    Quote Originally Posted by DAWG View Post
    What people don't want is the typical grind raid A for gear to grind raid B, to grind raid C.
    So wait people don't want to grind raids for better gear, but are perfectly fine grinding keycodes for gear that is no better than when you started. It's the same thing only you're not getting anything for it in Defiance.
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  2. #92
    Senior Member Gratty's Avatar
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    Quote Originally Posted by RegularX View Post
    Nah, I'm with you there. PvE is really, really, really strong in this game (imo) - but that just means there's a core that needs to be built on. Arkfalls are great, helping out random hunters is great. Great, but can go farther. But not expanding on the current experience is just a huge missed opportunity.
    I have said since day 1 that this game has immense potential. The people at Trion have a good thing here, but the question is... will they make it a great thing? They have a LONG way to go if they want to make this game great. As is, it is not anywhere near great.
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  3. #93
    Quote Originally Posted by Jeff Moreau View Post
    One thing is killing this game , one thing that could have been easily corrected .
    EGO rating is completely useless in term of equipment/skills.

    Seriously , I'm ego 700+ and the weapons/shields are the same since ego 20.
    I sometimes find a weapon with a synergy , but they are like 10% melee or 5% reload. Got two legendaries yesterday , one was a grenade launcher with the awesome power of fire rate +10% with a max clip of 1 , the other was a sniper rifle with the same stats as the sniper rifle I got at the beginning + melee +15%.

    WOOHOO !!! LEGENDARY !
    I'm so glad I grinded my way up to something as satisfying as 80 points of damage.

    More : hours and hours of grinding to equip a skill that is barely visible in term of stats on the character and do not improve at all the fun factor of the game (WOOHOO !! 3% ammo regen on critical kill...).

    I'm halfway through the campaign and I feel I'm done with the game , the characters do not evolve one bit , and the loot system is the most boring I've ever seen since you only find level 1 weapons.
    Pursuits are pointless grinding without any rewards since all you got is more EGO and I'm certainly not pushing this to ego 4000 only to find weapons with melee+ 16%.

    This was a fun game , until I realized there was no excitement or surprises usually found in the loot system of that kind of game.
    I'm jumping in late (3or4) pages in and I didn't read all the responses because something just popped in my head.

    Leave this guy alone. This isn't HIS fault at all.

    Before you all shoot me and stuff weird stuff up My orifaces (sp?) then burn my body hear me out.

    This is all Trions fault. They advertise it as an MMO (tps then MMO whatever). They are known for MMOs. MOST MMos fit a formula.
    Trion then went to try and change things up and break this mold with what I think is a unique system of progression. A new way to look outside the box and keep a game balanced so the masses could play together.

    Then Trion didn't document shtako. We've all had to figure out the modding. Their recent post about weapon progression they wrote themselves about their game has errors. It totally forgot to mention when the bar on your gun is done you need to replace it.

    The tutorial is. Here is a gun, here is another gun, here is a grenade, EGO power basics, then it sends you off to paradise to figure it all out.

    The in game help is burried and none absolutely none if their go to place and hit x missions teach you about this.

    In turn this poor little shtako head comes here and complains under the assumption that this is a traditional MMO. His way of shooting his mouth off we've heard before and could probably been formulated as a question instead of spouting off.

    Some people don't go to the forums like we Internet savvy people do in order to learn and read about the game.
    I know trion wanted to get people in the game and playing quick but this is the trade off.

    When you don't document how your game is different and do an effective job at explaining some nuances this is what happens.
    I'm not saying the game should hand hold every fraking baby. I'm just saying even if they substituted some of the EGO voice with
    "I notice your weapon is maxed out, you should change it in order to level up your personal stats"

    Or twist missions to teach without hand holding.

    This would have probably gotten them a higher review score with regards to the story and lead to a lot less frustrated casual console gamers.

    Just my thoughts

  4. #94
    Senior Member loops73's Avatar
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    Quote Originally Posted by nosworc View Post
    So wait people don't want to grind raids for better gear, but are perfectly fine grinding keycodes for gear that is no better than when you started. It's the same thing only you're not getting anything for it in Defiance.
    well put,and so true... I would rather grind raids for gear I know is going to drop at some point that progresses my character. Instead we grind keys for a totally random loot box that gives you gear that does nothing for your character.

  5. #95
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    Quote Originally Posted by Gratty View Post
    Umm... GW, FFXI, DCU Online... All amazingly fantastic games. Every game that has used that exact mechanic since WoW has failed... I guess you forgot to tell the developers of those and many other success MMORPGs? Maybe you should be a part of their dev team. They sure aren't thinking right. They are too busy making successful and enjoyable games.
    None of those games became anything other than niche games. Not one of them came even close to reaching the heights that their creators had hoped for. DCUO was a success, really? It crashed in months, went F2P and had more problems than I care to remember. Rose tinted glasses don't change the facts. GW was good but it was very niche market, the exact same thing goes for FFXI. None of those games came anywhere near their expected potential.

  6. #96
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    Quote Originally Posted by nosworc View Post
    So wait people don't want to grind raids for better gear, but are perfectly fine grinding keycodes for gear that is no better than when you started. It's the same thing only you're not getting anything for it in Defiance.
    You are getting the exact same thing you get doing the raids, the difference is you can do Raid A,B,C, or D at your leisure, you don't need to spend a month or more in A just to get ready for B. The gear progression in that is simply cosmetic. I need level 50 gear for my level 50 raid so I can get level 60 gear to do the level 60 raid. Nothing changed the level 50 raid is now a worthless piece of content, I have all I need and I'm now too powerful for it. So I go do the level 60 raid, thing is that's the same difficulty as the level 50 raid was when I only had the level 50 gear. Only difference is in your head, the dungeon or instance is scaled to deal with more powerful characters, so in effect the character is no more powerful in here than he/she was in the previous instance. It's all cosmetics.

    people are so fixated on getting an additional +1 on their gear that they fail to see that what we have is what they've been getting for years, only difference is the devs didn't try to dress it up in a frock.

  7. #97
    Senior Member nosworc's Avatar
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    Quote Originally Posted by DAWG View Post
    You are getting the exact same thing you get doing the raids, the difference is you can do Raid A,B,C, or D at your leisure, you don't need to spend a month or more in A just to get ready for B. The gear progression in that is simply cosmetic. I need level 50 gear for my level 50 raid so I can get level 60 gear to do the level 60 raid. Nothing changed the level 50 raid is now a worthless piece of content, I have all I need and I'm now too powerful for it. So I go do the level 60 raid, thing is that's the same difficulty as the level 50 raid was when I only had the level 50 gear. Only difference is in your head, the dungeon or instance is scaled to deal with more powerful characters, so in effect the character is no more powerful in here than he/she was in the previous instance. It's all cosmetics.

    people are so fixated on getting an additional +1 on their gear that they fail to see that what we have is what they've been getting for years, only difference is the devs didn't try to dress it up in a frock.
    It might well be only cosmetics but guess what, it keeps millions of people playing year after year. It's something that keeps players entertained and keeps people playing. Without that carrot on the stick dangling just out of reach people have nothing to work towards, there are only so many times you can stand in front of a crystal and shoot a glowing circle.
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  8. #98
    Quote Originally Posted by loops73 View Post
    well put,and so true... I would rather grind raids for gear I know is going to drop at some point that progresses my character. Instead we grind keys for a totally random loot box that gives you gear that does nothing for your character.
    I don't see the game as about drops. I see it about getting my weapons to max level and all the bonuses associated with it.
    If somebody sticks with their one LMG or AR from the beginning through to 700-1000. I am going to do better with any weapon as I've worked on my personal skills switching out weapons as soon as the bar is full.

    I keep my favs and salvage or sell what I am done with.

  9. #99
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    Quote Originally Posted by nosworc View Post
    It might well be only cosmetics but guess what, it keeps millions of people playing year after year. It's something that keeps players entertained and keeps people playing. Without that carrot on the stick dangling just out of reach people have nothing to work towards, there are only so many times you can stand in front of a crystal and shoot a glowing circle.
    What does shooting a crystal have to do with gear progression, you seem to be arguing at cross purposes. Do we need new and engaging content? Yes we do. Do we need bigger and badder guns and gear to do that content? No we don't. The truth is that people don't want more powerful gear, they just want something that shows that they have completed a particular challenge. If an instance is difficult and gives a specific outfit or weapon skin/type that shows they have completed it then they are happy.

    The problem is not lack of gear, outfits or rewards, the problem currently is that it is far too easy for everyone to get those rewards without any real effort. This in turn means that there is no way in the game to showcase your skills. The game is about skill, not really about gear grind and character levels. The solution is that TRION must implement a level of involvement that rewards higher skill level. That doesn't have to be better gear, just unique gear which is actually a challenge to get, and simply doesn't involve time online.

  10. #100
    Senior Member Chemikz's Avatar
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    The thing is.. Most of us don't grind anything for anything. We do the content we enjoy and end up with a bunch of keycodes and ark salvage in our pockets from it. We turn them in every now and then and get some cool new weapons. It's not the same as, be online at this time until this time logged into vent prepared and know the tactics, spend all night dying on the same enemy and then finally killing it for an item nobody can use.
    Again though, this is Defiance, not WoW.
    Go play WoW if you want that.
    Nothing is stopping you.
    Seriously... Go already...

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